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  3. Color Themes, Balance changes & QOL

Color Themes, Balance changes & QOL

Main:
  • In the settings, you can switch the color theme of the game
  • Gamma correction can be changed in the settings
  • When a player is defeated, all his units will reset the current task
  • After the end of the match, if there is a winner, the fog of war disappears
  • Units capable of extracting resources can be sent back to extraction with a special button
  • It is possible to switch to a wide battle formation of troops
  • When playing a squad, you can choose a "big team match" for a guaranteed hit in a match with a large number of participants


Interfaces:
  • Properties of the unit show its average armor thickness
  • In unit properties added information about its сruising range
  • Added button to select all units of the following types: scout, goliath operator, Fury of Durga
  • Chat messages from any player can be hidden
  • Hotkey to hide interfaces changed from F5 to F12


Bug fixes:
  • Unit's hit chance value is greatly increased, causing it to incorrectly determine the best auto-attack target
  • Incorrect appearance of command blocks in the interface of the large minicard when the interface is not 100% zoomed
  • When a unit is stopped by "stop" command, it does not reset an attack target at its turrets
  • Other bugs


BALANCE

Stone Age:
  • Scout: pushing power reduced by 20 times, health reduced from 70 to 60
  • Altar: worker's training time reduced from 10 to 9 seconds
  • Maceman: after moving to Europe it improves to axeman, no longer improves to European spearmen
  • Fight pit: Only the Stonethrower build is enough to train a Slayer
  • Stonethrower: Removed Slingshot upgrade, moved Leather Slingshot to Fighter Pit, moved Bludgeon upgrade to Fighter Pit.


Early Europe:
  • Elder's House: worker's training time reduced from 15 to 14 seconds
  • Spearmen: armor, on average, reduced from 1.0 to 0.8, health reduced from 75 to 70
  • Heavy spearmen: health reduced from 85 to 80
  • Horseman: time between attacks reduced from 1.0 to 0.9 seconds.
  • Legionary: time between attacks increased from 1.2 to 1.4 seconds.


Early Asia:
  • Barracks: cost of spearman reduced from 50/25 to 40/20, cost of heavy spearman reduced from 50/40/10 to 40/30/10
  • Archery: archery cost reduced from 75 to 60 food
  • Stables: the cost of the horseman has been reduced from 100/50 to 80/40, the cost of the mounted archer has been reduced from 150 to 120 food
  • Elder's house: the training time of the worker has been reduced from 11 to 10 seconds
  • Stables: the cost of "Taming a horse" has been reduced from 200/200 to 100/100, the cost of "Quiver" has been reduced from 400 to 200 food
  • Spearman: Health reduced from 75 to 70.


Western Europe:
  • Town Hall: worker training time reduced from 16 to 15 seconds
  • Warehouse: late medieval improvement added, increasing the efficiency of warehousing by 10%


Eastern Europe:
  • Chambers: worker training time reduced from 18 to 17 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


West Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


East Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


Industrial Revolution:
  • Engineer: can now destroy trees
  • City Hall (of each country): worker training time reduced from 20 seconds to 18 seconds
  • Grenade Launcher: the price has been reduced from 300/500/100 to 200/500/50
  • Motorcycle: time between attacks reduced from 1.8 to 1.5 seconds


India:
  • Elephant-machine gun: price reduced from 500/400/100 to 500/400/50


Turkey:
  • Mortar: maximum attack distance increased from 500 to 600
  • Artillery tower: maximum attack distance increased from 500 to 600
  • Zamburak: price reduced from 500/500/100 to 400/500/50


Russian Empire and USSR:
  • Soldier: maximum attack distance reduced from 150 to 140, time between air attacks increased from 2 to 2.5 seconds
  • Rocket launcher: damage increased from 70 to 80
  • Flamethrower Tank: population requirement reduced from 7 to 6, movement speed increased from 45 to 50.


Germany:
  • Big Bertha: armor, on average, reduced from 39.3 to 37.9, number of required population increased from 8 to 9
  • Tank Maus: projectile damage radius increased by 30%


France:
  • Aircraft Carrier: regenerates now only when at anchor, regeneration rate decreased from 30 to 6
  • Heavy Aircraft Carrier: regenerates now only when at anchor, regeneration rate reduced from 40 to 10