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Update #56: Bookmark the Future

[p][/p][p]Knights and mercs, the fun with drones continues with Update #56 improving and fixing issues with the recently released hover tank, adding another big community-based UI request with colored bookmarks for rapid filtering for Contacts & mercs, and working through this weeks' F10s from the community to keep improving the game at every turn.[/p][p]If you are enjoying the improvements and free expansions to the game, please take a minute to thank our small team and leave a review![/p][previewyoutube][/previewyoutube][p]With the addition of the colored bookmarks, we are now one more UI update away from completing the Roadmap list of goals we had set for "Player-Driven UX Improvements" - for which we've made over 80 enhancements big and small. If you want to see what else we've got cooking - check out the full Post-Launch Roadmap![/p][p][/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]Bookmarks for Contact & Mercs[/h2][p][/p][p]With Update #56, we've completed a common request for improvement from players, especially those who have played Star Traders: Frontiers. We've now added the colored bookmark system, which allows you to mark any contact or character with a bookmark - one of 6 colors - and then rapidly filter later by those bookmark colors.[/p][p]The nicest thing about this system is there are 6 colors and you can do whatever you like with them. And you can change them all the time. Bookmark mercs who need equipment upgrades in Red and when they get them, set them back to gray. Bookmark all the Contacts you like to Co-Conspire with in Blue and all those with Cybernetic Services in Yellow. Or ... just however you like to do it! [/p][p]Then filter by selecting all Bookmarks or specific colors.[/p][p]Oh and tell us how you use them too![/p][p][/p][h2]"More than 1" Hover Tank[/h2][p](this shouldn't happen anymore ^^^)[/p][p]With this update, we've fixed a problem that was occurring in high Power Level games where you might start a map with more than 1 Hover Tank already on patrol. We saw F10s where there were 4 somehow appearing! Bad! Bad! Run now! We've resolved the bug for patrollers and reinforcements, now keeping the tank count to a nice far "one" all the time.[/p][p]We've also reduced the overall chance that a Hover Tank will appear as a patroller at the start of a mission. As they were set, it was basically guaranteed (as you often have 10+ patrollers at start). We've cut the rate by over half, so hover tanks appearing is a "sometimes" event and not an "always" event above Power Level 8+ when facing a megacorp.[/p][p][/p][h2]Hover Tank Improvements[/h2][p]With the first big release of flying drones, we've worked on a lot of little minor improvements and fixed a couple of critical bugs as well with Update #56.[/p]
  • [p]The flight path that a drone plots no longer has so much required vertical (up-move-down) unless it has something it needs to get over. If the drone is traversing open ground, it will just quickly hover to its destination without such an awkward and immediate "up" phase of flight. [/p]
  • [p]Rotation after attacking and after Overwatch are now corrected, preventing the hover tank from "snapping" back and forth between rotations during a series of attacks or after Overwatch.[/p]
  • [p]Further improved movement destinations and enemy arrival locations so that there is less visual change to overlap between characters and tanks.[/p]
[p][/p][h2]Other F10 Fixes![/h2][p][/p][p]We fixed a bug in Forward Op (the start scav mission) where sometimes the Loot objective (Loot 7/10 Lootboxes) was not appearing. We fixed issues with weapon mods that added Pure Dmg displaying that as Kinetic Dmg instead.[/p][p]Also, while it is invisible to you our players, we fixed a number of minor warnings and errors (about 100) that could be spewed at different times when loading different maps or during new game and when trying to find hotkeys. These were all invisible and had no actual negative consequence to the game play, but they continued to clog up the F10 logs we receive, so we've taken the time to put them all to bed.[/p][p][/p][h2]v2.3.11 - #56: Bookmark the Future 12/5/2025[/h2][p] - Added bookmarking capability for Contacts and Characters - sort them by up to 5 bookmark colors[/p][p] - Added filtering by bookmark color - first organize, then filter to get your personal quick pick lists[/p][p] - Improved drone movement animation to only rise vertically when needed - smoother, more natural now[/p][p] - Improved Hover Tank rotation between shots, overwatch and how it tucks in against cover/walls[/p][p] - Reduced % chance that Hover Tank can appear as a patroller at the start of mission (PL 8+)[/p][p] - Improved rules for moving too close to other characters, turrets or drones to reduce overlap[/p][p] - Fixed bug when switching weapons while hover is up was not correctly updating reload AP[/p][p] - Fixed bug where weapon mods that added Pure Dmg would incorrectly display in some UIs as having Physical Dmg[/p][p] - Fixed bug with Forward Op Scav raid missing lootbox count objective[/p][p] - Fixed new game and loading map issues invisible to play but choking up F10 logs [/p]