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  3. Turkey — new country. Graph of game-match timeline. Complaints against players

Turkey — new country. Graph of game-match timeline. Complaints against players

General:
  • Added new language: Portuguese-Brazilian
  • New country added: Turkey
  • Countries can be purchased both for Technology Points and for money
  • Added the ability to report players
  • For rating matches now also given Technology Points
  • The number of technology points received per game is now affected by significantly more parameters
  • Units can choose the mode of automatic selection of the attack target: the closest target or the best target
  • In the results of a match and while watching a replay, you can see graph of game-match timeline
  • The edge of the map is designed as a cut of the earth
  • The space sown by wheat is now limited
  • There are no more undeveloped bots in the single-player sandbox
  • Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
  • Single-player survival mode now refers to "special game modes"


Interfaces:
  • Added interface showing what employees are doing
  • Added isolation indicator in the main building
  • The menu offers to watch one of the video on the game


Balance:
  • Animals: reduced the distance of summoning allies


Stone Age:
  • Altar: armor increased from 3 to 4
  • Bulwark: armor increased from 2 to 3
  • Fight Pit: armor increased from 2 to 3
  • Stonecutter: armor increased from 2 to 3
  • Hut: health increased from 100 to 150
  • Warehouse: health increased from 100 to 150
  • Worker: damage to buildings increased from 4 to 5
  • Maceman: armor increased from 0 to 2 on average


Early Europe:
  • Archer: building damage shot reduced from 5 to 4
  • Horseman: health increased from 150 to 180
  • Guardian tower: armor on average increased from 3.7 to 4.7


Early Asia:
  • Archer: building damage shot reduced from 5 to 4
  • Heavy Archer: building damage reduced from 5 to 4
  • Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
  • Horseman: health increased from 150 to 180
  • Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
  • Guardian tower: armor on average increased from 4.1 to 5.1


Medieval Europe:
  • Horse crossbowman: health increased from 150 to 180
  • Cuirassier: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180


Western Europe:
  • Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
  • Chariot: health increased from 150 to 200
  • Heavy Knight: Health increased from 175 to 200
  • Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds


Eastern Europe:
  • Horse Archer: Health increased from 150 to 180
  • Light Knight: Health increased from 160 to 185
  • Cossack: health increased from 150 to 180
  • Hussaria: Health increased from 150 to 180
  • Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds


West Asia:
  • Oglan: Health increased from 150 to 180
  • Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
  • Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
  • Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds


East Asia:
  • Horse Archer: Health increased from 150 to 180
  • Ronin: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180
  • Mounted samurai: health increased from 150 to 180


Industrial revolution:
  • Steamboat added
  • Cavalryman: health increased from 150 to 180
  • Trawler: production speed increased from 8 to 10 food per second
  • Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
  • Armored car: armor on average increased from 21.5 to 22.25
  • Trench mortar: time between attacks increased from 7 to 8 seconds
  • Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800


Great Britain:
  • Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
  • Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
  • Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000


India:
  • Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100