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2025 Year in Review

[p]Happy new year, everyone!
[/p][p]After restful holidays, the team here at BBG is back at work, getting Ship Combat ready. And I wanted to take a few minutes to look back at what we've been up to, and what's next.[/p][p][/p][p]For the first half of 2025, our work primarily focused on hardening the game. Each build, we would reevaluate which issues players were having most, and worked on fixes and features to alleviate them. This could be bug fixes, UI changes, performance optimization, new features, or other quality of life enhancements.[/p][p][/p][p]During that time, we gradually ramped-up our focus on new work for our final milestone, Fire in the Hold (v0.15). And as the year came to a close, we were nearly full-time on that milestone, only pausing to fix issues when they particularly disrupted players of the live patch.[/p][p]
Here's what that looked like, as a timeline:[/p][p]
Red lines are major updates, with new features and content. Orange lines are smaller features and significant fixes. And yellow lines are hotfixes, primarily addressing bugs players found.[/p][p][/p][p]The infographic also has blue lines for each of the major devlog and preview posts we made, plus green sections for when Ostranauts was on discount.[/p][p][/p][p]As you can see, 2025 was a pretty busy year! So busy, in fact, that we ended up postponing our release of Fire in the Hold to 2026.[/p][p][/p][p]And that brings us to the second part of this post.[/p][h2]What's coming in 2026?[/h2][p]While we weren't able to release Fire in the Hold in 2025, we did manage to get it into closed beta. And if you follow my Bsky account at all, you've probably seen a few of the screenshots coming from testers over the past few weeks.[/p][p][/p][p]Here are a few highlights from testing so far:[/p][p]
[/p][p]Figure 1: a revised OKLG with 3 docking ports, and one is occupied by an Ibex modified to carry a small craft docked in its own central docking port.[/p][p]
[/p][p]Figure 2: Retrofitting a police Vector Mk III with sensors, PDC, and mass thrower.[/p][p][/p][previewyoutube][/previewyoutube][p]Figure 3: Ship Combat Shot and Hit Indicators[/p][p]
[/p][previewyoutube][/previewyoutube][p]Figure 4: Smoke and Contaminant Alarms[/p][p][/p][p][/p][p]Figure 5: Debris from a ship scuttling in an asteroid field.[/p][p]
[/p][p]Figure 6: Sensor view of a derelict wreck embedded in some asteroids.[/p][p]
[/p][p]Figure 7: Stray fire from a nearby ship battle, with asteroids and a beacon nearby.[/p][p]
[/p][p]Figure 8: Sprites for some new ship weapon types.[/p][p][/p][p]As you can see, there are a lot of moving parts in 0.15! Aside from ship combat and fire, there are customizable NAV stations, asteroids and mining, and even new possible ship designs with multiple docking ports.[/p][p][/p][p]The plan from here is to continue the closed 0.15 beta as we fix bugs and adjust balance issues. And once that is in a state where it's stable and entertaining, we'll push the patch to public_test for the rest of Steam players to try out.[/p][p][/p][p]At that point, the game will be feature and content complete, and the primary focus will be on stability, quality of life, performance, and general polish as we approach 1.0. Our hope is that we can achieve this in early 2026. Though, as history has shown us, our predictions can be wrong![/p][p][/p][p]As always, if you have any questions or other feedback, we're keen to hear it! The best place to post is as a reply to this Steam announcement, which we'll monitor for at least a few days. But we also keep an eye on our Discord and comments to our Reddit posts. Thanks for reading, and we hope you all have a prosperous 2026![/p][p][/p][p]Best,[/p][p]Daniel Fedor[/p][p]Founder, Blue Bottle Games, LLC[/p]