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Ostranauts Patch v0.6.2.0 Available

Hey Folks!

Ostranauts v0.6.2.0 is now available on Steam, and your clients should be updating shortly. This patch continues to address several of the bugs reported by players in the first couple of days playing.

Specifically:
  • Fixed a bug that would cause game to crash, deleting the save file, if saved while in-game time was shortly after midnight.
  • Fixed a bug that would cause AI to catastrophically ram player while docked.
  • Fixed a bug that caused some saves to corrupt due to bad pathfinding.
  • Fixed a bug that could cause crew to be in wrong position when ships were loaded.
  • Fixed a bug that would cause mouse clicks to be ignored after connecting an appliance to a sensor.
  • Changed nav and docking controls to use same hotkeys as camera controls (for better AZERTY keyboard support).
  • Changed inventory UI to try and prevent grids from overlapping.
  • Fixed a bug that caused application to crash if Esc hit while application was quitting.
  • Fixed a bug that could cause saves to be missing ship or planet metadata.
  • Fixed a bug that caused context menu to be drawn in wrong place while in inventory UI.
  • Removed R and F hotkeys from docking UI. Unnecessary (and created confusion).
  • Changed container inventory grids to close when player walks away from them.
  • Changed camera rotation controls to be debug commands.


Still a few big bugs addressed by this patch, though the fixes are starting to include smaller and smaller issues, as well as quality of life improvements. Plus, AZERTY keyboard support is finally starting to come in! Let us know if we've missed anything there.

We'll continue to be fixing bugs as they are reported, so please do keep us informed via the forums and Discord, as you have been! Your input has been a huge help in getting this thing spaceworthy, and I thank you for that. And for your patience.

Longer term, bug fixing will continue, and we'll also continue to include quality of life fixes, and occasionally new features. Including, when ready, a way for you to let us know which roadmap features are most important to you next.

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC