Symmetric maps. 2x2 Ranking. Balance and QoL
BASIC:
BALANCE
Stone Age:
Early Europe:
Early Asia:
Western Europe:
Eastern Europe:
West Asia:
East Asia:
Industrial Revolution:
Germany:
UK:
Russia:
- Maps may be symmetrical. Now in ranked and team matches the maps are always symmetrical.
- A new type of match has been introduced - ranking matches 2 on 2. Ranking matches 1x1 and 2x2 are available every second day alternately.
- Ranking matches have a limited maximum difference between the levels of opponents.
- In the Map editor, you can set which team owns the starting point.
BALANCE
Stone Age:
- Scout: creation time reduced from 8 to 5 seconds, price reduced from 50 to 40 food.
- Bulwark: projectile dispersion decreased from 10% to 9%.
- Slinger: projectile dispersion decreased from 15% to 11%
- Maceman: the time between attacks has been reduced from 2.5 to 2.3 sec.
Early Europe:
- Fishing boat: fishing speed reduced from 6.0 to 5.5
- Battleboat: time between attacks reduced from 1.2 to 1.0 sec, projectile dispersion reduced from 15% to 12%, damage increased from 10 to 11
- Heavy Spearman: armor, on average, increased from 4.5 to 5.5
- Axeman: time between attacks reduced from 2.5 to 2.3 sec.
- Legionary: damage increased from 14 to 15, speed increased from 50 to 55.
Early Asia:
- Fishing boat: fishing speed reduced from 6.0 to 5.0
- Hand ram: price reduced from 80/200 to 70/150, reserve increased from 1 to 2
- Archer: time between shots decreased from 2.2 to 2.0 sec, arrow dispersion decreased from 12% to 10%.
- Heavy Archer: armor, on average, increased from 1.4 to 2.8, damage increased from 10 to 11, time between attacks decreased from 1.8 to 1.7
- Horseman: movement speed decreased from 90 to 80, time between attacks decreased from 1.1 to 1.2 sec.
Western Europe:
- Onager: damage to buildings reduced from 50 to 40
- Cannon: time between attacks reduced from 8 to 7 sec., projectile dispersion reduced from 20% to 16%, damage increased from 100 to 120
- Trebuchet: time between attacks reduced from 15 to 13 seconds.
- Pikeman: damage increased from 7 to 8
Eastern Europe:
- Cannon: time between attacks reduced from 7 to 6 seconds, projectile dispersion reduced from 20% to 16%
West Asia:
- Ballista: projectile dispersion reduced from 15% to 12%, time between attacks reduced from 6 to 5 seconds.
- Cannon: time between attacks reduced from 8 to 7 seconds, projectile dispersion reduced from 20% to 16%
- Bashibuzuk: Projectile dispersion reduced from 18% to 15%
East Asia:
- Hand cannon: time between attacks reduced from 6 to 5 seconds.
- Cho-ko-nu: projectile dispersion reduced from 15% to 12%.
- Arquebusier: time between attacks reduced from 4.5 to 4.2 seconds, projectile dispersion reduced from 15% to 14%
Industrial Revolution:
- Mortar: time between attacks reduced from 8 to 7.5 sec.
- Light Bomber: Health increased from 200 to 220
- Light Fighter: damage increased from 18 to 20, bullet dispersion on the air targets decreased from 20% to 15%
- Air Defense Gun: the time between attacks has been reduced from 3.0 to 2.5 sec.
Germany:
- Goliath Operator: Goliath creation cost reduced from 0/300/500 to 0/200/300
- Goliath: movement speed reduced from 70 to 65, life time increased from 25 to 30 sec.
UK:
- Light machine gun: time between attacks reduced from 4.5 to 4.0 sec., bullet dispersion reduced from 20% to 18%
Russia:
- Soldier: time between attacks reduced from 2.5 to 2.2 sec.
- Anti-Aircraft Tachanka: number of occupied population reduced from 4 to 3