Patch #7. Xmas tree, spearmans bravado, tree destruction, shelling...
Main changes:
Balance:
General:
Nature:
Stone Age:
Early Asia:
West Asia:
East Asia:
Abstract country:
- It is possible to buy Xmass tree ability and use it to place Xmass tree in any match to please all players in it
- It is possible to buy bravado animation for all Spearmans
- For participation in the matches "FFA" and "Team match" technology points are awarded (they cannot be used yet)
- If a unit cannot damage another unit / building, then it cannot be given the appropriate attack order.
- Battle timer introduced
- Area damage breaks trees
- For some units, you can specify the point of shelling
- When playing on two monitors in full screen mode, the cursor does not leave the monitor with the game
- The firecracker now explodes three times in a row
Balance:
General:
- Cows do not appear close to players' starting points
Nature:
- Bear: damage increased from 8 to 12, pursuit distance increased from 100 to 150
- Tiger: Movement speed increased from 80 to 100, pursuit distance increased from 100 to 150
- Boar: damage increased from 6 to 8, pursuit distance increased from 100 to 200
Stone Age:
- Temple: price reduced from 500 to 400 materials
- Worker: meat production speed reduced from 1.5 to 1.3
- Warrior: an improvement in movement speed gives +15 speed instead of +20 earlier, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds, training time increased from 10 to 12 seconds.
- Slinger: movement speed reduced from 60 to 55, training time increased from 10 to 12 seconds.
- Maceman: removed mass damage upgrade ("Club with spikes")
Early Asia:
- Spearman: movement speed increased from 60 to 65, armor thickness slightly increased
West Asia:
- Mamluk: armor thickness slightly increased
East Asia:
- Springald: maximum attack distance reduced from 180 to 140
- Horse archer: movement speed reduced from 100 to 90, attack distance reduced from 100 to 80
Abstract country:
- Cavalryman: Damage to buildings reduced from 25 to 18