Added a tutorial level, mandatory to run the first time you start the game.
Added map editor. You can play private matches on the created maps.
VISUAL AND SOUND:
Resource deposits are now shown on the minimap.
Some forests now consist of palm trees.
Various cursors have been added for actions that require specifying a position on the landscape.
Zamburak now sits on a horse.
Soldier and Industrial Revolution Ranger now look different for different countries.
Berry bushes may be a little snowy.
Cut down trees lie for considerably less time.
Many units signal with a voice to start their attack.
The upgrade"Taming the Horse" is now called "Stirrups".
The upgrade of "Quiver" is now called "Mounted archery"
BUGS FIXED:
Private match did not start when using a map code.
Enemy unit is no longer de-selected when it is in fog of war.
Minimap scale does not change following the other interfaces.
Some units have a dance button that didn't work.
The battle formation tooltip overlapped the minimap.
Other bugs.
BALANCE
Stone Age:
Warrior: time between hits increased from 1.0 to 1.1 sec.
Slinger: damage to buildings reduced from 5/8 to 4.
Early Europe:
Elder House: health increased from 1000 to 1500.
Worker: wheat extraction speed increased from 1.3 to 1.4
Ram: number of required population reduced from 4 to 3.
Early Asia:
Elder House: health increased from 850 to 1200.
Manual ram: time between attacks reduced from 2 to 1.8 sec.
Stables: research time of "Stirrups" decreased from 120 to 60 sec., research time of "Mounted archery" decreased from 120 to 60 sec.
Western Europe:
Town Hall: health increased from 2000 to 4000.
Fort: improvement time to Barracks/Shooting Range/Stable reduced from 50 to 40 seconds.
Barracks: improvement time to Royal Barracks reduced from 90 to 60 seconds.
Shooting range: Improvement time to the Royal shooting range reduced from 90 to 60 seconds.
Stables: improvement time to the Royal Stables is reduced from 90 to 60 seconds.
Worker: wheat extraction speed increased from 1.4 to 1.5
Onager: number of shells increased from 6 to 9, damage increased from 40 to 50.
Wall: price reduced from 80 to 60 materials.
Cannon: time between attacks reduced from 10 to 8 seconds.
Bombard: time between attacks reduced from 10 to 8 seconds.
Landsknecht: armor, on average, increased from 12.2 to 14.9
Heavy Knight: armor, on average, increased from 10.0 to 12.4.
Eastern Europe:
Chambers: health increased from 1500 to 3000.
Worker: wheat extraction speed increased from 1.5 to 1.6
Catapult: projectile dispersion reduced from 18% to 15%, maximum attack distance increased from 200 to 220.
Wall: cost reduced from 70 to 50 materials.
Cannon: time between attacks reduced from 9 to 7 seconds.
Squad: armor, on average, increased from 8.4 to 10.2
Light Knight: armor, on average, increased from 4.6 to 5.5
West Asia:
Palace: health increased from 2000 to 3000.
Wall: price reduced from 70 to 50 materials.
Ballista: time between attacks reduced from 7 to 6 seconds.
Cannon: time between attacks reduced from 10 to 8 seconds, can be upgraded to Turkish Cannon.
Sipakh: speed reduced from 80 to 75, price increased from 150/50/0 to 150/50/40.
Mamluk: speed reduced from 70 to 65.
"Light abrasive sharpening" upgrade: price increased from 0/150/150 to 0/300/500.
East Asia:
Palace: health increased from 2000 to 3000.
Wall: price reduced from 70 to 50 materials.
Samurai: damage increased from 12 to 13.
Ronin: time between attacks increased from 1.0 to 1.1.
Mounted Samurai: armor, on average, increased from 3.3 to 5.2, damage decreased from 15 to 14.
Springald: time between attacks reduced from 8 to 7 seconds.
Rocket cannon: time between attacks reduced from 9 to 8 sec.
Hand cannon: time between attacks reduced from 6.5 to 6 sec.
Industrial Revolution:
City Hall: health increased from 3000 to 5000.
Airfield: price reduced from 500/1000 to 300/800.
Antitank Hedgehog: required building time is reduced by 15%, price reduced from 0/120/50 to 0/100/40.
Aerostat: the price of the improvement to the location station reduced from 0/1500/800 to 0/1200/600.
Mine: price increased from 700/2000 to 1000/2600.
Soldier: time between attacks reduced from 2.0 to 1.8 sec.
Motorcycle: damage to buildings reduced from 10 to 8.
Turkey:
Zamburak: damage range reduced by 20%, health reduced from 200 to 180.
China:
Mounted Guardsman: damage reduced from 25 to 24.
India:
Elephant-machine gun: bullet dispersion increased from 22% to 25%, armor, on average, reduced from 14.8 to 13.1
France:
FT17: time between attacks reduced from 5 to 4 seconds, projectile dispersion reduced from 20% to 15%
Aircraft Carrier: Speed increased from 20 to 30.
Germany
Pillbox: price reduced from 400/2500 to 400/2000.
Arsenal: price reduced from 3000/1600 to 2500/1300.
Me.262: now also deals damage to allies.
Tank Maus: damage on anti-tank hedgehogs increased from 230 to 280.
New units: Hand ram & Anti-Aircraft Car. Balance, bug fixes, QoL
GENERAL:
Early Asia got a new unit: Hand ram.
Second Industrial Revolution got a new unit: Anti-Aircraft Car.
Resources of the losing player are automatically sent to members of the team with the highest transfer percentage.
Any player can be removed during private match preparation phase.
INTERFACE:
Added original camera direction restore button.
Added underwater enemy sighting indicator in the unit properties window.
Added a notification on getting resources from another player.
If a unit cannot be train because the required buildings are missing, it will still be shown in the creation interface.
BUG FIXED:
Cannot train a worker in Wonder of Japan.
Clicking on a player in chat often opens another player's window.
The ship's turrets keep firing at the submarine when it has submerged.
Other errors.
VISUAL CHANGES:
New appearance for the Bronze Age, Medieval, Industrial Revolution Age Wonders of the World.
Many of the countries' houses have received a variety of looks.
The time on the clock of the City Hall of the Russian Empire / USSR shows the correct time.
BALANCE
"Extra beds in homes" upgrade:
Medieval Europe: price increased from 1000/0/0 to 2000/0/0, research time increased from 80 sec to 120 sec.
Asian Middle Ages: price increased from 750/0/0 to 1800/0/0, research time increased from 80 sec to 120 sec.
Industrial Revolution: price increased from 1000/0/0 to 3000/0/0, research time increased from 100 sec to 200 sec.
"Spacious Houses" upgrade:
Industrial Revolution: price increased from 3000/0/0 to 5000/0/0, research time increased from 110 sec to 200 sec.
"Granular gunpowder" upgrade:
Added damage increased from 3 to 5.
Early Europe:
Spearman: training time reduced from 25 to 22 sec.
Heavy Spearman: training time reduced from 32 to 28 sec, no longer required to train. "Quilted skin", but requires Iron Age.
Axeman: training time reduced from 35 to 30 sec., price changed from 75/25/35 to 80/40/20.
Barracks: "quilted skin" removed.
Early Asia:
Spearman: reserve time reduced from 32 to 29 sec.
Heavy Spearman: reserve time reduced from 40 to 35 sec., no longer requires "quilted skin" to train, but requires Iron Age.
Barracks: "quilted skin" removed.
Western Europe:
Musketeers, grenadiers, and dragoons no longer require "smoothbore weapon", but do require Late Medieval and a forge.
Forge: "smoothbore weapon" removed.
Cannon: now upgraded to Howitzer.
Eastern Europe:
Musketeers, grenadiers and dragoons no longer require "smoothbore weapon", but require Late Medieval and a forge.
Forge: "smoothbore weapon" removed.
Cossack: damage increased from 9 to 10.
Halberdier: damage increased from 7 to 10, time between attacks increased from 0.8 to 1.2, maximal attack distance increased from 10 to 12, minimal attack distance increased from 0 to 8, deals area damage.
Cannon: now upgraded to howitzer.
West Asia:
Bashibuzuk and elephant bashibuzuk training no longer requires "smoothbore weapon", but requires Late Medieval and having 3 firing ranges.
Shooting range: "smoothbore weapon" has been removed.
Tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 5.
Oglan: can be upgraded to cavalryman.
Sipah: price of upgrade to cavalryman reduced from 325/25/0 to 225/25/0.
Mamluk: upgrade price to cavalryman reduced from 250/0/0 to 150/0/0.
Cannon: now upgrades to howitzer.
East Asia:
Arckebusiers and dragoons no longer require "smoothbore weapon", but do require Late Medieval and the presence of 3 firing ranges.
Shooting range: "smoothbore weapon" removed.
Horse archer: may be upgraded to cavalryman.
Ronin: Upgrade price to cavalryman reduced from 300/25/0 to 200/25/0.
Mounted samurai: Upgrade price to cavalryman reduced from 150/0/0/0 to 50/0/0.
Industrial Revolution:
Anti-Aircraft gun: damage increased from 50 to 60.
Anti-Aircraft heavy gun: damage increased from 50 to 70.
Howitzer: damage increased from 220 to 240, movement speed decreased from 40 to 35, minimum attack distance increased from 50 to 70, health decreased from 300 to 260.
Armored Car: armor, on average, increased from 22.2 to 27.0
Light Tank: armor, on average, increased from 30.0 to 35.5
Soldier: price reduced from 200/100/25 to 150/100/20.
Light Bomber: range increased from 60 to 70 sec.
Light Fighter: range increased from 75 to 90 seconds.
Ranger: inter-attack time by aircraft increased from 3.8 to 4.0 seconds, damage by aircraft decreased from 19 to 18.
Turkey:
Sniper: increase of aviation damage percentage from 2% to 5%, increase of time between attacks increased from 3.5 to 4.0 seconds, decrease of aviation damage from 19 to 18.
Light Cannon: damage increased from 150 to 160, movement speed decreased from 45 to 40, minimum attack distance increased from 50 to 70, health decreased from 300 to 240.
Zamburak: damage increased from 100 to 120, time between attacks increased from 8 to 10 seconds, maximum attack distance decreased from 220 to 200.
Russia:
City Hall: added improvement to increase territory in the second industrial revolution.
Scythe of Death: movement speed reduced from 45 to 40, health reduced from 300 to 240.
Rocket launcher: time between attacks reduced from 50 to 40 seconds, health increased from 300 to 500.
France:
FT17: armor, on average, increased from 28.2 to 30.5, time between attacks reduced from 5.2 to 5.0 sec.
Anchor aircraft carrier: reserves one Farman Goliath.
Heavy anchor aircraft carrier: reserves one Dewoitine D520 and one Potez 633.
India:
Wheeled tank: armor, on average, increased from 30.5 to 33.4, speed increased from 55 to 65.
Sikh: can build a warehouse.
Tiger: added damage from "training" improvement increased from 3 to 5.
Britain:
Dock: added improvement that significantly increases the speed of fish and the size of the hold of the barge.
Tank Rhombus : armor, on average, increased from 37.2 to 39.6
Holifox: health reduced from 1000 to 900, time between air defense machine gun attacks increased from 2.5 to 3.0 sec, air defense weapon damage reduced from 20 to 18.
Germany:
Cannon Kolossal: time between attacks reduced from 10 to 8 seconds, projectile dispersion reduced from 11% to 8%, damage increased from 300 to 400.
Tank Maus: damage increased from 200 to 300, time between attacks increased from 12 to 16 seconds, minimal attack distance increased from 50 to 70.
Me.262: damage increased from 160 to 180, price decreased from 400/1000/1400 to 400/800/1200.
Japan:
Dock: an improvement has been added, greatly increasing the speed of fish and the size of the hold of the longboat.
Jet fighter J8M1: reduced projectile area size, range increased from 40 to 45 seconds, price reduced from 400/1000/1200 to 400/800/900
China:
Howitzer: damage increased from 220 to 240, movement speed reduced from 40 to 35, minimum attack distance increased from 50 to 70, health reduced from 300 to 260.
Armored Car: armor, on average, increased from 22.2 to 27.0
Light Tank: armor, on average, increased from 30.0 to 35.5
Type R: armor, on average, increased from 37.2 to 39.6
Type FT: armor, on average, increased from 28.2 to 30.5.
QOL improvements and bugfixes.
GENERAL:
A replay code is provided after every online match played. It is possible to give this code to someone to watch a replay of that match.
Units have a killing counter.
Some amount of forest near players' starting points is now guaranteed.
It is required to set a movement target when creating a Goliath. The target can be changed later.
BUG FIXES:
Gate construction sometimes fails, but two adjacent wall sections are missing.
Game regularly freezes for 50-100 ms.
In the cinematic camera, the Cinema mode does not work.
When disabled interfaces, image aspect ratio is disturbed.
Goliath and Mammoth have no left life time to display.
Cuirassier, Hussaria, Light Knight, Heavy Knight, Mamluk need a barracks instead of stables to upgrade to Cavalryman.
Cirsassier, Hussaria, Light Knight do not need stables to upgrade to Red Devil.
USSR has a "Strengthened Mortars" upgrade, but no Trench mortar.
Other errors.
The new country is Japan. Balance, bug fixes, improvements
GENERAL:
A new country, Japan, has been added.
Aircraft fall to the ground when destroyed.
BUGS FIXED:
In some situations the unit does not attack an enemy unit that is in the attack zone.
The unit reacts even if it takes zero damage.
When ordering aircrafts en masse on multiple airfields, they are ordered even on occupied airfields.
A heavy aircraft carrier at anchor does not use population.
China's fishing boats are not counted in worker statistics.
Sometimes a selected unit is not controlled until re-selected.
VISUAL CONTENT CHANGES:
New look for Bronze Age Europe Pier, East European Blacksmith, and East European Pier.
A variety of houses from different ages have been given a varied appearance.
The spearman and archer of Bronze Age Europe have received a new look and animations.
Automatic weapons have been given tracer bullets.
BALANCE:
Stone Age:
Scout: training time reduced from 15 to 8 seconds.
Europe:
Crossbowman: damage increased from 30 to 35, attack distance reduced from 80 to 70.
Western Europe:
Workshop: price reduced from 0/500/250 to 0/500/100.
Onager: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
Bombard: price reduced from 0/250/180 to 0/250/150.
Cannon: price reduced from 0/100/270 to 0/100/230.
Musketeer: price reduced from 125/60/25 to 120/50/20, training time reduced from 25/18 to 20/15 sec.
Guard Tower: crossbow damage increased from 30 to 35, crossbow attack distance decreased from 100 to 90.
Heavy Knight: armor, on average, increased from 9.8 to 10.0.
Eastern Europe:
Workshop: price decreased from 0/500/150 to 0/400/50.
Catapult: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
Cannon: price decreased from 0/100/300 to 0/100/250.
Strelets: price reduced from 125/60/25 to 120/50/20, training time reduced from 22 to 19 sec.
West Asia:
Melting house: price reduced from 0/600/500 to 0/600/250.
Cannon: price reduced from 0/0/330 to 0/0/280.
East Asia:
Samurai: damage increased from 10 to 12.
Horse Samurai: price decreased from 300/0/130 to 250/0/100.
Sprigald: damage on buildings reduced from 40 to 25, time between attacks reduced from 10 to 8 seconds.
Rocket Cannon: rounds explosion radius increased by 22%, time between attacks decreased from 10 to 9 seconds.
Cho-Ko-Nu: damage increased from 17 to 18, attack distance decreased from 80 to 70.
Hand cannon: price reduced from 200/350/100 to 200/300/100.
Torpedo boat: time between air attacks reduced from 3 to 2 sec., air attack distance increased from 150 to 180, depth bomb damage increased from 150 to 200, time between depth bomb drops reduced from 2 to 1 sec.
Trench Mortar: required population reduced from 3 to 2.
Grenade Launcher: maximum attack distance reduced from 220 to 200, time between attacks increased from 9 to 10 seconds, damage increased from 100 to 120.
Submarine in depth: visibility significantly reduced, time between torpedo launches increased from 12 to 20 seconds, minimum torpedo launch distance increased from 50 to 100.
Armored Carrier: required population reduced from 8 to 7.
France:
Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
Heavy Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
FCM F1: main gun damage increased from 120 to 130, time between small gun attacks reduced from 4 to 3 seconds, required population reduced from 19 to 17.
APC Saint Chamond: number of seats increased from 10 to 12, required population reduced from 8 to 7.
China:
Mounted Guardsman: damage on structures reduced from 10 to 8.
Armored Car: reserve time reduced from 100 to 60 seconds.
Light Tank: reserve time reduced from 120 to 85 seconds.
Howitzer: reserve time reduced from 100 to 75 sec.
Type FT: reserve time reduced from 120 to 85 seconds.
Type T: reserve time reduced from 130 to 100 seconds.
Squadron cannon: reserve time reduced from 140 to 110 sec.
Type R: reserve time reduced from 130 to 90 sec.
Type M: reserve time reduced from 180 to 140 seconds.
Balance changes, bug fixes and QoL
GENERAL
In sandbox private games with an open map now displays a half-fog of war, which does not prevent viewing all units on the map.
Added possibility to cancel current attack task for buildings.
BUG FIXES
Waiting for the start of the match can be very long in squad mode.
The building will not attack the target if it is on the close edge of the attack distance.
In some cases, a unit is aiming beyond the allowed attack distance.
Some units do not perform the task of attacking terrain if there is an enemy nearby.
Slinger deals melee damage later than the visual attack
A projectile does not go exactly to the target point visually.
Some aircraft may be added to the production queue following the production of another aircraft.
Entering into the chat window long non-breakable text will cause malfunction of the chat window.
When viewing a replay, the chronology appears 30-60 seconds after the tab is turned on.
With some manipulations it is possible to run a private game in survival mode on a preset map.
The underwater damage value for all units is displayed, even if it is 0.
If you switch to another window, and then to the game window with the running session, the selection frame from the edge of the screen appears temporarily.
After 8-12 hours of running the battle demo, an error occurs in the menu, which may cause the application to close.
After 27-28 hours of a unit's life, it dies.
BALANCE
Western Europe:
Trebuchet: can attack terrain.
Eastern Europe:
Militia: price increased from 0/0/0 to 5/0/0, time between attacks reduced from 2.0 to 1.8 sec.
West Asia:
Cannon turret: can attack terrain.
Battle Elephant: armor, on average, increased from 5.3 to 6.2.
Elephant-Archer: armor, on average, increased from 5.0 to 6.1, "sharpened tip" upgrade increases arrow damage by 2.
Heavy Battle Elephant: armor, on average, increased from 7.1 to 9.4, "sharpened tip" upgrade increases arrow damage by 2.
Elephant ram: armor, on average, increased from 8.0 to 8.9.
Elephant-Bashibuzuk: armor, on average, increased from 7.1 to 9.4.
Industrial revolution:
Machine Gunner: time between attacks reduced from 5 to 4 sec.
Turkey:
Artillery Tower: can attack terrain.
Russia:
Partisan: price increased from 0/0/0 to 10/0/0.
Germany:
Cannon Kolossal: can attack terrain.
India:
Elephant-machine gun: armor, on average, increased from 11.3 to 14.8, time between attacks reduced from 5 to 4 seconds, bullet dispersion reduced from 25% to 22%.
Elephant-trench mortar: armor, on average, increased from 6.9 to 10.5.
China:
Worker: damage to buildings reduced from 15 to 13.
Militiaman: price increased from 0/0/0 to 5/0/0, damage on constructions decreased from 15 to 13.
Mounted Guardsman: speed decreased from 95 to 90, damage reduced from 26 to 25.
Dock: here it is possible to train steamship.
Foreign Supply Center:
Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
Supply price from Germany reduced from 0/4000/3000 to 0/4000/2500.
Supply price from the USSR decreased from 0/7000/5000 to 0/7000/4000.
Supply price from Great Britain reduced from 7000/0/5000 to 7000/0/4000.