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  3. Early Access Patch 012: The Greatest Patch, yes-yes!

Early Access Patch 012: The Greatest Patch, yes-yes!

- Inspired or assisted by community feedback!
Note: You should see 0.7.1 in-game once you have the update. THIS IS A BIG UPDATE so there might be a delay on progression content while we update the servers.
[h3]Highlights[/h3]
- New warband: Spiteclaw’s Swarm
- New feature: Progression
- Tutorials
- Bug fixes

[h3]New Warband: Spiteclaw's Swarm[/h3]
As announced in one of our previous streams and on our Discord, we are adding another warband to our roster! We know how much you’ve wanted this. The sixth warband to be included in Warhammer Underworlds: Online is your favourite Ratmen - the Skaven’s very own Spiteclaw’s Swarm.

For additional information about Spiteclaw's Swarm, follow this link.
https://steamcommunity.com/games/1022310/partnerevents/view/2092426528678266436

[h3]Progression[/h3]
We have added an initial pass of a faction progression system. Each warband will have a track of unlockable cosmetics. The player will unlock these by gaining experience from matches. Winning a match gives the most XP, losses give less, and concedes give no XP to the conceding player.
  • Unlockables! Added unlockable warband skins, player titles, and deck portraits
  • Implemented a new menu area for seeing warband-specific progression tracks
  • Added Cosmetic tabs to the deck builder to equip player titles and deck portraits
  • Added game statistic tracking, which can be found in the progression menu


Tutorial - Tutorials have been updated to be clearer and more explanatory
- Added Tutorial #3 which takes players through a complete match

Environment
- Matches will now randomise their environment

Timeouts - Implemented concession by timeout: If a player has 3 consecutive timeouts, the server will concede the match and the other player will win

[h3]Bug Fixes & Small Changes[/h3]
General Bug Fixes
- Fixed some networking issues that were causing player's decisions to crash the game. The server will now wait for a response from the player that they have started a decision before starting the timer

Card Bug Fixes
  • Fixed a bug where No Respite could crash a match
  • Invisible Walls now only affects base movement characteristic, instead of affecting other modifiers
  • Second Wind no longer continues triggering after round end
  • Fixed multiple cards that had 'On Crit' effects that wouldn't go off on re-rolled Crits, such as Shadeglass Spear, Starfalcon, Lightning Blade, Focused Attack & Hakka/Basha
  • Fixed a bug where killing a fighter with Lightning Blast causes a non-progression
  • Fixed Daemonic Resilience not working when trapped
  • Fixed More Able Bodies and Lives are Cheap from being unable to score if they aren't scored first
  • Invisible Walls now discards at the start of the Power Phase, and also only affects base movement value, not upgraded values
  • No Respite, Fatal Strike, and Last Lunge now only trigger post-damage increment. This should fix all previous issues of these cards triggering when enemy fighters weren't going to die
  • Updated Gorefist, Furious Blow, and Fatal Riposte to check if the attacker is dead before the Reaction goes off

[h3]Known Issues[/h3]
  • The Spiteclaw’s Swarm upgrade card Expendable will be added when it is functioning and stable. For now, it has not been included
  • The Spiteclaw's Swarm ploy card Momentary Boldness can cause a non-progression if the player using it allows it to time out when choosing and confirming their Charge action
  • Tutorials are currently not localised - we have translations on the way for all supported languages
  • Player rank text currently does not display changes in rank. Your rank does change behind the scenes, though
  • Cancelling out of matchmaking too quickly will take you to the progression screen. If you select matchmaking again it will force you to the progression screen constantly. Restarting the app should stop this, and it won't happen if you are on the matchmaking screen for more than a few seconds
  • If a player concedes due to timeouts, the winner's victory screen won't show the UI. Returning to the main menu should return everything to normal, and this bug doesn't affect progression/stat recording
- Inspired or assisted by community feedback!
Note: You should see 0.7.1 in-game once you have the update.