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Patch #7. Xmas tree, spearmans bravado, tree destruction, shelling...

Main changes:

  • It is possible to buy Xmass tree ability and use it to place Xmass tree in any match to please all players in it
  • It is possible to buy bravado animation for all Spearmans
  • For participation in the matches "FFA" and "Team match" technology points are awarded (they cannot be used yet)
  • If a unit cannot damage another unit / building, then it cannot be given the appropriate attack order.
  • Battle timer introduced
  • Area damage breaks trees
  • For some units, you can specify the point of shelling
  • When playing on two monitors in full screen mode, the cursor does not leave the monitor with the game
  • The firecracker now explodes three times in a row


Balance:

General:
  • Cows do not appear close to players' starting points


Nature:
  • Bear: damage increased from 8 to 12, pursuit distance increased from 100 to 150
  • Tiger: Movement speed increased from 80 to 100, pursuit distance increased from 100 to 150
  • Boar: damage increased from 6 to 8, pursuit distance increased from 100 to 200


Stone Age:
  • Temple: price reduced from 500 to 400 materials
  • Worker: meat production speed reduced from 1.5 to 1.3
  • Warrior: an improvement in movement speed gives +15 speed instead of +20 earlier, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds, training time increased from 10 to 12 seconds.
  • Slinger: movement speed reduced from 60 to 55, training time increased from 10 to 12 seconds.
  • Maceman: removed mass damage upgrade ("Club with spikes")


Early Asia:
  • Spearman: movement speed increased from 60 to 65, armor thickness slightly increased


West Asia:
  • Mamluk: armor thickness slightly increased


East Asia:
  • Springald: maximum attack distance reduced from 180 to 140
  • Horse archer: movement speed reduced from 100 to 90, attack distance reduced from 100 to 80


Abstract country:
  • Cavalryman: Damage to buildings reduced from 25 to 18