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  3. Milestone: TRANSLATIONS released!

Milestone: TRANSLATIONS released!

[p][/p][p]Knights and mercs - we are excited to announce we have launched the game's initial set of translations for 6 new languages: French, German, Italian, Spanish (Latin America), Polish and Brazilian Portuguese. In the following 1-2 weeks, European Spanish will follow. We'll continue to evaluate other languages for the future based on wishlist counts.[/p][p]We hope all of our bilingual players who see this will dive in to check out the work we've done and help us share the game with your friends who might not have been interested without an option to play the game in their native language.[/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]First, since we are talking about a major upgrade for the game, let us be clear about our saved game policy - our commitment is to your saved games and the translation update is no exception. No saved game will ever be invalidated by an update, even big ones. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]If you find improvements we need, we'll make them[/h2][p]Thanks to a professional translation team we've worked with and many rounds of private beta community feedback, we're feeling very good about launching translations, but we don't expect that in a game as large and text-heavy as Cyber Knights, on our studio's first time internationalizing a game, that we will have gotten everything perfect. [/p][p]We're a small team, and even with the professional assistance we've gotten, a couple dozen eyes between their team and ours can't compare to the thousands of eyes this launch will bring.[/p][p]So please do let us know if you see anything in your language's translation we should take a closer look at; we're ready to quickly make improvements wherever you find they're needed. [/p][p]Enjoy diving in with the new languages! You can bet we'll continue to have more new game content coming soon too.[/p][p][/p][h2]Hit F10 to Share Feedback![/h2][p]As always, the best way to share feedback for anything in Cyber Knights remains the F10 system (or on Steam Deck, left stick click). [/p][p]Your feedback is automatically tagged with your language and put into a special bucket in our system to help us categorize and process issues with translation and how the UI might not always handle extended text due to translation perfectly.[/p][p]We will be processing your F10s with determination and diligence to improve the game in every way we can.[/p][p][/p][h2]Future Translations & Community Translations[/h2][p]We're finishing some extra work now on our European Spanish translation, correcting some pieces that didn't quite make the quality threshold in time for launch.[/p][p]We'll consider translating to more languages depending on wishlist counts, so spread the word if you'd like to see your language added.[/p][p]We also plan to add support for community translations when modding support is released later this year.[/p][p][/p][h2]Also in this update...[/h2][h3]Respec Extension[/h3][p][/p][p]With this update, we've also doubled the respec timeline from 10 to 20 days. This gives you an extra 10 days at the start of the game to freely play around with your builds before needing tokens from your Simstream Trainer. And, in addition, when you get a new recruit now you also have 20 days to respec them freely to try to find their new build.[/p][p][/p][h3]Controllers can get HUD Objective[/h3][p][/p][p]With this update, we've made another important controller update to allow them to select objectives in the mission HUD. Then using the (A) button, you can get the camera to scroll to the objective if it has a visible target. This HUD selection was the last known controller gap (something you simply couldn't do) and it is great to get it wrapped up. [/p][p][/p][h2]v2.5.45 - #73: Milestone: TRANSLATION[/h2][p] - Added game translations for: French, German, Italian, Spanish (Latin America), Polish and Brazilian Portuguese[/p][p] - Translation for European Spanish coming soon[/p][p] - Doubled the length of Free Respec at start of game and for new characters to 20 days[/p][p] - Improved HUD for controllers, can now select and (A) objectives to scroll map to check them out[/p][p] - Fixed issue with TRUCK JOB stage descriptions[/p][p] - Fixed issues with header text overflowing bounds in screens like options on small resolutions[/p][p] - Fixed bug where Wireghost's new -1 Connection Burn / Turn was not stacking correctly in UI even though it was applied in Matrix[/p][p] - Fixed bug with game pause menu allowing input through to matrix even when paused[/p][p] - Improved hover anchoring in cyber surgery screen to ensure no hover goes off screen[/p][p] - Fixed imprecise rounding display of Team Power Level making it look like you reached TPL 10 (but actually 9.95) and got no achievement[/p]