Update #74: Shifting Sand
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[/p][p]Knights and mercs - let's take a look at tonight's update which has something juicy for for everyone. With Update #74, we've added 2 new classified Shadow Sites with exciting never-before-seen loot (6 new weapons, 3 new armors, 6 new weapon mods, 2 new programs), added 4 new matrix templates to bring the Sluice node into more hacking encounters, and rebuilt the display for the timeline history in preparation for using it to track more events in the game. As we are following up on the Translations milestone, we've also made over 100 improvements to translation, fixed 15+ places where translations were missed and the English was still show and fixed a ton of places where a long translation might overrun or wrap badly in the UI.[/p][p]Our small team of 3 game devs is hard at work bringing you the latest and great updates constantly. If you're enjoying the steady pace of improvement and expansions, please consider leaving a review![/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]New Shadow Sites[/h2][p]
With Update #74, we've released two new unique variations of Shadow Sites - a new Matsumoto underground code foundry boasting new programs and new armors as well as the UltraTek prototype weapons program for the Ocra HAR E-Rifle and accompanying unique weapon mods. [/p][p]These new sites are options for your mercs who already have Shadow Site tags or add tags during your career. Be sure to get those mercs to 60%% Loyalty to be able to trigger the reveal of the site and the addition of the mission.[/p][p]In total, this new round adds 2 new programs, 6 new weapons, 3 new armors and 6 new ER/Blade mods.[/p][p][/p][h2]New Matrix Templates[/h2][p]
We've also added 4 new matrix templates that will help bring the rare Sluice node more into circulation. When you encounter a Sluice Node, you'll find that all of its connections are one way - either IN or OUT but never both. This forces special routing in and around the node, forcing you to often take "one-way doors" through the Matrix.[/p][p]So, be sure to scan ahead of yourself to see a Sluice node's connection set.[/p][p]These additional templates also help buff the RCU matrix set for more variation and include Access Gate nodes as well.[/p][p]We also fixed that one PTOR-Relay host that had 3 active CPUs! Never seen anything like it.[/p][p][/p][h2]Rebuilt Timeline History[/h2][p]
[/p][p]With this update, we've taken a moment to revisit and rebuild the timeline history. The old UI focused on a table where every row showed its full details but reduced the total number of rows you could see on screen and made it harder to post smaller events to the history log.[/p][p]With this rebuild, we've compressed ever event down to a single line with its Title + Date. If you want to see the full details of the event, you can hover or select the event and it will pop up to the side with all the regular details you'd want to see.[/p][p]This is especially important as we are preparing to update the types of events coming into the timeline history to include more events and some of small scope, so having them compressed will allow this type of logging, with more rows added.[/p][p][/p][h2]Translation / UX Updates[/h2][p]
[/p][p]With the TRANSLATION milestone now live, we're excited to be receiving feedback from players on places we can improve via the F10 system. Currently there have been 4 big areas of improvements that are captured in this update:[/p]
[/p][p]If you were running into an issue where Cold Storage could suddenly go haywire, stop updating images or show items you'd already sold it was due to one bad Armor Blueprint that is now fixed. Apologies for that![/p][p][/p][h2]v2.5.47 - #74: Shifting Sand - 3/12/2026[/h2][p] - Added 2 new Shadow Site loot sets (UltraTek, MATS) including 2 new programs, 6 new weapons, 3 new armors and 6 new ER/Blade mods[/p][p] - Added 4 new matrix templates to increase the occurrence of Sluice and Access Gate nodes[/p][p] - Compressed the display for the timeline Team History, allowing for more items on screen and better detail in hover[/p][p] - Fixed bug with the "PT-Relay TOR" host template having 3 CPUs[/p][p] - Fixed 25+ places across game where text wrapping or text overflow were causing issues (new game, EQ, accuracy breakdown)[/p][p] - Fixed bugged armor blueprint which could cause cold storage to go hawywire[/p][p] - Fixed issue where class icons were not always coming out correctly in training tree[/p][p] - Fixed 15+ strings that were not translated (some combat logs, timeline "X more", "Snap: On" etc)[/p][p] - Fixed some strings that were showing their code instead of translated string[/p][p]- Improved over 100 string translations with better word choice, gender, plurality or terms not being translated[/p]
- [p]English text that was missed - either accidentally written into code or for some other reason, this English text was missed during the entire process. Now it is playing catch up (like "Snap: On" or "Snap: Off"). We fixed over 15 cases of this as players dove into the game and reported the issue with F10.[/p]
- [p]Longer strings overrun the UI - either due to longer words within the source language especially when combined with the Font Size option, there are still many places to keep working on with this type of issue. However, we slashed through the first 25 cases to get improvements for this build, including the green text in all weapon and armor hovers, the accuracy log being overly crammed, the rename window being too small and more.[/p]
- [p]Translation mistakes, typos, missed terms - working with the translation team and from community F10s, we've fixed over 100 mistakes of varying sizes with the translations to keep improving. There will be on-going work to do in this area, so thank you advance for your F10s helping us more rapidly identify hot spots.[/p]