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  3. New sounds. Update of the Map Editor and modding. New geese. QoL

New sounds. Update of the Map Editor and modding. New geese. QoL



General:
  • Improved sound engine and reworked most audio effects
  • Many special effects have been redesigned
  • Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly
  • Wheat and rice can now grow on slight slopes
  • Updated model and textures for domestic fowl and some other units
  • New flags now wave above buildings


Map Editor:
  • Improved fine placement of environment objects
  • For some mods, parameters can now be set via a dedicated interface according to mod developer restrictions


Modding:
  • Mod parameters can now be added and configured through a dedicated interface
  • The f_copy function has been added to most containers
  • In the extended buttons interface, the number of available buttons increased from 9 to 16
  • Added a new upgrade type for changing unit vision range
  • Damage properties now support armor impact reduction modifiers


API:
  • New match data now includes info about units destroyed by each player


Bug Fixes:
  • In some cases, when the target was too close, projectiles could fly far beyond the max attack range
  • The Japanese motorcycle lacked the attack-ground command
  • The Japanese motorcycle would automatically attack animals
  • Trebuchet might fail to release the projectile when aiming at a moving target
  • Fixed auto-attack range for the Long-Range SPG
  • Ca.3 Bomber could queue multiple paratroop drops
  • Western Europe Royal Stable could not be upgraded to the Italian Barracks
  • Other issues fixed