Ostranauts Hotfix Patch (0.12.0.4) Is Live!
Hey Folks!
Ostranauts v0.12.0.4 is now available on Steam, and your clients should be updating shortly.
This is a hotfix to our recently released "Rate My Ship" update that fixes several bugs and issues reported by players.
Saves from v0.12.0.0 and later should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
As you can see, a lot of fixes and quality of life changes in this batch! One notable bug fix has been plaguing us since at least a year ago: the space station atmo suddenly disappearing when fast-forwarding. This turned out to be caused by NPCs putting a helmet on and removing it too fast for the atmo code to keep up, and should now finally be fixed! Let's see if that has any impact on the number of dead NPCs on stations.
We also added criminal penalties for attempting to hack doors, as that appears to be a popular pastime for some entrepreneurial players. Plus, pirates that are friends with the player will no longer mug them on sight.
We finally added code to pause the game immediately upon loading a save, so you can safely step away to grab a coffee while your game loads. (We're also investigating whether or not we can make the Autosave less disruptive. No promises yet, but there's potential!)
Another fix prevents those annoying O2 alarm and power notifications from appearing every time you dock to a derelict. While a fix to the action button UI means you won't have to re-select an item after switching it on/off, or changing it's mode.
A lot of these are fairly minor fixes, but combined, we hope they make a pretty good boost to player quality of life. And just in time for the weekend!
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.12.0.4 is now available on Steam, and your clients should be updating shortly.
This is a hotfix to our recently released "Rate My Ship" update that fixes several bugs and issues reported by players.
Saves from v0.12.0.0 and later should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

- Added code to pause game after save is loaded.
- Added code to make factory resetting a door lock cause criminal penalties.
- Added code to make hacking a lock via UI cause criminal penalties.
- Added code to prevent pirates that are friends with player from mugging player.
- Fixed a bug that caused all the air in a space station to get sucked out when an NPC put on a helmet during fast-forward.
- Fixed a bug that caused ships to continue accruing docking fees if sold while docked.
- Fixed O2 alarm and power notifications when docking with a derelict.
- Fixed action button list not updating when target changes mode. (E.g. door open/close, item on/off)
- Fixed a null which could occur when undocking and immediately re-docking.
- Fixed a bug that prevented picking up or dropping loose passenger seats via the action buttons.
- Fixed a bug that allowed AI to try and use any item as a hygiene item.
- Changed the Examine Dead Body gig to handle targets that are not actually dead.
- Changed the Volatile Prize Ship design to be worth more.
- Changed Lilliput starting ship option to be less common.
- Changed exercise condition to show training progress sooner, so players notice it is doing something right away.
- Changed descriptions of new starter ship in career kiosk to explain their differences better.
- Changed descriptive text on some items for clarity.
As you can see, a lot of fixes and quality of life changes in this batch! One notable bug fix has been plaguing us since at least a year ago: the space station atmo suddenly disappearing when fast-forwarding. This turned out to be caused by NPCs putting a helmet on and removing it too fast for the atmo code to keep up, and should now finally be fixed! Let's see if that has any impact on the number of dead NPCs on stations.
We also added criminal penalties for attempting to hack doors, as that appears to be a popular pastime for some entrepreneurial players. Plus, pirates that are friends with the player will no longer mug them on sight.
We finally added code to pause the game immediately upon loading a save, so you can safely step away to grab a coffee while your game loads. (We're also investigating whether or not we can make the Autosave less disruptive. No promises yet, but there's potential!)
Another fix prevents those annoying O2 alarm and power notifications from appearing every time you dock to a derelict. While a fix to the action button UI means you won't have to re-select an item after switching it on/off, or changing it's mode.
A lot of these are fairly minor fixes, but combined, we hope they make a pretty good boost to player quality of life. And just in time for the weekend!
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC