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War Selection News

The Second rating season has started

First rating season ended on October 1.

A new season has already started - the second one.

We believe that it will bring no less vivid emotions and give birth to new champions.

Torpedoboat, Scout, Return to match. Balance changes. QOL

Basic:
  • After an error in the application, you can return to the current network match
  • Added new units: scout, torpedo boat
  • One scout is given to each player at the start of the match
  • Added an industrial age "stable" building to which the following units have been moved: cavalryman, zamburak, red devil, anti-aircraft tachanka
  • Weapons can be used without waiting for the others to reload


Interfaces:
  • Rarely firing units have a weapon reload indicator
  • In many places, player names are now displayed in the appropriate font
  • Interfaces can be reduced
  • Added button for automatic interface scale adjustment
  • When you hover the mouse over the unit/building queue button, information about the unit/building is shown


Fixed errors:
  • The unit that gets the task of attacking the target it's already attacking resets the attack process and starts again
  • Other errors


BALANCE:

Stone Age:
  • Altar: scout can be trained


Early Europe:
  • Worker: builds walls 20% faster
  • Axeman: movement speed reduced from 60 to 50


Early Asia:
  • Worker: build walls 20% faster


Western Europe:
  • Worker: builds walls 10% faster


Eastern Europe:
  • Worker: builds walls 10% faster


Western Asia:
  • Worker: builds walls 10% faster


East Asia:
  • Worker: builds walls 10% faster


Industrial Revolution:
  • Light Bomber: health increased from 150 to 200


Germany:
  • Big Bertha: movement speed reduced from 25 to 20, construction price in the field increased from 500/400/1000 to 700/600/1400, time between attacks increased from 14 to 15 seconds, minimum attack distance increased from 50 to 80


Russian Empire:
  • Soldier: the grenade throw distance has been reduced from 150 to 90

Mini-patch. Balance changes and several QOL improvements.

Main changes:
  • The point where units spawn from buildings is set in the direction of the gathering point (if possible)


The following errors have been fixed:
  • Construction plan not automatically positioning itself after going over the edge of the map
  • Not being able to build walls close to the map edge in certain parts of the map
Other errors

BALANCE:

Stone age:
  • Worker: increased production rate: wood from 0.9-1.1 to 1.0-1.2, meat from 1.5 to 1.6
  • "berry comb" upgrade: price increased from 100 to 150 materials
  • "firewood ropes" upgrade: price increased from 125 to 175 food


Early Europe:
  • Worker: production rate increased: wood from 1.1-1.3 to 1.2-1.4, stone from 0.9 to 1.0, wheat from 1.1-1.4 to 1.2-1.5, metal from 0.5-0.7 to 0.6-0.8, volume of berries that can be carried increased from 15 to 20, volume of meat that can be carried reduced from 15 to 10
  • Ram: training time decreased from 110 to 100 seconds, armor increased on average from 4.2 to 5.1


Early Asia:
  • Worker: increased production rate: wood from 1.0-1.1 to 1.1-1.2, stone from 0.8 to 0.9, metal from 0.4-0.6 to 0.5-0.7, volume of berries that can be carried increased from 10 to 20


Western Europe:
  • Worker: increased production rate: wood from 1.3 to 1.4, stone from 1.0 to 1.0-1.4 to 1.1-1.5, wheat from 1.3 to 1.4
  • Onager: Training time reduced from 120 to 100 seconds
  • Bombard: training time reduced from 130 to 110 seconds
  • Cannon: training time reduced from 150 to 130 seconds


Eastern Europe:
  • Worker: increased production rate: wood from 1.3 to 1.4, stone from 0.9 to 1.9-1.4, wheat from 1.4 to 1.5
  • Catapult: training time reduced from 120 to 100 seconds
  • Ram: training time reduced from 90 to 80 seconds
  • Cannon: training time reduced from 150 to 130 seconds


Western Asia:
  • Worker: increased production rate: wood from 1.2 to 1.3, meat from 1.5 to 1.6.
  • Cannon: training time reduced from 100 to 80 seconds


Eastern Asia:
  • Worker: increased production rate: wood from 1.2 to 1.3, meat 1.5 to 1.6
  • Hand cannon: Reservation time reduced from 150 to 130 seconds


Industrial Revolution:
  • Heavy Tank: health increased from 1000 to 1100, maximum attack range reduced from 200 to 180
  • Cavalryman: damage was changed from 25 to 16x2 (17 -> 12x2 on structures)


Russian Empire/USSR:
  • Red Devil: damage changed from 25 to 16x2 (17 -> 12x2 on structures)

Introducing Russia/USSR and a coupon system for the shop. QOL improvements.

Main Changes:
  • A new country has been added - Russian Empire/USSR
  • A system that allows using coupons to obtain items from the shop has been introduced
Interface:
  • The attack range of buildings is displayed during their placement


BALANCE:

Stone Age:
  • Bulwark: vision increased by 10%
Europe:
  • Elder's House: the population cap it provides is increased from 10 to 12
Asia:
  • Elder's House: the population cap it provides is from 10 to 12
Western Europe:
  • City Hall: the population cap it provides is reduced from 15 to 12
  • Trebuchet: Maximum attack distance reduced from 370 to 350.
Eastern Europe:
  • Chambers: the population cap it provides is reduced from 15 to 12
Western Asia:
  • Palace: number of people supported reduced from 15 to 12
  • Elephant Bashibuzuk: added gunshot damage to aircraft
Eastern Asia:
  • Palace: the population cap it provides is reduced from 15 to 12
IR:
  • City Hall: the population cap it provides is reduced from 15 to 12
  • Mine: price increased from 500/1500 to 700/2000
  • Military Balloon: damage to land units is reduced from 15 to 12, damage to structures is reduced from 10 to 8.
  • Engineer: can build German pillboxes

Linux version available.

A version for Linux is available for the game.
And this is good.