Ostranauts Hotfix Patch (0.14.2.11) Is Live!
Hey Folks!
Ostranauts v0.14.2.11 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Across the System" update, and includes some fixes for AI behavior, UI, and various crashes/soft locks.
Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
One of the more serious bugs fixed by this patch is also one of the funnier ones. Attempting to put leggings into their own pocket would cause infinite recursion, crashing the game. The game will now disallow placing items inside themselves.
The threshold for when AI decides to refresh/remove helmets was lowered to 1.5kPa, which is where the helmet CO2 alarm kicks-in. Previously, they would wait until 2.0kPa, which was cutting it too close to hazard passing out.
We also fixed the bug that prevented AI from updating their work shifts after finishing a period in super fast-forward. And tempered the AI's predilection to playing games and watching TV, even when they were supposed to be working.
We adjusted the ambient occlusion slider to max out at 4, instead of 10, which was intended to be our maximum setting. Over 4, the main visual impact it would produce is progressively slower framerate, even on high-end GPUs.
Context menu options for drinking, using pills, and trading were all adjusted to be higher priority, so they are more likely to be the first option in the list (instead of drop/pick-up).
And the signal UI will no longer get stuck with a blank screen if the user cancels out of connecting an appliance to a sensor.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.14.2.11 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Across the System" update, and includes some fixes for AI behavior, UI, and various crashes/soft locks.
Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

- Putting leggings inside themselves will no longer destroy the universe.
- Using super fast-forward across shifts will now correctly update crew shifts when done.
- AI will now try to remove/refresh the air in their helmets at 1.5kPa CO2, instead of 2.0kPa.
- Using transit on OKLG to the Port sector will no longer deposit the character inside walls.
- It is no longer possible to choose ambient occlusion settings above 4, which is the max intended limit.
- The options to use pills and drinks, and trade with NPCs and kiosks, are all now higher in the context menu.
- The UI will no longer get stuck after exiting the signal connection UI if user doesn't select a target.
- NPCs will no longer use terminals to play games. Only arcade machines.
- NPCs will be more likely to limit playing games during work shifts now.
- NPCs will no longer watch TV during non-Free shifts, and will limit binging TV.
One of the more serious bugs fixed by this patch is also one of the funnier ones. Attempting to put leggings into their own pocket would cause infinite recursion, crashing the game. The game will now disallow placing items inside themselves.
The threshold for when AI decides to refresh/remove helmets was lowered to 1.5kPa, which is where the helmet CO2 alarm kicks-in. Previously, they would wait until 2.0kPa, which was cutting it too close to hazard passing out.
We also fixed the bug that prevented AI from updating their work shifts after finishing a period in super fast-forward. And tempered the AI's predilection to playing games and watching TV, even when they were supposed to be working.
We adjusted the ambient occlusion slider to max out at 4, instead of 10, which was intended to be our maximum setting. Over 4, the main visual impact it would produce is progressively slower framerate, even on high-end GPUs.
Context menu options for drinking, using pills, and trading were all adjusted to be higher priority, so they are more likely to be the first option in the list (instead of drop/pick-up).
And the signal UI will no longer get stuck with a blank screen if the user cancels out of connecting an appliance to a sensor.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC