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  3. Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc

Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc

Hello everyone!

We have updated the appearance of most ship, boats and some buildings.

































General
  • Your units that take damage now flash on the minimap
  • Pathfinding calculation has been significantly accelerated, reducing CPU load and improving replay fast-forwarding
  • Important game events are now voiced
  • You can now link your Discord account to your game account to automatically manage Discord roles based on player achievements
  • In private games, you can now join as a spectator who can view the match from any player's perspective but cannot control anything
  • Most ships and some buildings have received visual updates and improvements
  • A new healthbar style for units and buildings is now available in the store
  • The plains and coastal areas are now covered with grass
  • Added battle music for the Abstract Country and Britain


Map Editor
  • Environment placement tool can now be rotated using hotkeys


Bugfixes
  • Dealing damage to units and buildings of an eliminated ally counted as friendly fire and could lead to the attacker being kicked
  • Torpedo boat was attacking submarines at depth without dealing any damage


Balance
  • All units now take the same amount of transport space as their population cost
  • Medieval Age transition cost increased from 0/2000/800 to 0/2500/1000


Stone Age:
  • Maceman: cost reduced from 50/30 to 50/25


Early Europe:
  • Fishing boat: fish gathering speed reduced from 6.0 to 5.4
  • Spearman: upgrade time to next age increased from 10 to 20 sec.
  • Heavy Spearman: upgrade time to next age increased from 10 to 15 sec.


Early Asia:
  • Spearman: upgrade time to next age increased from 10 to 16 sec.
  • Heavy Spearman: upgrade time to next age increased from 10 to 12 sec.
  • Fishing boat: fish gathering speed reduced from 4.7 to 4.4
  • House: average armor increased from 2.5 to 3


Western Europe:
  • Pier: average armor increased from 4 to 5.5
  • Dragoon: movement speed reduced from 100 to 90
  • Fort: can no longer train Halberdier; Spearman training time reduced from 32 to 30 sec.
  • Halberdier: damage increased from 14 to 15
  • Landsknecht: cost reduced from 100/0/150 to 100/0/140; upgrade time from Swordsman increased from 20 to 24 sec.
  • Barracks: health increased from 500 to 600
  • Royal Barracks: health increased from 500 to 700
  • Stable: health increased from 500 to 600
  • Royal Stable: health increased from 500 to 700
  • Shooting range: health increased from 500 to 600; Longbow cost reduced from 125/50 to 110/50
  • Royal Shooting range: health increased from 500 to 700
  • Cuirassier: damage changed from 20 to 2×15; building damage changed from 15 to 2×11
  • Longbow: health increased from 55 to 60; attack interval reduced from 1.6 to 1.5 sec.; training time reduced from 40/30 to 36/28 sec.
  • Heavy Knight: training time reduced from 100/80 to 80/70
  • Fishing boat: population cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; fish capacity increased from 100 to 150; turn rate reduced by 20%
  • Morgenstern: damage increased from 2×22 to 2×23; building damage increased from 2×15 to 2×16; average armor increased from 4.5 to 6.2
  • Crossbowman: attack interval reduced from 2.4 to 2.3 sec.; cost reduced from 100/100 to 80/90


Eastern Europe:
  • Worker: tower construction speed reduced by 10%
  • Pier: average armor increased from 3 to 4.5
  • Dragoon: movement speed reduced from 100 to 90
  • Cuirassier: damage changed from 19 to 2×13; building damage changed from 18 to 2×10
  • Fishing boat: population cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; fish capacity increased from 100 to 150; turn rate reduced by 20%
  • Squad: upgrade time from Swordsman increased from 15 to 20 sec.
  • Crossbowman: attack interval reduced from 2.4 to 2.3 sec.; cost reduced from 100/100 to 80/90
  • Archer: food cost increased from 60 to 70
  • Pernach: attack interval reduced from 1.6 to 1.5 sec.
  • Cannon: attack range changed from 100–320 to 110–300


Western Asia:
  • Fishing boat added
  • Pier: average armor increased from 4 to 4.5
  • Azap: average armor reduced from 2.8 to 2.0; max attack range reduced from 14 to 12; building damage reduced from 7 to 6
  • Sipakh: cost reduced from 200/60/20 to 180/50/20
  • Elephant-rammer: building damage reduced from 2×100 to 2×90


Eastern Asia:
  • Dragoon: movement speed reduced from 100 to 90
  • Ronin: cost reduced from 200/50 to 180/50
  • Horse archer: food cost reduced from 250 to 220; arrow spread reduced from 16% to 15%; attack interval reduced from 1.6 to 1.5 sec.
  • Fishing boat: population cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; turn rate reduced by 20%
  • Cho-ko-nu: cost reduced from 50/80/40 to 50/70/30


Abstract nation:
  • Steamboat: capacity increased from 50 to 55
  • Trench mortar: hitbox and damage radius reduced by 5%; explosion radius increased by 10%
  • Cavalryman: damage changed from 2×20 to 3×17
  • APC: infantry capacity increased from 5 to 6; attack interval reduced from 2.8 to 2.5 sec.
  • Howitzer: minimum attack range increased from 70 to 85
  • Squadron cannon: projectile spread reduced from 18% to 16%; minimum attack range increased from 50 to 70
  • Grenade launcher: cost reduced from 150/400/50 to 150/300/50; building damage reduced from 130 to 90
  • Motorcycle: cost reduced from 300/500/150 to 200/400/150
  • Military balloon: AA spread increased from 20% to 22%
  • Soldier: cost reduced from 100/60/20 to 90/60/20


Turkey:
  • Steam debarquer: capacity increased from 50 to 55
  • Light cannon: attack interval reduced from 9.0 to 8.5 sec.
  • Mortar: attack interval reduced from 9.0 to 8.5 sec.
  • Artillery tower: projectile spread reduced from 16% to 15%


Germany:
  • Cannon Kolossal: cost reduced from 1500/5000/5000 to 1500/4000/4000


Russia:
  • Red devil: damage changed from 2×20 to 3×17; cost increased from 160/50 to 180/50; attack interval increased from 0.9 to 1.0 sec.
  • AA Tachanka: damage reduced from 15 to 13
  • Partisan: max attack range reduced from 80 to 70; bullet count per shot reduced from 7 to 6
  • Death’s Scythe: attack interval increased from 11 to 12 sec.
  • BM-13: explosion radius increased by 8%; movement speed increased from 50 to 55; turn rate increased by 25%


China:
  • Mounted guardsman: damage increased from 24 to 25; building damage increased from 9 to 10; attack interval reduced from 1.6 to 1.5
  • Foreign Supply Center: unit reservation limit per type increased from 5 to 6


Japan:
  • Mortar motorcycle: population cost reduced from 4 to 3; explosion radius increased by 10%
  • Hand cannon: explosion radius increased by 10%


Poland:
  • Ulan: cost reduced from 300/50 to 260/50; damage changed from 22 to 2×18; attack interval increased from 0.8 to 1.0 sec.


Persia:
  • Atash: attack interval reduced from 35 to 30 sec.
  • Eye of Simurgh: cost reduced from 1000/300/120 to 800/300/100; training time reduced from 70 to 65 sec.


Italy:
  • Armored car Terni: bullet spread increased from 10% to 11%; damage reduced from 18 to 17; cost increased from 180/450/350 to 200/450/400; attack interval increased from 2.4 to 2.5 sec.
  • Bomber Ca.132: health reduced from 800 to 700
  • Howitzer D.S.: attack range changed from 80–450 to 100–420