Early Access Patch 007: Gathering the Shards
[h3]Highlights[/h3]
- Glossary Improvements
- Tutorial Prompts for new players
- Rollover Fighter Name Plates
- Bug Fixes
[h3]Glossary Improvements[/h3]
We’re continuing to make improvements to the Glossary. This week we have added two things; hyperlinks to allow related glossary entries to link to each other, and more images and animations to help illustrate the core game concepts more clearly.
[h3]Tutorial Prompts for new players[/h3]
When first time players start up the game they will immediately be prompted to play through our tutorials. Experienced players (or those who like to take a more “immersive” approach to learning the game) can still choose to skip these tutorials.
[h3]Phase Labels[/h3]
To help new players (and assist experienced ones) we’ve added additional labels that let you know exactly what phase of the game you are currently in.
[h3]Rollover Fighter Name Plates[/h3]
We’ve hidden the nameplates above each fighter to help declutter the battlefield and make it easier to see and select your fighters. Wound counts and team markers are still visible, and if you do forget a fighters name simply roll your cursor over a fighter and their name will popup.
[h3]Bug Fixes[/h3]
Sepulchral Guard Ploy - “Swift Evasion”: Fixed an issue where players would be allowed to select fighters that could not be pushed further from enemies.
Sepulchral Guard Objective - “March of the Dead”: Fixed an issue where Universal Ploy - “Hidden Paths” would not count towards scoring this objective. “Hidden Paths” can now be used to help score “March of the Dead”.
Universal Objective - “Crushing Force”: Now checks damage AFTER all modifiers are applied (Lethal Strike, Gorkamorka’s Blessing, etc.) to determine if this objective can be scored.
Universal Ploy - “Lethal Strike”: Fixed an issue where this card was not providing double damage when interrupted mid attack (by cards such as Ironskull’s - “Last Lunge” or Universal - “Fuelled by Fury”).
Universal Ploy - “Lethal Strike”: Also fixed an issue where this card was doubling damage AFTER modifiers, when it should only double the base damage characteristic of the attack next used.
Universal Ploy - “Teamwork”: Now updates the calculated Support totals after the push is complete (and before the attack starts).
Ironskull’s Boyz Upgrade - “Dead Ard’”: Fixed an issue where this upgrade would sometimes only work the first time the equipped fighter was attacked, but then never again.
Ironskull’s Boyz Objective - “Good Scrap”: Fixed issue where this Objective was being scored based on the number of fighters taken out during the ENTIRE game, instead of just the last Action Phase. This card now functions correctly.
Sepulchral Guard Objective “More Able Bodies”: Fixed issue where this Objective was ALSO being scored based on the number of fighters taken out during the ENTIRE game, instead of just the last Action Phase. This card now functions correctly.
Universal Objective - “Honest Opponent”: Now tracks the amount of ploys played during a round while still in the Objective Deck (this prevents it from scoring incorrectly if a player draws it mid round after playing a number of ploys).
Magore’s Fiends Upgrade - “No Respite”: Was incorrectly allowing players to Charge when the equipped fighter was taken out. It also correctly checks which enemy fighters are in range for an attack.
Overly Board: Fixed a visual issue where “Choose Board” would briefly pop up while player is connecting/launching a game.
Concessions of a Katophrane (Trapped in the Mirror City!): Fixed a number of issues around players conceding matches then their opponents being forced to continue playing or also concede themselves.
- Glossary Improvements
- Tutorial Prompts for new players
- Rollover Fighter Name Plates
- Bug Fixes
[h3]Glossary Improvements[/h3]
We’re continuing to make improvements to the Glossary. This week we have added two things; hyperlinks to allow related glossary entries to link to each other, and more images and animations to help illustrate the core game concepts more clearly.
[h3]Tutorial Prompts for new players[/h3]
When first time players start up the game they will immediately be prompted to play through our tutorials. Experienced players (or those who like to take a more “immersive” approach to learning the game) can still choose to skip these tutorials.
[h3]Phase Labels[/h3]
To help new players (and assist experienced ones) we’ve added additional labels that let you know exactly what phase of the game you are currently in.
[h3]Rollover Fighter Name Plates[/h3]
We’ve hidden the nameplates above each fighter to help declutter the battlefield and make it easier to see and select your fighters. Wound counts and team markers are still visible, and if you do forget a fighters name simply roll your cursor over a fighter and their name will popup.
[h3]Bug Fixes[/h3]












