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Major Milestone: FACE - Unleashing the Strategy Layer


Knights and mercs, the major milestone FACE - you guessed it ːsteamhappyː - brings the full role for your team's Face online with a unique class talent tree and new corresponding actions you can take directly from the safehouse.


Cyber Knights is a game about building your rep and connections to get access to richer but riskier opportunities, navigating competing demands from your squad, faction power players, and long-term goals while you keep walking further along the knife-edge of pursuing big scores and keeping your squad able to handle it. Now the Face can give you more control over how you pursue that path. For example, Co-Conspirator will let you get missions from specific Contacts you want to work with while Dealmaker will let you strengthen ties with specific faction types to increase both your and your Contacts rewards for completing heists.


Your Face is a master of the underworld, deploying talents to manipulate the strategic layer of the game. Their place is at the Safehouse, and unlike other character classes in the game, they never join in missions or enter into combat - they hang back, play a mission overwatch role, and work the shadows. Using Care and Feeding, your Face can reroll options you don't like from your mercenaries' Limit Breaks and using Puppetmaster your Face can push a Contact with an Influence Limit Break to upgrade all of their services in a single go.


You can view all of your Face's actionable talents below the main timeline in the Safehouse HUD, making it easy to know when your powerful abilities are about to recharge again.

Representing the duality of a Knight-and-Face, which every team needs to survive, your Face gains Experience in lock step with their Knight. When your Knight gains XP, your Face gains the same XP, so you'll find that you have a high-level Face if your team is pro.

The Face also has their own unique set of attributes: Cunning, Persuasion, Handling. These attributes can be boosted through small nodes on the Face's talent tree or through Hype Limit Breaks; each boosts the success levels of several talents within their tree.


There is more to come! We've launched the Face tree with 16 ready-to-play Talents; 3 more are locked for now, to be released soon. And we're only ~5 weeks away from Cyber Knights' full launch (June 2nd!) which will add an all-new Origin Story option to the start of the game with a new Face starting character.

Come join us in the official Trese Brothers discord to discuss build strategies for the Face, stay in the loop on launch fun, and more!

[h2]v1.10.37[/h2]
- Ensuring mission planning screen immediately refreshes after using Opposition Research
- Improved Dealmaker display so that its results are shown in the mission Leverages on the left side including all bonuses
- Fixed Dealmaker not always correctly adding +10% Influence to mission reward for Contact
- Fixed Hand-picked not always adding its full bonus to new recruit
- Dismissed or otherwise unavailable characters prevent use of loadout buttons

[h2]v1.10.35 [/h2]
- Fixed issue with Face class tree nodes that increase Attributes not being correctly summed into Attributes
- Fixed Attribute names being correct in Face's main Trait (replacement Traits coming for the other 2)
- Fixed lots minor issues with Face Talent text
- Buffed Armors: StealthTekk Vest, GX-Mesh Jack
- New Armor Intrinsics: Action Points + Evasion


[h2]v1.10.25 - #239: Major Milestone: FACE - 4/24/2025[/h2]
- Added new Face class tree with 16 talents to manipulate the underworld, safehouse and team
- Bring all new focus to advancing and catering to the Contacts you want to focus on
- Either enhance or remove the need for some Safehouse rooms with Face talents
- Fixed broken stairs in Slumroad Junction mission map
- Hidden incorrect "Blueprint Output Count" appearing on some Item Blueprints but doing nothing