1. Warhammer Underworlds - Shadespire Edition
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  3. Patch 058: Minor Hotfix - 25/05/2021

Patch 058: Minor Hotfix - 25/05/2021

Bug Fixes
+ Added specific “Lethal Hex Damage” text popups to show when fighters are taking damage from lethal hexes. NOTE: a lot of objectives cannot be scored if a Lethal Hex delivers the final point of damage needed to take a fighter out.
+ Fixed issue where My Turn could cause the game to hang if used with a Storm of Celestus fighter who has already used their Greatbow that round.
+ Chosen Axes Bot no longers uses Defiant Strike when making a normal attack activation
+ Fixed bug where Deck Page 1 would not save text entered by the player
+ Ironskull’s Boyz fighters will now inspire before the trigger reaction for My Turn
+ Card Back Titles are now visible in the Cosmetics Editor
+ Fixed issue where running a fighter across two lethal hexes to take them out would award the opponent two Glory instead of one.
+ Fixed issue where the ploy Lightning Flare would prevent the objective Point Blank from scoring.
+ Piercing Stare now correctly prevents Spell Attack actions
+ Fixed issue where Shattershard would fail to find upgrades to remove if it was played against an uninspired fighter from Spiteclaw’s Swarm.
+ Fixed issue where Sorcerous Riposte would try to trigger when the only Wizard in the warband had already been taken out by the damage from Lethal Hex after a drawn/failed push back attack (causing the game to hang).
+ Fixed issue where the following objectives would incorrectly score if the enemy leader was taken out by a Lethal Hex instead of the warband; Slayers of Tyrants, Get Da Boss, Behead the Beast, Assassinate, Execution, Blessed Banishment, and Grim Promise.
+ Fixed issue where Bulwark against the Dark would score when all friendly fighters were taken out.
+ Fixed issue where Awe-inspiring wasn’t counting the number of enemy fighters taken out while in the deck.
+ Methodical Attacks should now let the fighter make a second attack against ANY valid target. Not just the target of their last attack.
+ Vengeance of Nagash makes sure the cause of the enemy leader being taken out was an attack (and not a ploy or lethal hex).
+ Fixed issue where Fevered Beat could incorrectly still be played when the Patrician was taken out.
+ Potential Fix; Issue where Surge objectives would sometimes fail to score and instead the player would draw a fourth objective card.

Known Issues
+ Master of War and Victory after Victory continue to sometimes not score correctly. Please continue to report any instances of this using the in game bug reporting tool to help us track this issue down.

Note: You should see 1.6.5 in-game once you have the update.

As always be sure to "verify your files" through Steam if you get any weird crashes, hangs or invisible fighters.