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  3. Balance changes and bug fixes.

Balance changes and bug fixes.

MAIN:
  • Replay of a multiplayer match can now only be viewed by code after the battle.


ERRORS REMOVED:
  • After a player is defeated, he can transfer resources to other players.
  • Deleting and adding some environment objects in the map editor is displayed only after the camera moves.
  • When viewing the replay, signals from all teams are displayed.
  • Other bugs.


BALANCE:

Stone Age:
  • Slinger: damage increased from 8 to 9


Early Asia:
  • Archer: reserve time reduced from 32 to 28 sec.
  • Heavy archer: reserve time reduced from 40 to 35 sec, price reduced from 100/25 to 80/20, arrow spread reduced from 12% to 10%


Medieval Europe:
  • Mounted crossbow: time between attacks reduced from 5 to 4.5 sec, projectile dispersion reduced from 20% to 18%


Eastern Europe:
  • Pernach: damage to buildings increased from 22 to 25


East Asia:
  • Dragoon: time between attacks reduced from 6 to 5 seconds.


Industrial Revolution:
  • Trench mortar: time between attacks reduced from 7.5 to 6.5 sec., projectile dispersion reduced from 25% to 23%
  • Military balloon: damage increased from 12 to 15, aircraft damage increased from 15 to 17
  • Military aerostat: time between attacks decreased from 8 to 7 seconds.
  • Wonder of the World: added "spread influence", "increase control", "propaganda" upgrades


India:
  • Wheeled tank: time between attacks increased from 7 to 8 sec.


Turkey:
  • Mortar: time between attacks reduced from 12 to 11 sec.


Germany:
  • Pillbox: health increased from 800 to 1000
  • Heavy pillbox: time between tower attacks reduced from 10 to 7 sec.
  • Flammenwerfer: does not take fire damage.
  • Armored Flammenwerfer: takes no fire damage, armor on average is reduced from 23.7 to 23.1.


France:
  • FT17: damage reduced from 70 to 65
  • Farman Goliath: price reduced from 300/900 to 300/700
  • 2C: number of required population reduced from 16 to 14


Russia:
  • Anti-Aircraft Tachanka: price reduced from 600/500/100 to 500/400/100, training time reduced from 60 to 45 sec.


China:
  • Soldier: shot damage increased from 20 to 22
  • Type FT: damage reduced from 70 to 65.


Japan:
  • Light trench mortar: time between attacks reduced from 7 to 6.5 seconds, projectile dispersion reduced from 30% to 28%
  • Fu-go: health increased from 200 to 220
  • Sentoku: time between attacks reduced from 16 to 14 seconds.


Poland:
  • Tankette KD: damage reduced from 100 to 75, time between attacks reduced from 5 to 4 sec.
  • Dragon's teeth: health increased from 300 to 400
  • Stone mine: income decreased from 70 to 60.