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  3. New countries: India, Great Britain. Tech points Store etc.

New countries: India, Great Britain. Tech points Store etc.

General:
  • Added languages: Hindi, Czech / Slovak
  • Two countries added: Great Britain and India
  • A store of goods for Technology Points has been introduced
  • All guns can attack the target whenever possible while a unit is rotating.
  • Various bug fixed


Interface:
  • Load of a unit by another unit is indicated by the special indicator
  • Changed language selection interface
  • Increased repair costs for many buildings
  • Upgrade "Explore the area": Research time increased from 60 to 100 seconds.



BALANCE:
  • You can not go to IR2 with obsolete buildings
  • Increased the number of trees in the forest near the starting point


Animals:
  • Mammoths live only 10 minutes


Early Europe:
  • Spearman: Attack time increased from 0.7 to 0.8 seconds
  • Ram: Training time reduced from 140 to 110 seconds


Early Asia:
  • Spearman: Attack time increased from 0.9 to 1.0 seconds
  • Heavy Spearman: Cost reduced from 50/40/20 to 50/40/10


Medieval Europe:
  • Crossbowman: Attack time reduced from 5.0 to 4.5 seconds
  • Horse сrossbowman: Attack time reduced from 6 to 5 seconds
  • Grenadier: Attack time reduced from 5 to 4.5 seconds, gunshot damage increased from 20 to 22, cost reduced from 150/100/150 to 150/100/120
  • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12


Western Europe:
  • Onager: Damage increased from 25 to 35
  • Longbow: Damage increased from 14 to 15, attack distance increased from 130 to 140, arrow spread decreased from 10% to 9%
  • Chariot: Increased view range, training time reduced from 60/45 to 40/30 seconds
  • Knight: Armor increased from 5.9 to 7.1, attack time decreased from 1.2 to 1.1 seconds
  • Musketeer: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings increased from 8 to 10
  • Bombard: Training time reduced from 150 to 130 seconds
  • Cannon: Training time reduced from 180 to 150 seconds
  • Cuirassier: Damage increased from 15 to 17, training time decreased from 80/60 to 70/50 seconds, cost decreased from 250/0/150 to 250/0/120


Eastern Europe:
  • Archer: Training time reduced from 20 to 18 seconds, cost reduced from 100 to 75 food
  • Catapult: Damage increased from 150 to 200
  • Horse archer: Training time decreased from 60 to 45 seconds, arrow spread decreased from 20% to 16%
  • Light Knight: Armor increased from 3.4 to 4.6, attack time reduced from 1.2 to 1.0 seconds, training time decreased from 100 to 80 seconds
  • Strelets: Attack time reduced from 6 to 5 seconds, gunshot damage increased from 21 to 22, gunshot damage on buildings reduced from 21 to 12
  • Cuirassier: Damage increased from 15 to 17, training time decreased from 80 to 65 seconds, cost decreased from 250/0/150 to 250/0/120
  • Cossack: Training time reduced from 100 to 65 seconds
  • Hussaria: Training time reduced from 100 to 80 seconds


West Asia:
  • Sipah: Damage reduced from 7 to 6, attack time reduced from 1.5 to 1.2 seconds
  • Mamluk: Damage reduced from 7 to 6, attack time increased from 1.5 to 1.3 seconds
  • Battle elephant: Training time reduced from 100 to 90 seconds
  • Bashibuzuk: Attack time decreased from 4.0 to 3.5 seconds, backup time decreased from 40 to 35 seconds
  • Cannon: Cost reduced from 0/0/450 to 0/0/380


East Asia:
  • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
  • Cho-ko-nu: Attack time reduced from 6 to 5 seconds
  • Harquebusier: Attack time reduced from 5.0 to 4.5 seconds, backup time reduced from 35 to 30 seconds, cost reduced from 100/75/75 to 100/75/50
  • Hand cannon: Attack time reduced from 7.0 to 6.5, backup time reduced from 180 to 150 seconds, cost reduced from 200/400/200 to 200/400/150
  • Springald: Damage to buildings reduced from 60 to 40


Industrial Revolution:
  • Longboat: Can repair buildings
  • APC: Damage reduced from 35 to 32
  • Squadron cannon: Increased enemy detection area