Turkey — new country. Graph of game-match timeline. Complaints against players
General:
Interfaces:
Balance:
Stone Age:
Early Europe:
Early Asia:
Medieval Europe:
Western Europe:
Eastern Europe:
West Asia:
East Asia:
Industrial revolution:
Great Britain:
India:
- Added new language: Portuguese-Brazilian
- New country added: Turkey
- Countries can be purchased both for Technology Points and for money
- Added the ability to report players
- For rating matches now also given Technology Points
- The number of technology points received per game is now affected by significantly more parameters
- Units can choose the mode of automatic selection of the attack target: the closest target or the best target
- In the results of a match and while watching a replay, you can see graph of game-match timeline
- The edge of the map is designed as a cut of the earth
- The space sown by wheat is now limited
- There are no more undeveloped bots in the single-player sandbox
- Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
- Single-player survival mode now refers to "special game modes"
Interfaces:
- Added interface showing what employees are doing
- Added isolation indicator in the main building
- The menu offers to watch one of the video on the game
Balance:
- Animals: reduced the distance of summoning allies
Stone Age:
- Altar: armor increased from 3 to 4
- Bulwark: armor increased from 2 to 3
- Fight Pit: armor increased from 2 to 3
- Stonecutter: armor increased from 2 to 3
- Hut: health increased from 100 to 150
- Warehouse: health increased from 100 to 150
- Worker: damage to buildings increased from 4 to 5
- Maceman: armor increased from 0 to 2 on average
Early Europe:
- Archer: building damage shot reduced from 5 to 4
- Horseman: health increased from 150 to 180
- Guardian tower: armor on average increased from 3.7 to 4.7
Early Asia:
- Archer: building damage shot reduced from 5 to 4
- Heavy Archer: building damage reduced from 5 to 4
- Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
- Horseman: health increased from 150 to 180
- Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
- Guardian tower: armor on average increased from 4.1 to 5.1
Medieval Europe:
- Horse crossbowman: health increased from 150 to 180
- Cuirassier: health increased from 150 to 180
- Dragoons: health increased from 150 to 180
Western Europe:
- Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
- Chariot: health increased from 150 to 200
- Heavy Knight: Health increased from 175 to 200
- Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds
Eastern Europe:
- Horse Archer: Health increased from 150 to 180
- Light Knight: Health increased from 160 to 185
- Cossack: health increased from 150 to 180
- Hussaria: Health increased from 150 to 180
- Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds
West Asia:
- Oglan: Health increased from 150 to 180
- Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
- Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
- Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds
East Asia:
- Horse Archer: Health increased from 150 to 180
- Ronin: health increased from 150 to 180
- Dragoons: health increased from 150 to 180
- Mounted samurai: health increased from 150 to 180
Industrial revolution:
- Steamboat added
- Cavalryman: health increased from 150 to 180
- Trawler: production speed increased from 8 to 10 food per second
- Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
- Armored car: armor on average increased from 21.5 to 22.25
- Trench mortar: time between attacks increased from 7 to 8 seconds
- Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800
Great Britain:
- Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
- Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
- Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000
India:
- Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100