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War Selection News

QOL improvements and bugfixes.

GENERAL:
  • A replay code is provided after every online match played. It is possible to give this code to someone to watch a replay of that match.
  • Units have a killing counter.
  • Some amount of forest near players' starting points is now guaranteed.
  • It is required to set a movement target when creating a Goliath. The target can be changed later.


BUG FIXES:
  • Gate construction sometimes fails, but two adjacent wall sections are missing.
  • Game regularly freezes for 50-100 ms.
  • In the cinematic camera, the Cinema mode does not work.
  • When disabled interfaces, image aspect ratio is disturbed.
  • Goliath and Mammoth have no left life time to display.
  • Cuirassier, Hussaria, Light Knight, Heavy Knight, Mamluk need a barracks instead of stables to upgrade to Cavalryman.
  • Cirsassier, Hussaria, Light Knight do not need stables to upgrade to Red Devil.
  • USSR has a "Strengthened Mortars" upgrade, but no Trench mortar.
  • Other errors.

The new country is Japan. Balance, bug fixes, improvements

GENERAL:
  • A new country, Japan, has been added.
  • Aircraft fall to the ground when destroyed.



BUGS FIXED:
  • In some situations the unit does not attack an enemy unit that is in the attack zone.
  • The unit reacts even if it takes zero damage.
  • When ordering aircrafts en masse on multiple airfields, they are ordered even on occupied airfields.
  • A heavy aircraft carrier at anchor does not use population.
  • China's fishing boats are not counted in worker statistics.
  • Sometimes a selected unit is not controlled until re-selected.



VISUAL CONTENT CHANGES:
  • New look for Bronze Age Europe Pier, East European Blacksmith, and East European Pier.
  • A variety of houses from different ages have been given a varied appearance.
  • The spearman and archer of Bronze Age Europe have received a new look and animations.
  • Automatic weapons have been given tracer bullets.



BALANCE:

Stone Age:
  • Scout: training time reduced from 15 to 8 seconds.


Europe:
  • Crossbowman: damage increased from 30 to 35, attack distance reduced from 80 to 70.


Western Europe:
  • Workshop: price reduced from 0/500/250 to 0/500/100.
  • Onager: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Bombard: price reduced from 0/250/180 to 0/250/150.
  • Cannon: price reduced from 0/100/270 to 0/100/230.
  • Musketeer: price reduced from 125/60/25 to 120/50/20, training time reduced from 25/18 to 20/15 sec.
  • Guard Tower: crossbow damage increased from 30 to 35, crossbow attack distance decreased from 100 to 90.
  • Heavy Knight: armor, on average, increased from 9.8 to 10.0.


Eastern Europe:
  • Workshop: price decreased from 0/500/150 to 0/400/50.
  • Catapult: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Cannon: price decreased from 0/100/300 to 0/100/250.
  • Strelets: price reduced from 125/60/25 to 120/50/20, training time reduced from 22 to 19 sec.


West Asia:
  • Melting house: price reduced from 0/600/500 to 0/600/250.
  • Cannon: price reduced from 0/0/330 to 0/0/280.


East Asia:
  • Samurai: damage increased from 10 to 12.
  • Horse Samurai: price decreased from 300/0/130 to 250/0/100.
  • Sprigald: damage on buildings reduced from 40 to 25, time between attacks reduced from 10 to 8 seconds.
  • Rocket Cannon: rounds explosion radius increased by 22%, time between attacks decreased from 10 to 9 seconds.
  • Cho-Ko-Nu: damage increased from 17 to 18, attack distance decreased from 80 to 70.
  • Hand cannon: price reduced from 200/350/100 to 200/300/100.


Industrial Revolution:
  • Arsenal: added mortar upgrade - strengthened mortars.
  • Torpedo boat: time between air attacks reduced from 3 to 2 sec., air attack distance increased from 150 to 180, depth bomb damage increased from 150 to 200, time between depth bomb drops reduced from 2 to 1 sec.
  • Trench Mortar: required population reduced from 3 to 2.
  • Grenade Launcher: maximum attack distance reduced from 220 to 200, time between attacks increased from 9 to 10 seconds, damage increased from 100 to 120.
  • Submarine in depth: visibility significantly reduced, time between torpedo launches increased from 12 to 20 seconds, minimum torpedo launch distance increased from 50 to 100.
  • Armored Carrier: required population reduced from 8 to 7.


France:
  • Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • Heavy Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • FCM F1: main gun damage increased from 120 to 130, time between small gun attacks reduced from 4 to 3 seconds, required population reduced from 19 to 17.
  • APC Saint Chamond: number of seats increased from 10 to 12, required population reduced from 8 to 7.


China:
  • Mounted Guardsman: damage on structures reduced from 10 to 8.
  • Armored Car: reserve time reduced from 100 to 60 seconds.
  • Light Tank: reserve time reduced from 120 to 85 seconds.
  • Howitzer: reserve time reduced from 100 to 75 sec.
  • Type FT: reserve time reduced from 120 to 85 seconds.
  • Type T: reserve time reduced from 130 to 100 seconds.
  • Squadron cannon: reserve time reduced from 140 to 110 sec.
  • Type R: reserve time reduced from 130 to 90 sec.
  • Type M: reserve time reduced from 180 to 140 seconds.



Balance changes, bug fixes and QoL

GENERAL

  • In sandbox private games with an open map now displays a half-fog of war, which does not prevent viewing all units on the map.
  • Added possibility to cancel current attack task for buildings.



BUG FIXES

  • Waiting for the start of the match can be very long in squad mode.
  • The building will not attack the target if it is on the close edge of the attack distance.
  • In some cases, a unit is aiming beyond the allowed attack distance.
  • Some units do not perform the task of attacking terrain if there is an enemy nearby.
  • Slinger deals melee damage later than the visual attack
  • A projectile does not go exactly to the target point visually.
  • Some aircraft may be added to the production queue following the production of another aircraft.
  • Entering into the chat window long non-breakable text will cause malfunction of the chat window.
  • When viewing a replay, the chronology appears 30-60 seconds after the tab is turned on.
  • With some manipulations it is possible to run a private game in survival mode on a preset map.
  • The underwater damage value for all units is displayed, even if it is 0.
  • If you switch to another window, and then to the game window with the running session, the selection frame from the edge of the screen appears temporarily.
  • After 8-12 hours of running the battle demo, an error occurs in the menu, which may cause the application to close.
  • After 27-28 hours of a unit's life, it dies.



BALANCE

Western Europe:
  • Trebuchet: can attack terrain.


Eastern Europe:
  • Militia: price increased from 0/0/0 to 5/0/0, time between attacks reduced from 2.0 to 1.8 sec.


West Asia:
  • Cannon turret: can attack terrain.
  • Battle Elephant: armor, on average, increased from 5.3 to 6.2.
  • Elephant-Archer: armor, on average, increased from 5.0 to 6.1, "sharpened tip" upgrade increases arrow damage by 2.
  • Heavy Battle Elephant: armor, on average, increased from 7.1 to 9.4, "sharpened tip" upgrade increases arrow damage by 2.
  • Elephant ram: armor, on average, increased from 8.0 to 8.9.
  • Elephant-Bashibuzuk: armor, on average, increased from 7.1 to 9.4.


Industrial revolution:
  • Machine Gunner: time between attacks reduced from 5 to 4 sec.


Turkey:
  • Artillery Tower: can attack terrain.


Russia:
  • Partisan: price increased from 0/0/0 to 10/0/0.


Germany:
  • Cannon Kolossal: can attack terrain.


India:
  • Elephant-machine gun: armor, on average, increased from 11.3 to 14.8, time between attacks reduced from 5 to 4 seconds, bullet dispersion reduced from 25% to 22%.
  • Elephant-trench mortar: armor, on average, increased from 6.9 to 10.5.


China:
  • Worker: damage to buildings reduced from 15 to 13.
  • Militiaman: price increased from 0/0/0 to 5/0/0, damage on constructions decreased from 15 to 13.
  • Mounted Guardsman: speed decreased from 95 to 90, damage reduced from 26 to 25.
  • Dock: here it is possible to train steamship.
  • Foreign Supply Center:

    1. Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
    2. Supply price from Germany reduced from 0/4000/3000 to 0/4000/2500.
    3. Supply price from the USSR decreased from 0/7000/5000 to 0/7000/4000.
    4. Supply price from Great Britain reduced from 7000/0/5000 to 7000/0/4000.

Submarines, Resources transfer. QoL

General:
  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer


Visualization:
  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views


Bug fixes:
  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors


BALANCE:

Improvement "Extra beds in homes":
  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.


Improvement "Spacious Houses":
  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.


Improvement "Explore the area"
  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.


Improvement "Spread Influence":
  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.


Improvement "increase control":
  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50


Improvement "Intelligence agency":
  • Exploration time reduced from 120 to 60 sec.


Western Europe:
  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.


Eastern Europe:
  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements


West Asia:
  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.


East Asia:
  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9


Industrial Revolution:
  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0


Russia:
  • IS2: armor, on average, increased from 45.5 to 50.2


France:
  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%


Great Britain:[list
Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
Tank Marlboro: armor, on average, increased from 58.6 to 63.2

Germany:
  • Me.262: sight radius increased by 36%
  • Panther Tank: armor, on average, increased from 45.3 to 50.0
  • Tank Mouse: armor, on average, increased from 100.6 to 107.6


France:
  • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
  • FCM F1: armor, on average, increased from 80.2 to 87.9


China:
  • Type M: armor, on average, increased from 58.6 to 63.2

DevBlog. The Rise of the Japanese Empire

We are actively preparing a new country, Japan, for release.
Now we want to show you some units of this country.


The first of these is a battleship of the Japanese Imperial Navy. It is armed with deck artillery and air defense systems.


A light grenade launcher is being trained in the barracks.


Bomber with the ability to use different ammo for bombing depending on the situation.



A dangerous and lightning fast jet fighter. Reliable protection for your strategic targets.


Japan is a bright and distinctive country with unexpected new possibilities.

It will be available for transition from East Asia of the Late Middle Ages.

Wait for new announcements of the rest of the units and capabilities of Japan ...