Germany — new country. Reward for visiting. QOL improvements.
Main:
Interfaces:
BALANCE CHANGES:
General:
Animals:
Stone Age:
Early Europe:
Early Asia:
Late Europe:
Western Europe:
Eastern Europe:
Western Asia:
Eastern Asia:
IR1&IR2:
Turkey:
Great Britain:
- A new country has been added into the game - Germany
- A daily reward of 50 technology points upon launching the game has been introduced
- Added the ability to select a team in a private game
Interfaces:
- You can enable the display of health bars with color-coded players
- Selecting a unit with a limited lifespan now shows the time left before its death
- All towers have been moved to the 4th row of buildings in the UI
BALANCE CHANGES:
General:
- The range of the territory that buildings are able to capture is now limited
- Improvements (in form of technologies to research) have been added to increase the territory captured by buildings
Animals:
- Tiger: damage increased from 10 to 11
Stone Age:
- Workers: production speed increased: berries 1.0-> 1.1, wood 0.8-> 0.9, fish 1.5-> 1.6, meat 1.3-> 1.5
Early Europe:
- Workers: production speed increased: berries 1.1->1.2, wood 1.0->1.1, stone 0.8->0.9, meat 1.5->1.6, metal 0.4->0.5, wheat 1.0->1.1, amount of wood a worker can carry increased from 10 to 20
- Horseman: armor, on average, increased from 1.4 to 2.0
Early Asia:
- Workers: production speed increased: berries 0.9->1.0, wood 0.9->1.0, stone 0.7->0.8, metal 0.3->0.4, training time increased from 10 to 11 seconds.
- Horseman: armor increased from 0.3 to 1.3 on average.
- Horse Archer: armor increased from 0.3 to 1.3 on average
Late Europe:
- Galleon: amount of population required increased from 5 to 6
- Siege ship: time between attacks reduced from 9 to 7 seconds
- Bombardier ship: population count increased from 5 to 6
Western Europe:
- Workers: amount of wood a worker can carry increased from 10 to 20, training time increased from 15 to 16 seconds
- Mortar: population count reduced from 4 to 3
- Cannon: population count reduced from 4 to 3
Eastern Europe:
- Workers: amount of wood a worker can carry increased from 10 to 20, training time decreased from 20 to 18 seconds
- Cannon: time between shots decreased from 10 to 9 seconds, population count decreased from 4 to 3
Western Asia:
- Workers: training time increased from 10 to 12 seconds
- Shock ship: population count increased from 5 to 6
- Cannon: population count reduced from 4 to 3
- Elephant archer: damage to buildings reduced from 6 to 5, time between bow attacks decreased, on average, from 2.0 to 1.7 seconds, search area for targets to attack was increased.
Eastern Asia:
- Workers: training time increased from 10 to 12 seconds
- Hand gun: maximum attack range increased from 200 to 250, population count decreased from 4 to 3
IR1&IR2:
- Workers: amount of wood a worker can carry increased from 10 to 20
- Soldier: building damage reduced from 11 to 10
- Light tank: armor, on average, increased from 26 to 29.7
- Aerostat: view range reduced by 3%
- Motorcycle: time between attacks reduced from 2.0 to 1.8 seconds
- Armored personnel carrier: can now carry up to 5 light units
Turkey:
- Mortar: damage reduced from 140 to 130
- Mortar Tower: damage reduced from 140 to 130, price increased from 400/1000/800 to 400/1200/1000, gun rotation speed reduced by 40%
Great Britain:
- Tank Rhombus: time between machine gun attacks decreased from 8 to 5 seconds, machine gun damage reduced from 18 to 15, machine gun damage to buildings reduced from 18 to 10