1. Ostranauts
  2. News
  3. Further AI Improvements for Helmets and Hauling

Further AI Improvements for Helmets and Hauling

Hey Folks!

Update v0.14.3.2 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our "Across the System" update, with fixes for some additional AI helmet, pathing, and install/hauling issues found this week.

Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

  • AI will stop putting suit and helmet on for tasks that don't require it. (Fixes more edge cases.)
  • AI will no longer (un)install items from very far away if they were interrupted and AUTOTASK was reenabled.
  • AI will no longer install/repair items without supplying ingredients if they were interrupted and AUTOTASK was reenabled.
  • AI will no longer wander to airless rooms on the current ship, looking for safety, if the only safe air room is on a docked ship.
  • Loading a save file with delivery/feed item tasks will no longer produce task icons that cannot be fulfilled.
  • Right clicking to dismiss PDA orders "paint mode" will no longer click-through and select the tile below


While patch 0.14.3.1 fixed several AI helmet behaviors, it missed one situation where the AI would spawn new hauling tasks, only to find those tasks already existed. And it interpreted that as a failure due to traversing an airlock. This bug would mostly happen later in the game, when AI resumed older tasks.

This hotfix addresses that case, and we should now see fewer AIs putting helmets on while remaining inside the ship.

There was also a related bug or two which could appear if an AI was interrupted during a longer task like installs or repairs (often after a save/reload). When it went to resume that task, it would skip delivering input items to the job and/or do the job from too far away. This, too, should now be fixed.

A different bug was found when AI was frantically trying to find a room with air to refresh their helmet, but the nearest room was on another docked ship. It would seemingly run randomly around the current ship several times before trying the docked ship. This should now be resolved, except in some cases where the ships are too large for the pathfinder to efficiently search.

Lastly, a minor UX issue was fixed, whereby right-clicking to finish painting PDA tasks would also select the tile below the cursor. This will now correctly ignore that first click.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC