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Vizor Memory, Removing Jettison, and Other Fixes

[p]Hey Folks![/p][p]
Update v0.14.5.18 is now available on Steam, and your clients should be updating shortly.[/p][p]
This is a hotfix update to our "Inventory Overhaul" update, which includes some quality of life improvements for Vizor and the QAB, plus other fixes.[/p][p][/p][p]Saves from v0.14.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.[/p][p]
Note: 📢 indicates changes inspired by community feedback![/p][h2][/h2]
  • [p]📢Jettison menu option has been removed for all non-corpse objects.[/p]
  • [p]Corpses should no longer become hotter than the Sun and explode the ships/stations they are on.[/p]
  • [p]PDA Vizor presets should now remember their individual settings.[/p]
  • [p]F3 console now has a 'wipe' command to clear any stale signal box settings on the currently selected item.[/p]
  • [p]Signal boxes now run periodic audits of their settings to avoid stale links.[/p]
  • [p]Using PASS, transit, or other teleportation services while docked should no longer drain RCS on ships left behind.[/p]
  • [p]Docking/undocking from a ship should no longer cause damage that was leftover from previous docking encounters.[/p]
  • [p]4L and 8L drink flasks should now use correct image in paperdoll UI.[/p]
  • [p]Haul tasks involving corpses should no longer throw null reference exceptions when PDA is opened.[/p]
  • [p]Using PASS should no longer throw null reference exceptions if one of the involved ships tried to spawn something.[/p]
[p]Many players have mentioned accidentally jettisoning items when using the QAB (context menu), which was an unfortunate necessity before the inventory update added a Trash option. Now that Trash exists, however, we can finally remove Jettison from the QAB (except for corpses, that is).[/p][p][/p][p]Speaking of corpses, with the help of some player saves, we were finally able to figure out why some stations were becoming so hot they exploded from pressure. It turns out that our body head code had a blind spot, which if left unchecked, could cause temperatures to rise indefinitely.[/p][p][/p][p]In some cases, this happened to corpses inside EVA suits, causing them to heat up the air inside to temperatures hotter than a star. And when that helmet was removed, all air in the station would superheat, expand, and cause the station to explode.[/p][p][/p][p]The PDA Vizor app now remembers settings from preset-to-preset, which should hopefully make it less of a pain to use. And signal boxes now have some self-auditing code to help clean up stale or broken references blocking their use. (Users can also now manually reset the signal box using the F3 console's "wipe" command.)[/p][p][/p][p]PASS and other teleporting travel should no longer cause RCS fuel to go missing upon return to a vessel. And docking/undocking should no longer cause extra damage if the vessel was previously bumped by NPC ships.[/p][p]
Finally, there were a few smaller null fixes, and typos corrected to fix missing sprites.[/p][p]
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems![/p][p]
Best,[/p][p]Daniel Fedor[/p][p]Founder, Blue Bottle Games, LLC[/p]