Ostranauts Patch 0.6.3.9 Is Available
Hey Folks!
Ostranauts v0.6.3.9 is now available on Steam, and your clients should be updating shortly.
This patch took longer than expected, largely because item stacking is such a fundamental change to many systems. But it seems to be tamed, plus we have some interesting AI updates, fixes, and quality of life changes.
Specifically:
The big ticket feature here is item stacking. Scraps and other smaller things now sort into piles of differing size, which should hopefully both allow you to organize better, and see more of the floor on derelicts.
AI now gets various mood boosts and debuffs for doing (or failing) tasks. Fixing a row of damaged walls is a great way to improve one's sense of achievement and meaning! It's also a great way to fatigue yourself, so remember to take a break.
Kiosks now charge/pay for items inside containers, and should do a better job of separating containers of the same type with different contents (at least where price is concerned). Also, a couple of "phantom room" bug fixes, missing OST fixes, and audio fixes.
Nav and docking UIs now have clickable WASD indicators, for those who want to fly-by-mouse instead of hotkeys! Thanks for that suggestion!
The editor had a few tweaks, including home key camera centering, tile coords in the top right readout. And for modders, there is a new type of interaction requirement you can use called "Lacks." It triggers the interaction if the "us" lacks the specified items. See ACTInstallDenyNoCutter in interactions.json for an example.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Ostranauts v0.6.3.9 is now available on Steam, and your clients should be updating shortly.
This patch took longer than expected, largely because item stacking is such a fundamental change to many systems. But it seems to be tamed, plus we have some interesting AI updates, fixes, and quality of life changes.
Specifically:
- Added item stacking.
- Added Drop Item and Drop Item Stack context menu options.
- Added fatigue, meaning, self respect, and achievement effects to tasks.
- Added fatigue penalties when wearing EVA and pressure suits.
- Added movement penalties for severe pain and fatigue.
- Added fatigue cost for movement.
- Added code to adjust fatigue rates based on health conditions.
- Added skilled and unskilled versions of install, uninstall, scrap, and repair interactions.
- Fixed a bug that caused supply kiosk to charge same amount for all containers despite their differing contents.
- Added code to make docking and nav UI WASD cluster respond to mouse input.
- Changed docking and nav WASD button icon style to look like clickable buttons.
- Added code to make docking and nav UI WASD cluster match hotkey settings.
- Fixed a bug that would state wrong reasons for failed tasks (repairs, scrapping, installs).
- Fixed a bug that would spawn phantom rooms inside other rooms that would drain pressure.
- Fixed a bug that would cause a hidden 1x1 room inside exterior northern airlock if it was open when repairs changed room count.
- Fixed a bug that prevented interactions from giving fractional condition loot to participants.
- Fixed a bug that caused some music tracks to never be played.
- Added unused OST track to map track list.
- Fixed a bug that could cause movement speed to be permanently increased by having too many penalties removed at once.
- Fixed a bug that caused all AIs in scene to play vacuum enter/exit and helmet sounds.
- Fixed a bug in button audio that failed to trigger if mouse enters button while left mouse button down.
- Added code to make nav UI dragging ignore mouse clicks outside display area height.
- Added code to make Home key center camera on 0,0 while in ship edit mode.
- Added code to show cursor's coordinates in ship edit mode.
- Fixed some null bugs that could happen with nested objectives.
- Added new option to interaction aLootItms property called Lacks, for interactions that must lack a certain item to proceed.
- Fixed missing friendly name on loose nav station.
The big ticket feature here is item stacking. Scraps and other smaller things now sort into piles of differing size, which should hopefully both allow you to organize better, and see more of the floor on derelicts.
AI now gets various mood boosts and debuffs for doing (or failing) tasks. Fixing a row of damaged walls is a great way to improve one's sense of achievement and meaning! It's also a great way to fatigue yourself, so remember to take a break.
Kiosks now charge/pay for items inside containers, and should do a better job of separating containers of the same type with different contents (at least where price is concerned). Also, a couple of "phantom room" bug fixes, missing OST fixes, and audio fixes.
Nav and docking UIs now have clickable WASD indicators, for those who want to fly-by-mouse instead of hotkeys! Thanks for that suggestion!
The editor had a few tweaks, including home key camera centering, tile coords in the top right readout. And for modders, there is a new type of interaction requirement you can use called "Lacks." It triggers the interaction if the "us" lacks the specified items. See ACTInstallDenyNoCutter in interactions.json for an example.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!