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Improvements to Performance, Ship AI, and Other Fixes

Hey Folks!

Update v0.14.3.6 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our "Across the System" update, including some improvements to performance, ship AI, and other fixes.

Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

  • Some more performance optimizations are included in this build.
  • The game will now warn the user more clearly if the save folder/drive is running low on space.
  • The Options UI now shows Saves and Settings folders separately.
  • The Options UI will no longer show duplicate Core mods.
  • Reselecting an object should no longer duplicate it after an install or repair was finished.
  • Hauler AI pilots should now fly at more reasonable top speeds that take their cargo into account.
  • AI pilots should be better at evading collisions if you get in their way.
  • Super fast ship designs should be less likely to go ballistic when AI is avoiding a collision.
  • Maneuvering a ship that is being towed should no longer have "sticky" controls.
  • Hauler spawning should be more tightly controlled now, resulting in fewer wasteful Haulers.
  • Orange gas canisters will no longer change volume and explode when uninstalled.
  • Players standing over loose canisters should no longer heat the canister gas up.
  • Player-controlled crew can now also use airlocks without permission if they are suffocating.
  • Crew can no longer haul items across the ship after they have been installed.
  • Police Vector Mk III, Light Tug, and Ostrich ship designs had some improvements made.
  • Backpacks now have nicer sprite art in the MegaTooltip.


This patch includes another batch of performance optimizations, targeting more places where the game did unnecessary calculations or generated excess memory garbage. Test players have said there were noticeable changes, so hopefully this patch has things running a bit smoother for you!

We had a couple players report a strange "Error 112" when attempting to save their game, and we were able to trace this to a hard drive out-of-space error. The game now handles this exception in order to tell the user what happened more clearly, plus it will warn the user on the save game page if the save drive is nearly full.

As part of this change, we also added a separate line in the Options UI to show Saves folder vs. Settings folder, and fixed the bug that showed two Core mods.

We managed to find and fix what was causing items to duplicate when right-clicking them after certain install and/or repair processes. This turned out to be a null exception when attempting to display the item's info in the MegaTooltip, causing it to try again and duplicate the item in the process.

AI ships had a few more improvements made, making them better at avoiding collisions and flying at reasonable speeds. Haulers should spawn more sparingly now, to avoid overcrowding. And the controls should be less "sticky" when towing ships.

We fixed a couple gas canister issues players reported. One was a mismatch in orange canister volume between installed and loose versions, causing them to explode suddenly when uninstalled. The other was a Heater code error, causing the human's body heat to pump into canisters in the same tile.

Crew AI also had a couple fixes. AI was previously acting on haul orders even after the item was installed, causing them to move to new install points. And there was an issue whereby the player-controlled crew couldn't open an airlock while suffocating without airlock permissions, even though automatically-controlled AI could.

Plus, a few other fixes and new sprite art.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC