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Submarines, Resources transfer. QoL

General:
  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer


Visualization:
  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views


Bug fixes:
  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors


BALANCE:

Improvement "Extra beds in homes":
  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.


Improvement "Spacious Houses":
  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.


Improvement "Explore the area"
  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.


Improvement "Spread Influence":
  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.


Improvement "increase control":
  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50


Improvement "Intelligence agency":
  • Exploration time reduced from 120 to 60 sec.


Western Europe:
  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.


Eastern Europe:
  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements


West Asia:
  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.


East Asia:
  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9


Industrial Revolution:
  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0


Russia:
  • IS2: armor, on average, increased from 45.5 to 50.2


France:
  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%


Great Britain:[list
Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
Tank Marlboro: armor, on average, increased from 58.6 to 63.2

Germany:
  • Me.262: sight radius increased by 36%
  • Panther Tank: armor, on average, increased from 45.3 to 50.0
  • Tank Mouse: armor, on average, increased from 100.6 to 107.6


France:
  • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
  • FCM F1: armor, on average, increased from 80.2 to 87.9


China:
  • Type M: armor, on average, increased from 58.6 to 63.2