Welcome to Steam Next Fest + Update #1

Welcome to Steam Next Fest! We're very excited to share this demo with all of you and wanted to give a big thank you, Knights! to everyone who hit F10 and reported a bug, issue or feedback for the game. It's been a busy and exciting week already and we hope you'll help us share the demo with other lovers the turn-based tactics genre, cyberpunk and well, everyone else too.
[h2]If you haven't tried the demo yet, it offers:[/h2]
- Your first big heist to pull off! Find out how our turn-based squad tactics plays. See if you have the skills to use creative stealth, a variety of weapons, and the turn order itself to accomplish objectives in each map and get your crew out alive.
- Six squad members in your roster; each brings a unique set of talents to your crew. In the full game you'll have opportunities to recruit new members, as well as access to multi-classing, extensive skill trees, weapon modding, cybernetics -- everything you need to build out the perfect squads for your playstyle and the needs of the jobs you're taking on.
- A glimpse of your main character's origins as a Cyber Knight. These elites of our dark future's underworld are rare and highly sought after. Knights have capabilities no one else in this world does -- but it comes at a cost.
- A first look at your safehouse; in the full game you'll have access to base-building features to expand this underground hideout, providing more opportunities to upgrade your team and expand your capabilities to take on bigger jobs as you make a name for yourself.
- A preview of the choices you'll need to make in this shadowy world of mercenaries, secrets, and cyberpunks. How far will you go for a chance at a better life? What are you willing to risk for the extra credits or knowledge that could make a big difference for your crew? Who will you stay loyal to? Who can you trust?

[h2]In this demo update, some bug-fixes based on your reports...[/h2]
For our first demo update, we focused on stability and fixing bugs that were tripping up players or in rare cases locking up the game. As a studio, we're big on updates (Star Traders: Frontiers, our last game, is about to hit #320) - so we'll be getting to your feature requests and feedback too (a little later, probably not during Next Fest) but items like keybinding Talents to 1-10, adding edge scrolling and so many more great suggestions are all on our list to bring forward into the final Early Access product.
A few of the main fixes:
[h4]Movement Bugs[/h4]
This patch should resolve all issues with characters getting hung in movement.
[h4]Ignoring Bodies[/h4]
At times, the enemy AI agents were ignoring bodies. No longer! "Oh, a dead guard, very suspicious."
[h4]Invisible Recruit[/h4]
The recruit wearing the cloak of invisibility 🤦♂️ has been revealed!
[h4]Training Video Lock Up[/h4]
If you had issues where watching some of the training videos locked your game up, we believe we've fixed the root cause.

[h2]Changelog 0.6.103 - 6/21/2023[/h2]
- Fixed issues where moving characters or enemies could get stuck
- Fixed issue causing enemies sometimes not to see dead bodies and dead body timers not to decrease
- Fixed bug with invisible character being recruited
- Fixed bug with melee attack reporting "No Line of Sight" if very close to target
- Fixed hall of mirrors in Safehouse in some screen resolutions
- Fixed dialog typos, improved clarity of some lines
- Fixed issue with training video causing lock up
- Fixed missing "Not Enough AP" warning when clicking target to attack with 0 AP
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/