1. Cyber Knights: Flashpoint
  2. News
  3. Update #75: Surprise Slash!

Update #75: Surprise Slash!

[p][/p][p]Knights and mercs - let's take a look at this weekend update which has a new community requested feature - Uninstall All Programs for a Deck, 6 new matrix host templates that add more Sluices and Access Gates, reformatted the main safehouse HUD, improvements around Shock Mine edge cases, a mountain of F10 bugfixes and a ton of small but important updates to the translation text and how the UI responds to longer translated content.[/p][p]Our small team of 3 game devs is hard at work bringing you the latest and great updates constantly. If you're enjoying the steady pace of improvement and expansions, please consider leaving a review![/p][p][/p][h2]Our Save Game Policy and Updates[/h2][p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]Uninstall All Programs[/h2][p][/p][p]If you want to rapidly swap programs without as much clicking, you can now use the Uninstall All Programs option from the Roster > Manage Deck > Change Deck screen. This button does what it promises - it removes all the programs from a deck, which makes it unusable until someone reloads programs, but if you are moving a lot of programs around, this might be much more efficient.[/p][p][/p][h2]6 New Matrix Templates[/h2][p]We've followed up on last update's +4 matrix templates with additional +6 new very cool host templates that will do even more to bring the once rare Sluice node more into circulation. [/p][p]When you encounter a Sluice Node, you'll find that all of its connections are one way - either IN or OUT but never both. This forces special routing in and around the node, forcing you to often take "one-way doors" through the Matrix. So, be sure to scan ahead of yourself to see a Sluice node's connection set.[/p][p]We also fixed a number of other small bugs with Sluices in host templates that might deny access to certain parts of a host.[/p][p][/p][h2]Reformatted Safehouse HUD[/h2][p][/p][p]As a way to improve the safehouse HUD, ensure that all fields (Team Power Level, etc) are always in the same place between different screens to make room for longer translated room titles, we completed some work to reformat the main HUD. This pushes all of the values into the right hand stack, makes their padding more consistent, breaks them into groups with small vertical lines and also allows the left hand side room title to wrap if it becomes to large.[/p][p]Thanks for all the F10s![/p][p][/p][h2]Shock Mines and Step Out[/h2][p][/p][p]We fixed a rare situation with this update where an enemy might attempt to step out to make an attack (stepping around a corner) and by doing so, step into your Shock Mine area. This was causing a game freeze and is now correctly handled - the enemy is stunned, the attack is canceled and the game resumes with the next character or enemy on the Initiative track.[/p][p]A huge thanks goes out to everyone sending in F10s to help us catch cases like this.[/p][p][/p][h2]Translation and UI Responsiveness[/h2][p][/p][p]With Update #75, we've continued to work on fixing your feedback on translations and places where the UI is not performing as well as it should with longer text and up to +25% Font Size. We have completed big jobs like rebuilding the safehouse HUD for room titles, fixing multiple issues in New Game with tabs and points remaining, fixed many (but not all) of the issues you could get in hacking with much longer labels in the HUD and node map and improved multi-class screens for translations.[/p][p]We're also continuing to improve translations, gender and plurality issues within the translated content. A huge thanks to everyone playing and posting F10s to help us laser focus on what needs to be improved.[/p][p][/p][h2]v2.5.49 - #75: Surprise Slash! - 3/16/2026[/h2][p] - New Uninstall All Programs button under Roster > Manage Deck > Change Deck[/p][p] - Added 6 new matrix templates to increase the occurrence of Sluice and Access Gate nodes[/p][p] - Improved dialog choices listing UI responsiveness for longer translated text[/p][p] - Improved UI responsiveness for longer translated text / font scaling in many areas (new game, multi-class, hacking, safehouse HUD)[/p][p] - Improved options screen UI responsiveness for longer translated text[/p][p] - Fixed bug in matrix where IC woken up by Escalation would not have their icon in far away nodes reset to blue[/p][p] - Fixed bug with enemies attempting to attack and stepping out in a Shock Mine, getting Stunned stops attack but was locking game[/p][p] - Fixed bug with Timeline Team History not properly showing hover for controller or keyboard[/p][p] - Fixed bug where the Blueprint hover in mission planning was not always showing the right Blueprint details[/p][p] - Fixed missing cover shield on front and back of truck on River Street Bridge map[/p][p] - Fixed bug with Sluice preventing access to data branch of matrix host[/p][p] - Improve some cosmetic placements to avoid clipping or odd looks[/p][p] - Continued to improve string translations with better word choice, gender, plurality or terms not being translated[/p]