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  3. Mini-patch. Balance changes and several QOL improvements.

Mini-patch. Balance changes and several QOL improvements.

Main changes:
  • The point where units spawn from buildings is set in the direction of the gathering point (if possible)


The following errors have been fixed:
  • Construction plan not automatically positioning itself after going over the edge of the map
  • Not being able to build walls close to the map edge in certain parts of the map
Other errors

BALANCE:

Stone age:
  • Worker: increased production rate: wood from 0.9-1.1 to 1.0-1.2, meat from 1.5 to 1.6
  • "berry comb" upgrade: price increased from 100 to 150 materials
  • "firewood ropes" upgrade: price increased from 125 to 175 food


Early Europe:
  • Worker: production rate increased: wood from 1.1-1.3 to 1.2-1.4, stone from 0.9 to 1.0, wheat from 1.1-1.4 to 1.2-1.5, metal from 0.5-0.7 to 0.6-0.8, volume of berries that can be carried increased from 15 to 20, volume of meat that can be carried reduced from 15 to 10
  • Ram: training time decreased from 110 to 100 seconds, armor increased on average from 4.2 to 5.1


Early Asia:
  • Worker: increased production rate: wood from 1.0-1.1 to 1.1-1.2, stone from 0.8 to 0.9, metal from 0.4-0.6 to 0.5-0.7, volume of berries that can be carried increased from 10 to 20


Western Europe:
  • Worker: increased production rate: wood from 1.3 to 1.4, stone from 1.0 to 1.0-1.4 to 1.1-1.5, wheat from 1.3 to 1.4
  • Onager: Training time reduced from 120 to 100 seconds
  • Bombard: training time reduced from 130 to 110 seconds
  • Cannon: training time reduced from 150 to 130 seconds


Eastern Europe:
  • Worker: increased production rate: wood from 1.3 to 1.4, stone from 0.9 to 1.9-1.4, wheat from 1.4 to 1.5
  • Catapult: training time reduced from 120 to 100 seconds
  • Ram: training time reduced from 90 to 80 seconds
  • Cannon: training time reduced from 150 to 130 seconds


Western Asia:
  • Worker: increased production rate: wood from 1.2 to 1.3, meat from 1.5 to 1.6.
  • Cannon: training time reduced from 100 to 80 seconds


Eastern Asia:
  • Worker: increased production rate: wood from 1.2 to 1.3, meat 1.5 to 1.6
  • Hand cannon: Reservation time reduced from 150 to 130 seconds


Industrial Revolution:
  • Heavy Tank: health increased from 1000 to 1100, maximum attack range reduced from 200 to 180
  • Cavalryman: damage was changed from 25 to 16x2 (17 -> 12x2 on structures)


Russian Empire/USSR:
  • Red Devil: damage changed from 25 to 16x2 (17 -> 12x2 on structures)