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  3. Early Access Patch 006: Effective Objectives

Early Access Patch 006: Effective Objectives

[h3]Highlights[/h3]
- Card Effects
- “Waiting for Game” Tips
- Phase Labels
- Event Log Tooltip
- Bug Fixes

[h3]Card Effects[/h3]
We’ve added some visual effects to better communicate the following cards:
- Universal Ploy - “Healing Potion”
- Universal Ploy - “Reflected Injury”
- Universal Ploy - “Invisible Walls”
- Universal Ploy - “Lethal Strike”

[h3]“Waiting for Game” Tips[/h3]
We’ve added some game tips and information for you while you’re waiting to connect to a Casual, Ranked or Friend match. We’ll be adding more tips to this system in the coming weeks, so if you have suggestions for tips or strategies that could help new players let us know!

[h3]Phase Labels[/h3]
To help new players (and assist experienced ones) we’ve added additional labels that let you know exactly what phase of the game you are currently in.

[h3]Event Log Tooltips[/h3]
The Event Log now has inline words for individual fighters and cards that can be hovered over to show a Tooltip with more information.

[h3]Bug Fixes[/h3]
- Universal Objective - “Complete Victory”: now checks for the number of fighters taken out at the End Phase. Previously these cards would track each TO during the game which didn’t account for resurrected fighters or fighters that narrowly avoid getting stomped (looking at you Gurzag equipped with “Unkillable”!).

- Universal Objective - “Chosen Champion”: accidently required 3 or more fighters to be alive before it could be scored. This has been fixed.

- Universal Objective - “Ploymaster”: now tracks the number of ploys played during a round while still in the Objective Deck (allowing it to score correctly if drawn mid-round).
- Universal Objective - “Massive Assault”: now tracks the amount of damage done during a round while still in the Objective Deck (allowing it to score correctly if drawn mid-round).

- Magore’s Fiends - “All the better to Slay Them”: should score correctly now that it checks if it's scorable after knockback and push events.

- Magore Fiends Objective - “No Escape” & Ironskull’s Boyz Objective “Call of the Waaaagh!”: both of these objectives will now track charges during a round while in the Objective Deck (allowing it to score correctly if drawn mid-round).

- Sepulchral Guard Objective - “March of the Dead”: now tracks the number of fighters that have moved during a round while still in the Objective Deck (allowing it to score correctly if drawn mid-round).

- Are you not Inspired?: Fixed an issue where inspired fighters were not registering as inspired causing issues for Universal Ploy - Cruel Taunt.

- Match Made in Shadespire 2 (The Matchening): More fixes for bugs relating to the issue where cancelling out of a matchmaking queue might affect your ability to enter online matches. It turns out this was not just one bug but many that we needed to squash, so if you have any symptoms relating to this matchmaking issue, please post an in-game bug report, quit the match, and restart the application to clear the data.
Symptoms include:
- The Board Setup rolloff happening twice or more
- Players being stuck on the Board Setup screen after choosing a board
- Players being stuck waiting for opponents to load into the 3D Match environment.