Update #60: Heisting Backbeat
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[/p][p]Knights and mercs - happy to holidays to all and the holidays should bring updates! We've got one for you today with a big gift of even more expanded reactive music, 6 new tracks for the soundtrack DLC, fixed bugs with Skyrise maps, fixed issues with security devices and movement Talents like Glitch, fixed issues with VTOLs getting stuck in certain story missions, resolving little issues with Overwatch and step out. A huge thanks to everyone sending in their F10s and helping us improve![/p][p]Our small team works really hard to bring you the best - a tranche of new reactive music included! - all for free. If you would like to share in this holiday spirit of giving, please give us a review ːsteamhappyː[/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][h2]
Even More Reactive Music![/h2][p]We expanded the reactive music tracks significantly with the addition of the Skyrise tracks with the NEW HEIGHTS expansion. We can't stop there - now we've further expanded the reactive music tracks within the game by another 33%, adding even more minutes of awesome music to the game.[/p][p]In addition, we've improved the way the reactive music is calculated to maximize the ability for the system to adjust and change the music during play at cool moments.[/p][p][/p][h2]Skyrise now in Soundtrack DLC[/h2][p]We have added 6 new tracks to the Cyber Knights: Flashpoint soundtrack DLC from the Skyrise expansion.[/p][p][dynamiclink][/dynamiclink][/p][h2]Skyrise Map Fixes[/h2][p]
With Skyrise maps, we fixed a number of issues where there were fences hidden inside the walls. If there is a fence inside the wall, you can pass right through the wall by jumping over the fence. Quantum style! We fixed these wall issues and a number of other issues with the maps and "double walls" that were dragging down performance or causing other visual glitches (flickering).[/p][p][/p][h2]Sound Volume on Pause Menu[/h2][p]We fixed an old bug with the ESC menu reducing volume for SFX and music. Every time the ESC menu was brought up, the volume of all sound was reduced. If you closed and opened the menu again, the volume dropped again. It never went back up. Ooops![/p][p][/p][h2]Mountain of F10 Fixes[/h2][p]With Update #60, we've followed up on a ton of community F10s submitted by you, the players. Big thanks to all the community members hitting F10 to send in bugs, suggestions, balance ideas and more.[/p]
Even More Reactive Music![/h2][p]We expanded the reactive music tracks significantly with the addition of the Skyrise tracks with the NEW HEIGHTS expansion. We can't stop there - now we've further expanded the reactive music tracks within the game by another 33%, adding even more minutes of awesome music to the game.[/p][p]In addition, we've improved the way the reactive music is calculated to maximize the ability for the system to adjust and change the music during play at cool moments.[/p][p][/p][h2]Skyrise now in Soundtrack DLC[/h2][p]We have added 6 new tracks to the Cyber Knights: Flashpoint soundtrack DLC from the Skyrise expansion.[/p][p][dynamiclink][/dynamiclink][/p][h2]Skyrise Map Fixes[/h2][p]
- [p]Fixed Containment Site map issues with Prisoner not behind the red door. There were 3 of the 8 possible ways that level could play out with the rescue prisoner objective that would result in the prisoner just behind a laser fence.[/p]
- [p]Fixed Glitch and Slashslide causing issues with security devices. If these special movement Talents were used in and around security devices like Prox Mines, they could cause Prox Mines to stop functioning later in the level.[/p]
- [p]Testing Overwatch locations could cause damage from laser wires. Flipping back and forth between locations would slap you over and over with damage.[/p]
- [p]Shooting a target who was in Overwatch could force the target back around a corner and then lock the game. The issue resulted from trying to attack the same target who was now out of sight because they stepped back.[/p]
- [p]In Carnivore story mission, the VTOLs could get stuck behind the doors. This is now fixed - so fly, you fools. Fly![/p]
- [p]Sometimes an enemy seeking security events could end up sitting in the same position for multiple turns. This came from multiple security events being posted at the same location and an inability to resolve multiple events at the same spot.[/p]