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  3. Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal mines

Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal mines

Main changes:
  • A new network mode is available - a sandbox where you can play with an open map, a huge population limit and starting resources
  • Added player rating table
  • Decreased game slowdown while loading content
  • Do not build buildings of a past age


Mechanics:
  • You can not go into the Iron Age with the buildings of the Stone Age
  • The new structure of the Industrial revolution - the Mine - produces metal without the participation of units
  • If the work of the building has begun, it cannot be stopped by unfulfilled conditions
  • If the construction of the building has begun, it cannot be stopped by unfulfilled conditions
  • After a repair completed, workers search for a new repair target, if no other tasks
  • If the first unit in the training queue is not in reserve, the queue will be assigned to another training or upgrade


Interfaces:
  • During the preparation of the private game, a list of participants is available.
  • During the match, a list of participants is available.
  • The minimap shows enemy buildings in the half-fog of war
  • In the game settings, you can switch the language
  • Added buttons to open / close all gates
  • Units have owner name
  • When trying to destroy the main building or more than 3 units by hotkey, confirmation is required
  • Ctrl+left-click on a workout orders 5 units at once, similar to a right-click


Balance:

General:
  • Increased the price of the transition to the Iron Age from 400 to 500 metal
  • Increased the price of teh transition to the Middle Ages from 0/1000/600 to 0/2000/800
  • The area of destruction of many shells with area damage has been increased
  • Animals do not attack buildings
  • Deer: movement speed reduced from 100 to 95
  • Berry bush: amount of food increased from 250 to 300
  • All workers reduced automatic attack distance


Stone Age:
  • Temple: price changed from 100/400 to 0/500
  • Increased berry production speed: price increased from 75 to 100 materials.
  • Upgrade in timber extraction speed: price increased from 75 to 125 food


Early Europe:
  • Upgrade to increase the speed of timber production: price increased from 300/0/100 to 450/0/100
  • Upgrade to increase the speed of metal mining: price increased from 150/200/100 to 150/400/100
  • Ram can be built in a stable
  • Galera: health increased from 300 to 350
  • Fishing boat: production time reduced from 45 to 40 seconds
  • Battle boat: production time reduced from 60 to 40 seconds
  • Horseman: Movement speed increased from 70 to 75
  • Spearman: Movement speed reduced from 60 to 55, damage reduced from 6 to 5, attack time reduced from 0.8 to 0.7 seconds
  • Heavy Spearman: Movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 0.8 to 0.7 seconds.
  • Archer: Movement speed increased from 50 to 65
  • Guardian tower: armor reduced


Early Asia:
  • Upgrade to increase the speed of timber production: price increased from 150/0/0 to 350/100/0
  • Upgrade to increase the speed of metal mining: price increased from 150/250/0 to 400/300/0
  • Sampan: production time reduced from 40 to 30 seconds
  • Spearman: movement speed reduced from 65 to 60, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds
  • Heavy Spearman: movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 1.0 to 0.9 seconds, price reduced from 50/50/25 to 50/40/20, health increased from 75 to 80, slightly increased armor
  • Archer: movement speed increased from 50 to 60
  • Heavy Archer: movement speed increased from 50 to 60
  • Observation tower: increased armor
  • Guardian tower: armor reduced


Medieval Europe:
  • Upgrade to increase the speed of metal mining: price increased from 0/500/100 to 0/600/100
  • Siege ship: attack range increased from 180 to 200, increased visibility, health increased from 300 to 350
  • Galleon: health increased from 300 to 600
  • Bombardier ship: health increased from 300 to 600


Western Europe:
  • Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
  • Granader: projectile dispersion reduced from 15% to 12%
  • Dragoon: projectile dispersion reduced from 22% to 18%, training time decreased from 55 to 50 seconds, price decreased from 250/150/100 to 250/100/70
  • Longbow: movement speed increased from 50 to 55, arrow spread decreased from 15% to 10%
  • Bombard: projectile dispersion reduced from 25% to 20%, production time reduced from 180 to 150 seconds
  • Onager: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds


Eastern Europe:
  • Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
  • Granader: projectile dispersion reduced from 15% to 12%
  • Dragoon: projectile spread reduced from 25% to 20%, price reduced from 250/150/100 to 250/100/70
  • Catapult: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
  • Militiaman: backup time reduced from 180 to 150 seconds


West Asia:
  • Cargo elephant: armor increased by 1, training time reduced from 80 to 70 seconds
  • Battle elephant: armor increased by 1, training time reduced from 120 to 100 seconds
  • Elephant-archer: armor increased by 1, projectile spread reduced from 25% to 20%
  • Armored elephant: armor increased by 1, projectile spread reduced from 25% to 20%
  • Elephant-rammer: armor increased almost 2 times, damage to buildings increased from 80 to 100
  • Elephant-Bashibuzuk: armor increased by 1, training time reduced from 160 to 130 seconds
  • Sipah: movement speed reduced from 100 to 90, duration of upgrade to Mamluk increased from 30 to 40 seconds
  • Mamluk: movement speed reduced from 90 to 80
  • Ballista: attack period reduced from 10 to 9 seconds, can fire at terrain
  • Attack ship: increased visibility


East Asia:
  • Warship: health increased from 300 to 450, increased armor
  • Turtle-ship: health increased from 300 to 450, increased armor, increased visibility
  • Junk: increased visibility
  • Rocket cannon: damage reduced from 80 to 70


First Industrial Revolution:
  • Mine added. It can be built on the site of a former metal deposit.
  • Ranger: damage reduced from 30 to 26, attack time reduced from 4.0 to 3.5 seconds
  • Machine gunner: attack period reduced from 8 to 7 seconds
  • Anti-tank hedgehog: price reduced from 200/100 to 150/75
  • Cavalryman: damage to buildings reduced from 18 to 17
  • Dreadnought: movement speed reduced from 40 to 35, health increased from 600 to 800, fired two shells at a time from each weapon, minimum attack distance increased from 100 to 150, attack period increased from 12 to 14 seconds


Second Industrial Revolution:
  • Grenade launcher: movement speed reduced from 50 to 45, attack range reduced from 250 to 220
  • Added location station, which can be built from the aerostat