Introducing aviation. Squad members spawn together at the start of the match.
Main:
The following errors have been eliminated:
BALANCE:
Many units armed with firearms are now able to target aviation units
Animals:
- Three aviation units have been added: military balloons, military aerostats and light bombers
- In all buildings with a rotating gun, the gun does not return to the original rotation angle after losing the target
- Players belonging to a single squad will now start near each other
The following errors have been eliminated:
- Hovering the mouse over a unit hidden in the fog of war shows its health bar
- When holding down space, the camera follows the unit with jerking mouvements
- Various other errors
BALANCE:
Many units armed with firearms are now able to target aviation units
Animals:
- Medium-sized meat sources: amount increased from 300 to 400
- Large meat sources: amount increased from 1000 to 1200
- Boar: much less likely to be created inside the forest
- Cow: herd size reduced from 3-5 to 2-3
- Deer: herd size reduced from 5-9 to 4-6
- Maceman: movement speed reduced from 40 to 35
- Militia: damage increased from 7 to 8.
- Heavy Battle Elephant: The time between an archery attack has been reduced from 2.0 to 1.7 seconds on average
- Cattle yard: price of goats increased from 250 to 350 materials
- A new unit has been added - the engineer
- Farm: the price of goats has been changed from 250/0/0 to 0/350/0
- Added possibility to build tractors
- Added ballistic sight upgrade
- Canon Kolossal: health increased from 300 to 1500, damage increased from 200 to 240, time between shots reduced from 15 to 10 seconds, average armor increased from 4 to 10
- Bertha: workers build twice as slow, movement speed reduced from 30 to 25, turnaround speed reduced by 20%, final damage on anti-tank hedgehogs reduced from 120 to 30
- Tank Rhombus: production time reduced from 150 to 130 seconds
- Tank Destroyer: attack range increased from 380 to 400