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Submarines, Resources transfer. QoL

General:
  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer


Visualization:
  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views


Bug fixes:
  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors


BALANCE:

Improvement "Extra beds in homes":
  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.


Improvement "Spacious Houses":
  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.


Improvement "Explore the area"
  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.


Improvement "Spread Influence":
  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.


Improvement "increase control":
  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50


Improvement "Intelligence agency":
  • Exploration time reduced from 120 to 60 sec.


Western Europe:
  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.


Eastern Europe:
  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements


West Asia:
  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.


East Asia:
  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9


Industrial Revolution:
  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0


Russia:
  • IS2: armor, on average, increased from 45.5 to 50.2


France:
  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%


Great Britain:[list
Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
Tank Marlboro: armor, on average, increased from 58.6 to 63.2

Germany:
  • Me.262: sight radius increased by 36%
  • Panther Tank: armor, on average, increased from 45.3 to 50.0
  • Tank Mouse: armor, on average, increased from 100.6 to 107.6


France:
  • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
  • FCM F1: armor, on average, increased from 80.2 to 87.9


China:
  • Type M: armor, on average, increased from 58.6 to 63.2

DevBlog. The Rise of the Japanese Empire

We are actively preparing a new country, Japan, for release.
Now we want to show you some units of this country.


The first of these is a battleship of the Japanese Imperial Navy. It is armed with deck artillery and air defense systems.


A light grenade launcher is being trained in the barracks.


Bomber with the ability to use different ammo for bombing depending on the situation.



A dangerous and lightning fast jet fighter. Reliable protection for your strategic targets.


Japan is a bright and distinctive country with unexpected new possibilities.

It will be available for transition from East Asia of the Late Middle Ages.

Wait for new announcements of the rest of the units and capabilities of Japan ...

Iron Bull Statue. Balance, QOL and bug fixes

Basic:
  • You can buy a new decorative statue of the Iron Bull
  • If nearby allies are attacked, units are better able to find the target of the attack




Bug fixes:
  • Sometimes a player is positioned behind the water reservoir from the rest of the team
  • When re-entering a match, the state of the game does not always match the actual state


BALANCE:

Animals:
  • Mammoth: health reduced from 500 to 400


Stone Age:
  • Temple: can only have one at a time


Early Europe:
  • Battle boat: time between attacks reduced from 1.5 to 1.2 sec, projectile dispersion reduced from 180% to 150%, armor on average increased from 1.8 to 2.4, health increased from 100 to 120
  • Horseman: attack distance increased from 10 to 13
  • Spearmen: attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 14 to 12
  • Palisade: armor, on average, increased from 6.2 to 7.3


Early Asia:
  • Sampan: number of required people reduced from 2 to 1, price reduced from 40/70 to 30/50, training time reduced from 30 to 18 sec.
  • Horseman: Attack distance increased from 10 to 13
  • Spearmen: Attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 13 to 11
  • Wall: armor, on average, increased from 5.3 to 6.3


Europe:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor increased from 5.4 to 6.2 on average, training time reduced from 60 to 50 sec.
  • Siege ship: number of required population reduced from 5 to 4, training time reduced from 80 to 70 seconds, time between attacks reduced from 7 to 6 seconds, the minimum attack distance was increased from 100 to 130
  • Galleon: time between attacks reduced from 10 to 8 sec., training time reduced from 120 to 90 sec.
  • Bombardier Ship: training time reduced from 160 to 130 sec.
  • Pikeman: attack distance increased from 10 to 17


Western Europe:
  • Morgenstern: damage increased from 40 to 45
  • Landsknecht: armor, on average, increased from 10.3 to 12.2
  • Wall: armor, on average, increased from 18.7 to 21.3


Eastern Europe:
  • Pernach: Damage increased from 35 to 38
  • Squad: armor, on average, increased from 6.7 to 8.4
  • Cossack: stall is required for improvement
  • Wall: armor, on average, increased from 14.1 to 14.5


West Asia:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor, on average, increased from 5.4 to 6.2, training time reduced from 50 to 40 sec.
  • Battleship: time between attacks of the main gun reduced from 15 to 10 sec., time between attacks of the side guns reduced from 10 to 8 sec., training time reduced from 140 to 100 sec.
  • Wall: Armor, on average, increased from 14.1 to 16.5


East Asia:
  • Junk: number of required population reduced from 5 to 3, price reduced from 100/300 to 100/200, training time reduced from 40 to 25 sec.
  • Battleship: Population requirement reduced from 5 to 4, training time reduced from 40 to 32 seconds.
  • Tortoise Ship: time between attacks reduced from 8 to 7 sec., training time reduced from 100 to 60 sec.
  • Mounted Samurai: Health increased from 150 to 180
  • Sharpened tip upgrade now increases damage for Guardian Tower as well
  • Wall: Armor, on average, increased from 14.1 to 16.5


Industrial Revolution:
  • Cavalryman: reduced price from 350/50/0 to 300/50/0
  • Antitank Hedgehog: price reduced from 0/150/75 to 0/120/50
  • Armored Car: size radius reduced by 10%


Russia:
  • Engineer: can repair vehicles


Turkey:
  • Zamburak: projectile dispersion reduced from 25% to 20%, time between attacks reduced from 9 to 8 seconds, price reduced from 400/500/50 to 400/400/50, training time reduced from 90 to 80 sec.


China:
  • Foreign Supply Center: supply price from France reduced from 4000/0/4000 to 4000/0/3000, supply price from Germany reduced from 0/4000/4000 to 0/4000/3000, supply price from USSR reduced from 0/7000/7000 to 0/7000/5000, supply price from UK reduced from 7000/0/7000 to 7000/0/5000
  • Horse Guardsman: Movement speed reduced from 100 to 95, reserve time increased from 35 to 40 seconds, time between attacks increased from 1.5 to 1.6 seconds

Game optimization

Basic:
At the request of players, we have optimized the game.
We have been very successful in this.
The game has become faster. This optimization is mostly felt in the later stages of the match.

Bug fixed:
  • Sometimes replays from a certain point stop reproducing the real game progress


New Aircraft units. Balance and QOL.

New Aircraft. Balance and QOL.

Basic:
  • New planes added: Holyfox (UK), Me.262 (Germany)
  • Improved target search for automatic attack
  • Aircraft automatically select targets for attack when moving in attack mode
  • An occupied airfield is marked with red lights, a free airfield is marked with green lights.


Bug fixes:
  • Potez 633 does not automatically shoot at air targets


BALANCE:

General:
  • Industrial Revolution transition duration increased from 4 to 5 minutes


Western Europe:
  • Onager: price reduced from 400 to 350 materials
  • Bombard: training time reduced from 110 to 100 seconds, price reduced from 0/300/200 to 0/250/180
  • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/300 to 0/100/270
  • Pikeman: Training time decreased from 35/25/20 to 32/25/20 seconds, cost reduced from 125/50/25 to 100/50/25
  • Halberdier: Training time reduced from 40/30/25 to 36/28/24 seconds, price reduced from 150/75/25 to 125/75/25
  • Barracks: improvement time to royal barracks increased from 60 to 90 seconds
  • Shooting Range: Upgrade time to the royal shooting range increased from 60 to 90 seconds
  • Stables: Upgrade time to the royal stables increased from 60 to 90 seconds
  • Musketeer: Training time reduced from 30/20 to 25/18 seconds, price reduced from 150/60/40 to 125/60/25
  • Grenadier: Class time reduced from 40 to 35 seconds, price reduced from 150/100/120 to 125/100/80
  • Longbow: Training time reduced from 45/30 to 40/30 seconds
  • Dragoon: training time reduced from 50 to 48 seconds, price reduced from 250/100/70 to 220/100/30


Eastern Europe:
  • Catapult: Price reduced from 400 to 350 materials
  • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/350 to 0/100/300
  • Pikeman: Training time reduced from 30 to 28 seconds, price reduced from 125/50/25 to 100/50/25
  • Strelets: Class time reduced from 25 to 22 seconds, price reduced from 150/60/40 to 125/60/25
  • Grenadier: Class time reduced from 45 to 40 seconds, price reduced from 150/100/120 to 125/100/80
  • Mounted Archer: Training time decreased from 45 to 40 seconds, cost reduced from 250 to 220 food
  • Dragoon: Training time reduced from 65 to 55 seconds, price reduced from 250/100/70 to 220/100/30
  • Cossack: Training time reduced from 65 to 60 seconds, price reduced from 300/100/50 to 300/100/0


West Asiatic:
  • Azap: Reserve time reduced from 40 to 35 seconds
  • Janissary: Reserve time reduced from 50 to 42 seconds
  • Sarbaz: reservation time reduced from 40 to 35 seconds
  • Bashibuzuk: reservation time reduced from 35 to 30 seconds, price reduced from 75/50/50 to 75/50/40
  • Oglan: Price reduced from 125/25 to 110/25
  • Sipah: Reserve time reduced from 80 to 70 seconds, damage increased from 6x2 to 7x2, upgrade cost reduced from 100 to 80 metal
  • Mameluk: Damage increased from 6x2 to 7x2
  • Ballista: cost reduced from 0/400/100 to 0/250/80
  • Cannon: training time reduced from 80 to 70 seconds, price reduced from 380 to 330 metal
  • Cargo elephant: learning time reduced from 70 to 60 seconds
  • Battle Elephant: Training time reduced from 90 to 70 seconds, upgrade time to Elephant-archer reduced from 40 to 30 seconds, upgrade time to Elephant-rammer reduced from 40 to 30 seconds
  • Elephant-Bashibuzuk: training time reduced from 130 to 100 seconds


East Asia:
  • Ashigaru: reservation time reduced from 40 to 35 seconds, price reduced from 100/50 to 80/50
  • Samurai: Reserve time reduced from 50 to 45 seconds, damage reduced from 12 to 10, now dealing damage to the area in front of him
  • Asigaru Jari: Reserve time reduced from 50 to 40 seconds, price reduced from 100/75/25 to 80/70/25
  • Archer: Reserve time reduced from 40 to 35 seconds, price reduced from 150 to 120 food
  • Cho-ko-nu: reservation time decreased from 50 to 45 seconds
  • Harquebusier: Reserve time reduced from 30 to 27 seconds, price reduced from 100/75/50 to 100/70/20
  • Hand cannon: Backup time reduced from 130 to 110 seconds, price reduced from 200/400/150 to 200/350/100
  • Ronin: Backup time reduced from 80 to 70 seconds
  • Mounted Archer: Reserve time reduced from 80 to 70 seconds
  • Dragoon: Reserve time reduced from 80 to 70 seconds, price reduced from 300/100/100 to 250/100/20
  • Mounted Samurai: Reserve time reduced from 120 to 100 seconds, price reduced from 300/0/200 to 300/0/130


Industrial Revolution:
  • Ranger: air damage reduced from 20 to 19, time between air attacks increased from 3.5 to 3.8 seconds


Turkey:
  • Sniper: aircraft damage reduced from 20 to 19, auto-attack distance increased.


China:
  • Worker: damage reduced from 20 to 18
  • Militiaman: damage reduced from 20 to 18, armor on average reduced from 4.2 to 2.4
  • Soldier: melee damage reduced from 20 to 18