Patch 039: Changing the Rules of Engagement
Hey everyone, we've just pushed out a new update!
[h3]Highlights[/h3]
Make sure to update your game on Steam for those changes to come into effect. You should see 1.4.1 in-game once you have the update.

[h3]Rules Update[/h3]
[h3]Restricted list[/h3]
[h3]Bug Fixes[/h3]
[h3]Known Issues[/h3]
Note: You should see 1.4.1 in-game once you have the update.
[h3]Highlights[/h3]
- Rules updates
- Restricted list
Make sure to update your game on Steam for those changes to come into effect. You should see 1.4.1 in-game once you have the update.

[h3]Rules Update[/h3]
- Guard: Fighters on Guard can no longer be driven back
- Initial roll off: The roll off at the start of the game allows the winner to choose who places their board first
- Lethal hexes: Hexes that will damage whoever moves into them, either through push, knockback, movement etc. Placeable during board placement.
- Super Actions: ‘Charging’ and ‘Scything’ attacks are considered Super Actions. Inspiring and scoring objectives will now take place after Super Actions are completed
- Surge: There is a Surge Limit of no more than 6 Surge Objectives per deck (“Score Immediately” Objectives)
- Restricted list: Players are able to have a maximum of 5 Restricted Cards in their Deck (see below)
[h3]Restricted list[/h3]
- Objectives: Advancing Strike, Alone in the Darkness, Change of Tactics, Defensive Strike, Escalation, Precise Use of Force, Sorcerous Scouring
- Gambits: Illusory Fighter, My Turn, Ready for Action, Trap, Twist the Knife, Sudden Appearance
- Upgrades: A Destiny to Meet, Awakened Weapon, Deathly Fortitude, Helpful Whispers, Incredible Strength, Shadeglass Dagger, Shadeglass Hammer, Soultrap
[h3]Bug Fixes[/h3]
- Zharkus’ Gorefist will no longer trigger when Trapped
- Updated combat log text to include healing text
- Fixed Steady Volley’s interaction with Piercing Stare
- Fixed My Turn’s interaction with Shattering Terrain
- Fixed an issue where the game over screen would appear twice
- Fixed an issue where ‘Shadeglass weapon’ upgrades would not discard themselves when used
- Various ‘attack again’ ploys will no longer trigger after Expendable (Tireless Assault, Oathsworn, Necromancer Commands, Endless Malice and Eidetic Memory)
- Living Wall will no longer cause the game to freeze if there are not enough friendly living fighters on the battlefield
- Various stability improvements
[h3]Known Issues[/h3]
- Living Wall can still be played with only one fighter on the field, but will not have any effect
- Lethal Hexes sometimes do not visually highlight during drivebacks or pushes (they can still be selected)
- Confusion fails to apply damage when a fighter is swapped into a Lethal Hex
Note: You should see 1.4.1 in-game once you have the update.