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New units: Hand ram & Anti-Aircraft Car. Balance, bug fixes, QoL

GENERAL:
  • Early Asia got a new unit: Hand ram.
  • Second Industrial Revolution got a new unit: Anti-Aircraft Car.
  • Resources of the losing player are automatically sent to members of the team with the highest transfer percentage.
  • Any player can be removed during private match preparation phase.


INTERFACE:
  • Added original camera direction restore button.
  • Added underwater enemy sighting indicator in the unit properties window.
  • Added a notification on getting resources from another player.
  • If a unit cannot be train because the required buildings are missing, it will still be shown in the creation interface.


BUG FIXED:
  • Cannot train a worker in Wonder of Japan.
  • Clicking on a player in chat often opens another player's window.
  • The ship's turrets keep firing at the submarine when it has submerged.
  • Other errors.


VISUAL CHANGES:
  • New appearance for the Bronze Age, Medieval, Industrial Revolution Age Wonders of the World.
  • Many of the countries' houses have received a variety of looks.
  • The time on the clock of the City Hall of the Russian Empire / USSR shows the correct time.



BALANCE

"Extra beds in homes" upgrade:
  • Medieval Europe: price increased from 1000/0/0 to 2000/0/0, research time increased from 80 sec to 120 sec.
  • Asian Middle Ages: price increased from 750/0/0 to 1800/0/0, research time increased from 80 sec to 120 sec.
  • Industrial Revolution: price increased from 1000/0/0 to 3000/0/0, research time increased from 100 sec to 200 sec.


"Spacious Houses" upgrade:
  • Industrial Revolution: price increased from 3000/0/0 to 5000/0/0, research time increased from 110 sec to 200 sec.


"Granular gunpowder" upgrade:
  • Added damage increased from 3 to 5.


Early Europe:
  • Spearman: training time reduced from 25 to 22 sec.
  • Heavy Spearman: training time reduced from 32 to 28 sec, no longer required to train. "Quilted skin", but requires Iron Age.
  • Axeman: training time reduced from 35 to 30 sec., price changed from 75/25/35 to 80/40/20.
  • Barracks: "quilted skin" removed.


Early Asia:
  • Spearman: reserve time reduced from 32 to 29 sec.
  • Heavy Spearman: reserve time reduced from 40 to 35 sec., no longer requires "quilted skin" to train, but requires Iron Age.
  • Barracks: "quilted skin" removed.


Western Europe:
  • Musketeers, grenadiers, and dragoons no longer require "smoothbore weapon", but do require Late Medieval and a forge.
  • Forge: "smoothbore weapon" removed.
  • Cannon: now upgraded to Howitzer.


Eastern Europe:
  • Musketeers, grenadiers and dragoons no longer require "smoothbore weapon", but require Late Medieval and a forge.
  • Forge: "smoothbore weapon" removed.
  • Cossack: damage increased from 9 to 10.
  • Halberdier: damage increased from 7 to 10, time between attacks increased from 0.8 to 1.2, maximal attack distance increased from 10 to 12, minimal attack distance increased from 0 to 8, deals area damage.
  • Cannon: now upgraded to howitzer.


West Asia:
  • Bashibuzuk and elephant bashibuzuk training no longer requires "smoothbore weapon", but requires Late Medieval and having 3 firing ranges.
  • Shooting range: "smoothbore weapon" has been removed.
  • Tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 5.
  • Oglan: can be upgraded to cavalryman.
  • Sipah: price of upgrade to cavalryman reduced from 325/25/0 to 225/25/0.
  • Mamluk: upgrade price to cavalryman reduced from 250/0/0 to 150/0/0.
  • Cannon: now upgrades to howitzer.


East Asia:
  • Arckebusiers and dragoons no longer require "smoothbore weapon", but do require Late Medieval and the presence of 3 firing ranges.
  • Shooting range: "smoothbore weapon" removed.
  • Horse archer: may be upgraded to cavalryman.
  • Ronin: Upgrade price to cavalryman reduced from 300/25/0 to 200/25/0.
  • Mounted samurai: Upgrade price to cavalryman reduced from 150/0/0/0 to 50/0/0.


Industrial Revolution:
  • Anti-Aircraft gun: damage increased from 50 to 60.
  • Anti-Aircraft heavy gun: damage increased from 50 to 70.
  • Howitzer: damage increased from 220 to 240, movement speed decreased from 40 to 35, minimum attack distance increased from 50 to 70, health decreased from 300 to 260.
  • Armored Car: armor, on average, increased from 22.2 to 27.0
  • Light Tank: armor, on average, increased from 30.0 to 35.5
  • Soldier: price reduced from 200/100/25 to 150/100/20.
  • Light Bomber: range increased from 60 to 70 sec.
  • Light Fighter: range increased from 75 to 90 seconds.
  • Ranger: inter-attack time by aircraft increased from 3.8 to 4.0 seconds, damage by aircraft decreased from 19 to 18.


Turkey:
  • Sniper: increase of aviation damage percentage from 2% to 5%, increase of time between attacks increased from 3.5 to 4.0 seconds, decrease of aviation damage from 19 to 18.
  • Light Cannon: damage increased from 150 to 160, movement speed decreased from 45 to 40, minimum attack distance increased from 50 to 70, health decreased from 300 to 240.
  • Zamburak: damage increased from 100 to 120, time between attacks increased from 8 to 10 seconds, maximum attack distance decreased from 220 to 200.


Russia:
  • City Hall: added improvement to increase territory in the second industrial revolution.
  • Scythe of Death: movement speed reduced from 45 to 40, health reduced from 300 to 240.
  • Rocket launcher: time between attacks reduced from 50 to 40 seconds, health increased from 300 to 500.


France:
  • FT17: armor, on average, increased from 28.2 to 30.5, time between attacks reduced from 5.2 to 5.0 sec.
  • Anchor aircraft carrier: reserves one Farman Goliath.
  • Heavy anchor aircraft carrier: reserves one Dewoitine D520 and one Potez 633.


India:
  • Wheeled tank: armor, on average, increased from 30.5 to 33.4, speed increased from 55 to 65.
  • Sikh: can build a warehouse.
  • Tiger: added damage from "training" improvement increased from 3 to 5.


Britain:
  • Dock: added improvement that significantly increases the speed of fish and the size of the hold of the barge.
  • Tank Rhombus : armor, on average, increased from 37.2 to 39.6
  • Holifox: health reduced from 1000 to 900, time between air defense machine gun attacks increased from 2.5 to 3.0 sec, air defense weapon damage reduced from 20 to 18.


Germany:
  • Cannon Kolossal: time between attacks reduced from 10 to 8 seconds, projectile dispersion reduced from 11% to 8%, damage increased from 300 to 400.
  • Tank Maus: damage increased from 200 to 300, time between attacks increased from 12 to 16 seconds, minimal attack distance increased from 50 to 70.
  • Me.262: damage increased from 160 to 180, price decreased from 400/1000/1400 to 400/800/1200.


Japan:
  • Dock: an improvement has been added, greatly increasing the speed of fish and the size of the hold of the longboat.
  • Jet fighter J8M1: reduced projectile area size, range increased from 40 to 45 seconds, price reduced from 400/1000/1200 to 400/800/900


China:
  • Howitzer: damage increased from 220 to 240, movement speed reduced from 40 to 35, minimum attack distance increased from 50 to 70, health reduced from 300 to 260.
  • Armored Car: armor, on average, increased from 22.2 to 27.0
  • Light Tank: armor, on average, increased from 30.0 to 35.5
  • Type R: armor, on average, increased from 37.2 to 39.6
  • Type FT: armor, on average, increased from 28.2 to 30.5.

QOL improvements and bugfixes.

GENERAL:
  • A replay code is provided after every online match played. It is possible to give this code to someone to watch a replay of that match.
  • Units have a killing counter.
  • Some amount of forest near players' starting points is now guaranteed.
  • It is required to set a movement target when creating a Goliath. The target can be changed later.


BUG FIXES:
  • Gate construction sometimes fails, but two adjacent wall sections are missing.
  • Game regularly freezes for 50-100 ms.
  • In the cinematic camera, the Cinema mode does not work.
  • When disabled interfaces, image aspect ratio is disturbed.
  • Goliath and Mammoth have no left life time to display.
  • Cuirassier, Hussaria, Light Knight, Heavy Knight, Mamluk need a barracks instead of stables to upgrade to Cavalryman.
  • Cirsassier, Hussaria, Light Knight do not need stables to upgrade to Red Devil.
  • USSR has a "Strengthened Mortars" upgrade, but no Trench mortar.
  • Other errors.

The new country is Japan. Balance, bug fixes, improvements

GENERAL:
  • A new country, Japan, has been added.
  • Aircraft fall to the ground when destroyed.



BUGS FIXED:
  • In some situations the unit does not attack an enemy unit that is in the attack zone.
  • The unit reacts even if it takes zero damage.
  • When ordering aircrafts en masse on multiple airfields, they are ordered even on occupied airfields.
  • A heavy aircraft carrier at anchor does not use population.
  • China's fishing boats are not counted in worker statistics.
  • Sometimes a selected unit is not controlled until re-selected.



VISUAL CONTENT CHANGES:
  • New look for Bronze Age Europe Pier, East European Blacksmith, and East European Pier.
  • A variety of houses from different ages have been given a varied appearance.
  • The spearman and archer of Bronze Age Europe have received a new look and animations.
  • Automatic weapons have been given tracer bullets.



BALANCE:

Stone Age:
  • Scout: training time reduced from 15 to 8 seconds.


Europe:
  • Crossbowman: damage increased from 30 to 35, attack distance reduced from 80 to 70.


Western Europe:
  • Workshop: price reduced from 0/500/250 to 0/500/100.
  • Onager: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Bombard: price reduced from 0/250/180 to 0/250/150.
  • Cannon: price reduced from 0/100/270 to 0/100/230.
  • Musketeer: price reduced from 125/60/25 to 120/50/20, training time reduced from 25/18 to 20/15 sec.
  • Guard Tower: crossbow damage increased from 30 to 35, crossbow attack distance decreased from 100 to 90.
  • Heavy Knight: armor, on average, increased from 9.8 to 10.0.


Eastern Europe:
  • Workshop: price decreased from 0/500/150 to 0/400/50.
  • Catapult: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Cannon: price decreased from 0/100/300 to 0/100/250.
  • Strelets: price reduced from 125/60/25 to 120/50/20, training time reduced from 22 to 19 sec.


West Asia:
  • Melting house: price reduced from 0/600/500 to 0/600/250.
  • Cannon: price reduced from 0/0/330 to 0/0/280.


East Asia:
  • Samurai: damage increased from 10 to 12.
  • Horse Samurai: price decreased from 300/0/130 to 250/0/100.
  • Sprigald: damage on buildings reduced from 40 to 25, time between attacks reduced from 10 to 8 seconds.
  • Rocket Cannon: rounds explosion radius increased by 22%, time between attacks decreased from 10 to 9 seconds.
  • Cho-Ko-Nu: damage increased from 17 to 18, attack distance decreased from 80 to 70.
  • Hand cannon: price reduced from 200/350/100 to 200/300/100.


Industrial Revolution:
  • Arsenal: added mortar upgrade - strengthened mortars.
  • Torpedo boat: time between air attacks reduced from 3 to 2 sec., air attack distance increased from 150 to 180, depth bomb damage increased from 150 to 200, time between depth bomb drops reduced from 2 to 1 sec.
  • Trench Mortar: required population reduced from 3 to 2.
  • Grenade Launcher: maximum attack distance reduced from 220 to 200, time between attacks increased from 9 to 10 seconds, damage increased from 100 to 120.
  • Submarine in depth: visibility significantly reduced, time between torpedo launches increased from 12 to 20 seconds, minimum torpedo launch distance increased from 50 to 100.
  • Armored Carrier: required population reduced from 8 to 7.


France:
  • Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • Heavy Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • FCM F1: main gun damage increased from 120 to 130, time between small gun attacks reduced from 4 to 3 seconds, required population reduced from 19 to 17.
  • APC Saint Chamond: number of seats increased from 10 to 12, required population reduced from 8 to 7.


China:
  • Mounted Guardsman: damage on structures reduced from 10 to 8.
  • Armored Car: reserve time reduced from 100 to 60 seconds.
  • Light Tank: reserve time reduced from 120 to 85 seconds.
  • Howitzer: reserve time reduced from 100 to 75 sec.
  • Type FT: reserve time reduced from 120 to 85 seconds.
  • Type T: reserve time reduced from 130 to 100 seconds.
  • Squadron cannon: reserve time reduced from 140 to 110 sec.
  • Type R: reserve time reduced from 130 to 90 sec.
  • Type M: reserve time reduced from 180 to 140 seconds.



Balance changes, bug fixes and QoL

GENERAL

  • In sandbox private games with an open map now displays a half-fog of war, which does not prevent viewing all units on the map.
  • Added possibility to cancel current attack task for buildings.



BUG FIXES

  • Waiting for the start of the match can be very long in squad mode.
  • The building will not attack the target if it is on the close edge of the attack distance.
  • In some cases, a unit is aiming beyond the allowed attack distance.
  • Some units do not perform the task of attacking terrain if there is an enemy nearby.
  • Slinger deals melee damage later than the visual attack
  • A projectile does not go exactly to the target point visually.
  • Some aircraft may be added to the production queue following the production of another aircraft.
  • Entering into the chat window long non-breakable text will cause malfunction of the chat window.
  • When viewing a replay, the chronology appears 30-60 seconds after the tab is turned on.
  • With some manipulations it is possible to run a private game in survival mode on a preset map.
  • The underwater damage value for all units is displayed, even if it is 0.
  • If you switch to another window, and then to the game window with the running session, the selection frame from the edge of the screen appears temporarily.
  • After 8-12 hours of running the battle demo, an error occurs in the menu, which may cause the application to close.
  • After 27-28 hours of a unit's life, it dies.



BALANCE

Western Europe:
  • Trebuchet: can attack terrain.


Eastern Europe:
  • Militia: price increased from 0/0/0 to 5/0/0, time between attacks reduced from 2.0 to 1.8 sec.


West Asia:
  • Cannon turret: can attack terrain.
  • Battle Elephant: armor, on average, increased from 5.3 to 6.2.
  • Elephant-Archer: armor, on average, increased from 5.0 to 6.1, "sharpened tip" upgrade increases arrow damage by 2.
  • Heavy Battle Elephant: armor, on average, increased from 7.1 to 9.4, "sharpened tip" upgrade increases arrow damage by 2.
  • Elephant ram: armor, on average, increased from 8.0 to 8.9.
  • Elephant-Bashibuzuk: armor, on average, increased from 7.1 to 9.4.


Industrial revolution:
  • Machine Gunner: time between attacks reduced from 5 to 4 sec.


Turkey:
  • Artillery Tower: can attack terrain.


Russia:
  • Partisan: price increased from 0/0/0 to 10/0/0.


Germany:
  • Cannon Kolossal: can attack terrain.


India:
  • Elephant-machine gun: armor, on average, increased from 11.3 to 14.8, time between attacks reduced from 5 to 4 seconds, bullet dispersion reduced from 25% to 22%.
  • Elephant-trench mortar: armor, on average, increased from 6.9 to 10.5.


China:
  • Worker: damage to buildings reduced from 15 to 13.
  • Militiaman: price increased from 0/0/0 to 5/0/0, damage on constructions decreased from 15 to 13.
  • Mounted Guardsman: speed decreased from 95 to 90, damage reduced from 26 to 25.
  • Dock: here it is possible to train steamship.
  • Foreign Supply Center:

    1. Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
    2. Supply price from Germany reduced from 0/4000/3000 to 0/4000/2500.
    3. Supply price from the USSR decreased from 0/7000/5000 to 0/7000/4000.
    4. Supply price from Great Britain reduced from 7000/0/5000 to 7000/0/4000.

Submarines, Resources transfer. QoL

General:
  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer


Visualization:
  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views


Bug fixes:
  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors


BALANCE:

Improvement "Extra beds in homes":
  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.


Improvement "Spacious Houses":
  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.


Improvement "Explore the area"
  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.


Improvement "Spread Influence":
  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.


Improvement "increase control":
  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50


Improvement "Intelligence agency":
  • Exploration time reduced from 120 to 60 sec.


Western Europe:
  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.


Eastern Europe:
  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements


West Asia:
  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.


East Asia:
  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9


Industrial Revolution:
  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0


Russia:
  • IS2: armor, on average, increased from 45.5 to 50.2


France:
  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%


Great Britain:[list
Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
Tank Marlboro: armor, on average, increased from 58.6 to 63.2

Germany:
  • Me.262: sight radius increased by 36%
  • Panther Tank: armor, on average, increased from 45.3 to 50.0
  • Tank Mouse: armor, on average, increased from 100.6 to 107.6


France:
  • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
  • FCM F1: armor, on average, increased from 80.2 to 87.9


China:
  • Type M: armor, on average, increased from 58.6 to 63.2