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Hotkey assignments, popular maps, new trees, balance, QoL

You can reconfigure hotkeys in the interface settings.




We have updated the appearance of all the trees. Now they are more detailed, improved animations and diversified the stumps left after cutting down a tree.




Now visualizing the attack availability for terrain attacks




When you highlight one of your units, the expected movement path is shown for that unit



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[h3]PATCH NOTES[/h3]

GENERAL:
  • Many hotkeys can now be reconfigured.
  • When creating a private match, a list of popular maps is available.
  • The appearance of all trees has been updated.
  • When you give an order to attack a terrain, a line visualizing the allowable distance from the unit to the cursor is displayed.
  • When you select one of your units, the expected path of movement is shown for it.
  • When viewing replays of matches with more than 4 players, a new victory predictor is used that takes into account the spatial location of troops and buildings.
  • Added the ability to select a main building in the interface with a single click.
  • A main building can no longer be destroyed with the "Delete" hotkey.


BALANCE:
  • All horsemen and elephants have their regeneration rate doubled.
  • The amount of meat in chunks has been increased by 5-6%


Early Europe:
  • Swordsman: movement speed reduced from 60 to 57, improvement time to landsknecht increased from 10 to 20 sec, improvement time to squad increased from 10 to 15 sec.
  • Battle boat: armor is increased from 2.4 to 3.0 on average.
  • Galley: health increased from 350 to 400, turning speed reduced by 10%


Early Asia:
  • Sampan: armor, on average, increased from 1.8 to 2.4, turning speed reduced by 25%
  • Hand ram: damage increased from 35 to 40


Late Europe:
  • Siege ship: health increased from 350 to 400, turning speed reduced by 25%
  • Galeon: health increased from 750 to 800, armor increased from 9.0 to 10.6 on average, turning speed reduced by 10%.
  • Bombardier ship: health increased from 600 to 650, armor increased from 9.0 to 9.8 on average, turn rate reduced by 22%


West Asia:
  • Attack ship: health increased from 700 to 750, average armor increased from 9.0 to 10.6, maximum attack distance of the bow gun increased from 300 to 330, bow gun projectile spread reduced from 15% to 13%, visibility increased from 230 to 270, turning speed reduced by 10%.
  • Cargo elephant: required population reduced from 3 to 2, armor increased from 6.2 to 7.0 on average.
  • Battle elephant: armor increased from 6.2 to 6.8 on average.
  • Elephant-archer: armor increased from 6.1 to 6.8 on average.
  • Elephant-rammer: armor increased from 8.9 to 9.7 on average.
  • Armored elephant: armor increased from 11.8 to 12.6 on average.
  • Elephant-bashibuzuk: armor, on average, increased from 11.8 to 12.6


East Asia:
  • Junk: health increased from 300 to 340
  • Warship: health increased from 450 to 500, armor increased from 7.2 to 8.0 on average, turning speed reduced by 10%.
  • Turtle-ship: health increased from 550 to 600, armor, on average, increased from 7.2 to 8.0, turning speed reduced by 10%


Abstract country:
  • University: worker's price increased from 250 to 300 food, engineer's training time decreased from 40 to 30 sec, medic's training time decreased from 40 to 30 sec.
  • Anti-Aircraft Car: turret rotation speed increased by 50%.
  • Trawler: armor is increased from 9.0 to 10.6 on average.
  • Machine-gun trawler: armor increased from 9.0 to 10.6 on average, time between attacks reduced from 4.5 to 4.0 sec.
  • Submarine: depth duration increased from 120 to 150 sec, depth recharge time reduced from 20 to 16 sec, armor increased from 12.6 to 13.4 on average.
  • Torpedo boat: armor, on average, increased from 12.6 to 13.4.
  • Steamship: armor, on average, increased from 18.0 to 19.6.
  • Battleship: armor, on average, increased from 18.0 to 19.6
  • Soldier: damage to aviation reduced from 9 to 8.
  • Ranger: damage to aviation reduced from 18 to 16.
  • Submachine gunner: damage to aviation reduced from 8 to 7


Great Britain:
  • Dreadnought: armor, on average, increased from 18.0 to 19.6


India:
  • Sikh: air damage reduced from 9 to 8


Turkey:
  • Steam debarquer: armor, on average, increased from 18.0 to 19.6
  • Sniper: damage to aviation reduced from 18 to 16


Germany:
  • Me.262: projectile spread reduced from 15% to 13%.
  • Cannon Kolossal: maximum attack distance increased from 1500 to 2000


Russia:
  • House: price increased from 500 to 550 materials.
  • Death's Scythe: no longer slows down with its damage, price increased from 400/300/400 to 500/300/400
  • Soldier: damage to aviation reduced from 9 to 7, time between grenade attacks increased from 8 to 9 sec.


France:
  • Aircraft carrier: armor, on average, increased from 18.0 to 19.6


China:
  • Militiaman: reserve time reduced from 90 to 75 sec.
  • Howitzer: health increased from 260 to 300, projectile spread reduced from 22% to 20%.
  • Soldier: damage to aviation reduced from 9 to 8
  • Foreign Supply Center: time to start supplying France and Germany reduced from 180 to 120 sec.
  • Mounted guardsman: price reduced from 330/50/20 to 250/50/20


Japan:
  • Sentoku: depth duration increased from 120 to 150 sec, depth recharge time reduced from 25 to 20 sec, armor average increased from 12.6 to 13.4


Hungary:
  • Nimrod: time between shots increased from 4.3 to 4.8 sec.


Persia:
  • Immortal: damage to aviation reduced from 8 to 7