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  3. Map Editor. Tutorial missions. Visual changes, bug fixes, balance changes & QoL

Map Editor. Tutorial missions. Visual changes, bug fixes, balance changes & QoL

GENERAL:
  • Added a tutorial level, mandatory to run the first time you start the game.
  • Added map editor. You can play private matches on the created maps.



VISUAL AND SOUND:
  • Resource deposits are now shown on the minimap.
  • Some forests now consist of palm trees.
  • Various cursors have been added for actions that require specifying a position on the landscape.
  • Zamburak now sits on a horse.
  • Soldier and Industrial Revolution Ranger now look different for different countries.
  • Berry bushes may be a little snowy.
  • Cut down trees lie for considerably less time.
  • Many units signal with a voice to start their attack.
  • The upgrade"Taming the Horse" is now called "Stirrups".
  • The upgrade of "Quiver" is now called "Mounted archery"


BUGS FIXED:
  • Private match did not start when using a map code.
  • Enemy unit is no longer de-selected when it is in fog of war.
  • Minimap scale does not change following the other interfaces.
  • Some units have a dance button that didn't work.
  • The battle formation tooltip overlapped the minimap.
  • Other bugs.


BALANCE

Stone Age:
  • Warrior: time between hits increased from 1.0 to 1.1 sec.
  • Slinger: damage to buildings reduced from 5/8 to 4.


Early Europe:
  • Elder House: health increased from 1000 to 1500.
  • Worker: wheat extraction speed increased from 1.3 to 1.4
  • Ram: number of required population reduced from 4 to 3.


Early Asia:
  • Elder House: health increased from 850 to 1200.
  • Manual ram: time between attacks reduced from 2 to 1.8 sec.
  • Stables: research time of "Stirrups" decreased from 120 to 60 sec., research time of "Mounted archery" decreased from 120 to 60 sec.


Western Europe:
  • Town Hall: health increased from 2000 to 4000.
  • Fort: improvement time to Barracks/Shooting Range/Stable reduced from 50 to 40 seconds.
  • Barracks: improvement time to Royal Barracks reduced from 90 to 60 seconds.
  • Shooting range: Improvement time to the Royal shooting range reduced from 90 to 60 seconds.
  • Stables: improvement time to the Royal Stables is reduced from 90 to 60 seconds.
  • Worker: wheat extraction speed increased from 1.4 to 1.5
  • Onager: number of shells increased from 6 to 9, damage increased from 40 to 50.
  • Wall: price reduced from 80 to 60 materials.
  • Cannon: time between attacks reduced from 10 to 8 seconds.
  • Bombard: time between attacks reduced from 10 to 8 seconds.
  • Landsknecht: armor, on average, increased from 12.2 to 14.9
  • Heavy Knight: armor, on average, increased from 10.0 to 12.4.


Eastern Europe:
  • Chambers: health increased from 1500 to 3000.
  • Worker: wheat extraction speed increased from 1.5 to 1.6
  • Catapult: projectile dispersion reduced from 18% to 15%, maximum attack distance increased from 200 to 220.
  • Wall: cost reduced from 70 to 50 materials.
  • Cannon: time between attacks reduced from 9 to 7 seconds.
  • Squad: armor, on average, increased from 8.4 to 10.2
  • Light Knight: armor, on average, increased from 4.6 to 5.5


West Asia:
  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Ballista: time between attacks reduced from 7 to 6 seconds.
  • Cannon: time between attacks reduced from 10 to 8 seconds, can be upgraded to Turkish Cannon.
  • Sipakh: speed reduced from 80 to 75, price increased from 150/50/0 to 150/50/40.
  • Mamluk: speed reduced from 70 to 65.
  • "Light abrasive sharpening" upgrade: price increased from 0/150/150 to 0/300/500.


East Asia:
  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Samurai: damage increased from 12 to 13.
  • Ronin: time between attacks increased from 1.0 to 1.1.
  • Mounted Samurai: armor, on average, increased from 3.3 to 5.2, damage decreased from 15 to 14.
  • Springald: time between attacks reduced from 8 to 7 seconds.
  • Rocket cannon: time between attacks reduced from 9 to 8 sec.
  • Hand cannon: time between attacks reduced from 6.5 to 6 sec.


Industrial Revolution:
  • City Hall: health increased from 3000 to 5000.
  • Airfield: price reduced from 500/1000 to 300/800.
  • Antitank Hedgehog: required building time is reduced by 15%, price reduced from 0/120/50 to 0/100/40.
  • Aerostat: the price of the improvement to the location station reduced from 0/1500/800 to 0/1200/600.
  • Mine: price increased from 700/2000 to 1000/2600.
  • Soldier: time between attacks reduced from 2.0 to 1.8 sec.
  • Motorcycle: damage to buildings reduced from 10 to 8.


Turkey:
  • Zamburak: damage range reduced by 20%, health reduced from 200 to 180.


China:
  • Mounted Guardsman: damage reduced from 25 to 24.


India:
  • Elephant-machine gun: bullet dispersion increased from 22% to 25%, armor, on average, reduced from 14.8 to 13.1


France:
  • FT17: time between attacks reduced from 5 to 4 seconds, projectile dispersion reduced from 20% to 15%
  • Aircraft Carrier: Speed increased from 20 to 30.


Germany
  • Pillbox: price reduced from 400/2500 to 400/2000.
  • Arsenal: price reduced from 3000/1600 to 2500/1300.
  • Me.262: now also deals damage to allies.
  • Tank Maus: damage on anti-tank hedgehogs increased from 230 to 280.