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Turbo Boost Unleashed for Asia, Australia, and Oceania!

Greetings, War Selection enthusiasts!

We have great news for players from Asia, Australia, and Oceania! We've improved the organization of our network matches.

From now on, during peak activity times in Asia, all matches will be held right on the 'home ground'. This means that players from this region will no longer have to worry about lag, and they can fully concentrate on the gameplay.

Don't worry, players from other regions will be able to participate in network matches as before, regardless of location.

Heavy tanks break trees, surf on shore, Thai language, balance changes, QoL

GENERAL:
  • Thai language added.
  • The surf is now present on the shore, and the seabed is distorted by waves.
  • Shells are now invisible in the fog of war.
  • Buildings and units of defeated players gradually disintegrate.
  • New large fish deposits constantly appear in the sea.
  • During replay viewing, the load of enemy ships and towers is shown on the screen.
  • The total duration of the match is shown in replay mode.
  • The match interface shows the efficiency of extracting workers and boats. A notification about low efficiency has been added.


BALANCE:
  • All heavy tanks can drive through the forest.
  • All pikemen: slow down of riders increased from 55% to 65%.


Stone Age:
  • Altar: trained units appear next to it, they do not come out of the building.
  • Worker: repair speed reduced by 50%.
  • Warrior: duration of speed increase raised from 3 to 4 sec., additional speed increased from 40 to 45.
  • Slinger: minimum attack distance increased from 5 to 25.
  • Temple: price of transition to Bronze Age reduced from 500 to 450 materials.


Early Europe:
  • Worker: repair speed reduced by 37%.
  • Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 55.


Early Asia:
  • Worker: repair speed reduced by 33%.
  • Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
  • Heavy Archer: minimum firing distance increased from 0 to 30.


Western Europe:
  • Town Hall: 4 archers added to towers.
  • Longbow: minimum firing distance increased from 10 to 40, maximum firing distance increased from 140 to 150, health decreased from 60 to 55.
  • Musketeer: minimum firing distance increased from 0 to 30, melee attack removed, health decreased from 60 to 55.
  • Grenadier: minimum firing distance increased from 0 to 20.
  • Dragoon: minimum firing distance increased from 0 to 30.


Eastern Europe:
  • Strelets: minimum firing distance increased from 0 to 30.
  • Grenadier: minimum firing distance increased from 0 to 20.
  • Dragoon: minimum firing distance increased from 0 to 30.
  • Horse archer: minimum firing distance increased from 0 to 30.


Western Asia:
  • Sarbaz: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
  • Bashibuzuk: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
  • Oglan: minimum firing distance increased from 0 to 30.


Eastern Asia:
  • Springald: building damage decreased from 25 to 20.
  • Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
  • Arquebusier: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
  • Dragoon: minimum firing distance increased from 0 to 30.
  • Horse Archer: minimum firing distance increased from 0 to 20.


Abstract Country:
  • Light Bomber: price reduced from 150/500/300 to 150/400/150.
  • Light Fighter: price reduced from 300/400/150 to 300/250/100.
  • Fighter: price reduced from 500/900/500 to 500/700/400.
  • Bomber: price reduced from 400/1200/600 to 350/1000/500.


United Kingdom:
  • Holyfox: price reduced from 1000/3000/1500 to 1000/2600/1200.


Germany:
  • New aircraft added - Fighter He 51.


France:
  • Dewoitine D520: price reduced from 600/1200/500 to 600/1000/450.
  • Potez 633: price reduced from 500/1000/600 to 450/900/500.

Own modifications, medic, the mapeditor symmetry, new music, Japan-loc, balance

GENERAL:

Map Editor:
  • You can create your own programs (modifications) and connect them to your maps
  • You can select the symmetry mode for operations with terrain and objects on it


Bugs fixed:
  • All submarines in deep water are not controlled
  • Heavy spearmen of Europe and Asia does not slow down the attack horsemans
  • In tug-of-war mode, Germany installs Big Bertha instead of Pillbox
  • In tug-of-war mode, Big Bertha shoots 4 times faster than necessary
  • Player window does not work correctly in tug of war mode
  • Other bugs


Other:
  • In Stone Age and Early Europe, music switches to combat during combat
  • Bravado of lances: ability added to pikeman, halberdier, azap, janissary, ashigaru, ashigaru Jari
  • Added Japanese localization


Visual Changes:

Many models and textures have been updated:


We redesigned the models, animations, and textures for the bombarda


And for the medieval cannons of Asia,


Eastern and Western Europe.


Updated and detailed elephant textures for India


In the Stone Age, the temple has changed


And the textures of almost all the Stone Age buildings have been refreshed


Remastered the warehouse for the Industrial Age


We continue to improve the water rendering. You can now see scattering waves from projectiles hitting the water


All countries in the Industrial Age have the ability to train a new unit. It is a medic who can automatically treat all nearby wounded, but is absolutely peaceful and defenseless himself.

Also, we have updated the stone field, replaced many textures, decorative objects, many shell craters.

BALANCE

General:
  • Population limit increased by 10 for all stages of development
  • Changed deceleration of riders by all types of land-spearmens: reduced deceleration speed from 50% to 45%, duration of deceleration increased from 5 to 8 sec.
  • All countries have added a medic trained at university


Animals:
  • Aligator: now greatly accelerates for a short time before attacking.


Stone Age:
  • Stonecutter: price increased from 180 to 200 materials
  • Maceman: splash zone increased
  • Slinger: time between shots decreased from 2.0 to 1.9 sec


Europe:
  • Horseman: price increased from 140/20 to 150/30
  • Fishing boat: fishing speed reduced from 5.5 to 5.2
  • Spearmen: time between each hit decreased from 0.8->0.6 to 0.75->0.55
  • Heavy Spearman: time between each hit has been decreased from 1.0->0.8 to 0.9->0.65
  • Swordsman: damage not for buildings increased from 12 to 14, price decreased from 70/0/40 to 70/0/30
  • Axeman: price decreased from 70/40/20 to 50/40/20, splash damage area increased
  • Crossbowman: time between shots reduced from 2.7 to 2.4 sec.
  • Horse crossbowman: time between shots reduced from 3.2 to 2.8, attack distance changed from 100 to 10-50
  • Ram: slightly improved passability in narrow places, armor increased from 5.1 to 6.8 on average, now can be repaired by workers
  • Legionary: damage not on buildings increased from 15 to 16
  • Galley: now can be repaired


Asia:
  • Horseman: price increased from 80/40 to 90/40
  • Mounted Archer: price decreased from 110 to 100 food, time between shots decreased from 2.0 to 1.8 sec.
  • Archer: price decreased from 60 to 50 food, reserve time decreased from 22 to 20 sec.
  • Fishing boat: fishing speed reduced from 5.0 to 4.7
  • Hand ram: price reduced from 60/130 to 60/100
  • Observing tower: armor, on average, increased from 3.5 to 4.0, price reduced from 60/180 to 50/150, total price of Observing tower unchanged


Western Europe:
  • Trebuchet: time between attacks reduced from 13 to 12 seconds, projectile dispersion reduced from 14% to 13%
  • Halberdier: non-building damage increased from 13 to 14
  • Musketeer: price decreased from 120/50/20 to 100/50/20, time between shots decreased from 3.6 to 3.2 sec.
  • Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8.
  • Dragoon: time between shots reduced from 3.0 to 2.7 sec. and projectile dispersion reduced from 17% to 15%.
  • Bombard: damage increased from 100 to 120, projectile dispersion decreased from 15% to 12%
  • Cannon: projectile dispersion decreased from 16% to 15%
  • Landsknecht: damage increased from 15 to 16
  • Morgenstern: time between attacks reduced from 2.0 to 1.8 sec., duration of armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
  • Onager: time between attacks reduced from 9.0 sec. to 8.5 sec., now can be repaired by workers
  • Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
  • Galleon: health increased from 600 to 750, now can be repaired by workers
  • Bomber Ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
  • Guardian tower: damage reduced from 35 to 30, time between crossbow shots reduced from 3.1 to 2.0 sec, maximum crossbow range reduced from 90 to 50


Eastern Europe:
  • Pikeman: time between hits reduced from 0.8 to 0.7
  • Squad: speed increased from 40 to 42, damage increased from 15 to 16
  • Horse archer: cost reduced from 200 to 150 food, arrow dispersion reduced from 14% to 13%
  • Halberdier: damage not directed at buildings increased from 12 to 13, time between attacks decreased from 1.2 to 1.1 sec, collision range increased
  • Dragoon: intershot duration decreased from 3.0 to 2.7 sec., projectile dispersion decreased from 17% to 15%.
  • Strelets: price reduced from 120/50/20 to 100/50/20, time between shots reduced from 3.3 to 3.0 sec., time between hits reduced from 1.5 to 1.3
  • Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8 sec.
  • Cannon: projectile dispersion reduced from 16% to 15%.
  • Cossack: price reduced from 300/100/20 to 270/100/20
  • Cuirassier: price reduced from 250/0/120 to 200/0/120
  • Hussaria: price reduced from 250/150/150 to 200/150/150
  • Pernach: time between attacks reduced from 1.8 to 1.7 sec., armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
  • Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
  • Galleon: health increased from 600 to 750, now can be repaired by workers
  • Bombard ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
  • Catapult: can now be repaired


West Asia:
  • Azap: the time between attacks has been reduced from 1.0 to 0.9 sec.
  • Janissary: time between attacks reduced from 1.4 to 1.3 sec, damage increased from 12 to 13
  • Sarbaz: reservation time decreased from 16 to 15 sec., arrow dispersion decreased from 15% to 14%
  • Sipah: time between strikes reduced from 1.2 sec. to 1.1 sec., price changed from 150/50/40 to 200/50/20
  • Mamluk: time between hits reduced from 1.3 sec. to 1.2 sec., armor on average increased from 7.5 to 9
  • Ballista: price reduced from 0/250/80 to 0/220/80
  • Cargo Elephant: can now carry up to 6 people, armor, on average, increased from 4.5 to 6.2
  • Battle Elephant: increased splash damage area, price decreased from 350/80 to 320/80
  • Elephant-Archer: increased area of splash damage by tusks
  • Armored elephant: tusk Splash Damage Area Increased
  • Elephant-rammer: increased area of splash damage
  • Elephant-Bashibuzuk: increased tusk splash damage area, reduced time between shots, on average, from 3.2 to 2.7 sec.
  • Cannon: projectile dispersion decreased from 16% to 13%, requires 2 Population units, movement speed decreased from 30 to 25, price decreased from 250 to 200 metal
  • Bashibuzuk: time between shots reduced from 2.8 to 2.5s, cost reduced from 60/40/30 to 50/30/30
  • Tower: damage increased from 14 to 15
  • Cannon tower: projectile dispersion decreased from 20% to 15%, maximal attack distance increased from 300 to 320
  • Attack ship: health increased from 500 to 700, price decreased from 300/750/200 to 250/700/200, main gun's projectile dispersion decreased from 20% to 15%, now can be repaired by workers


East Asia:
  • Ashigaru: price reduced from 80/50 to 70/50, reserve time reduced from 25 to 22 sec.
  • Archer: price reduced from 100 to 80 food, reservation time reduced from 30 to 22 sec.
  • Cho-Ko-Nu: time between shots reduced from 3.5 to 2.7 sec., damage increased from 18 to 19
  • Horse Archer: time between shots reduced from 2.0 to 1.8
  • Springald: price decreased from 0/300/50 to 0/250/50, damage increased from 75 to 95, maximal attack distance decreased from 150 to 130
  • Rocket Cannon: price reduced from 300 to 250 materials
  • Arquebusier: time between shots decreased from 3.5 to 2.8 sec.
  • Ashigaru Jari: price reduced from 80/60/20 to 70/60/20, time between shots reduced from 30 to 28 sec.
  • Dragoon: time between shots reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 17% to 15%.
  • Hand cannon: population requirement reduced from 3 to 2
  • Mounted Samurai: damage reduced from 16 to 14, damage to buildings reduced from 16 to 10
  • Junk: movement speed increased from 45 to 50
  • Battleship: time between shots, on average, reduced from 3.4 to 2.8 sec.
  • Turtle-ship: health increased from 450 to 550, cost reduced from 300/600/200 to 250/550/150


Abstract country:
  • Engineer: can now repair most IR1 and IR2 ships


Turkey:
  • Steam debarquer: required number of population reduced from 6 to 5
  • Zamburak: maximum attack distance reduced from 200 to 180


Germany:
  • Goliath: price reduced from 0/150/260 to 0/100/230
  • Big Bertha: time between shots reduced from 15 to 14 sec.
  • Flammenwerfer: price reduced from 100/250 to 80/200
  • Panther Tank: projectile dispersion reduced from 15% to 10%
  • Pillbox: time between attacks reduced from 4.0 to 2.0 sec.


Russia:
  • Death's Scythe: time between shots increased from 9 to 10 sec., no longer deals damage to buildings, minimum attack distance increased from 150 to 170
  • Flamethrower Tank: time between attacks reduced from 6 to 4 seconds, required number of population reduced from 6 to 5
  • Soldier: movement speed reduced from 55 to 52.


France:
  • 2C: time between machine gun attacks reduced from 3.5 to 2.8 sec, machine gun damage increased from 15 to 18, price reduced from 800/500/1400 to 600/400/1200, health increased from 2000 to 2200
  • FCM F1: the price decreased from 1300/1800/1900 to 1100/1700/1700, health increased from 2000 to 2200, main gun's projectile dispersion decreased from 20% to 16%.
  • APC Saint Chamond: population requirement reduced from 8 to 7, speed increased from 70 to 80


Japan:
  • It is now possible to produce an armored personnel carrier and a motorcycle


Poland:
  • Dragon Teeth: price reduced from 120 to 90 materials
  • Saboteur: time to explode bomb reduced from 10 to 9 sec.
  • Amphibious tank: damage increased from 90 to 110

Private single-player games are available. Visual improvements. Balance changes.

GENERAL:
  • Private games on custom maps can be run with one participant


VISUAL CHANGES:

  • Many models and textures have been updated:


    for the trawler and the machine gun trawler,


    for the armored car,


    for machine gunners on both land and sea,


    for the radar station and location station,

  • Textures for the dreadnought, turtle-ship, warship, sampan, palm trees, stone deposit have been updated.

  • All buildings from the Stone Age to the Late Middle Ages now have individual destruction animations.


BALANCE:

  • Horsemens stand a little tighter against other units during combat.
Stone Age:
  • Warrior: speed-increasing upgrade replaced by an upgrade that gives extra-speed during aggression.
Poland:
  • Tankette KS: sight radius is reduced by 50%
  • Tankette KD: viewing range reduced by 50%

The magnificent Mr. Rabbit The Gold is ready to reveal himself to the world!

[h3]Behold!
The Magnificent Mr. Rabbit is brilliant in his sparkling wealth and dazzling luxury.
He has everything one could dream of. He lived in an amazingly beautiful forest. And everything he owned could be called magnificent.

But Mr. Rabbit got fed up and decided to go out to the world to give it his light.
[/h3]


A new statue of this outstanding Rabbit is already available in our game store.
Dazzle the envious with his splendor.