Ostranauts Hotfix Patch (0.12.0.8) Is Live!
Hey Folks!
Ostranauts v0.12.0.8 is now available on Steam, and your clients should be updating shortly.
This is a hotfix to our recently released "Rate My Ship" update that fixes several bugs and issues reported by players. Namely, some AI crew fixes, barter zone QoL enhancements, and ship docking/undocking fixes.
Saves from v0.12.0.0 and later should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
Several of this patch's fixes address the trade UI and barter zones. Players should now see an updated trader UI that shows all items in the barter zones, including items the trader won't buy. Items which are not sellable will be listed as "Not Wanted," and the rest can be sold normally.
This allows us to show not only items on the floor of your ship, but also items in bins, racks, crates, and dollies, even if those containers aren't directly sellable. This also fixes the issue where it seemed like a barter zone wasn't found by the Fixer, when it was instead seen as empty because it only contained containers at the surface level which the fixer didn't want.
We also fixed a few more docking/undocking related bugs, including another situation that could lead to docking fees continuing after selling a derelict. Docking with despawned or hidden ships is also now prevented, and we added a fix which prevented piloting a derelict after ferrying to it.
Finally, we added a series of fixes to the AI for crew. AI should now pester the player less often when dissatisfied with their job, and will only attempt to quit now if the player is docked at a station. We also fixed the old social UI that would appear when they do so.
Another fix addresses crew that would just stand there and do nothing next to the captain when dissatisfied with their job, and even a bug that cause them to grab ahold of anything in the universe, tangible or not, when bored (including the entirety of outer space).
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.12.0.8 is now available on Steam, and your clients should be updating shortly.
This is a hotfix to our recently released "Rate My Ship" update that fixes several bugs and issues reported by players. Namely, some AI crew fixes, barter zone QoL enhancements, and ship docking/undocking fixes.
Saves from v0.12.0.0 and later should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

- Added code to the trade UI to show all items on the sell screen, instead of just the items vendor wants to buy. Unwanted items are marked accordingly.
- Fixed a bug that prevented Fixer/trader from seeing wanted items inside unwanted containers.
- Fixed a bug that prevented barter zones from appearing if they were on unowned ships.
- Fixed a bug that caused docking fees to continue accruing after selling a derelict.
- Fixed a bug that allowed player to dock with hidden/despawned ships.
- Fixed a bug that caused derelict ships to be immovable if player used ferry to get to them.
- Fixed a bug that allowed AI to attempt to equip invisible game system objects for fun. (E.g. loot spawners, conversational topics, all of outer space)
- Changed AI to it would only attempt to quit the crew while docked at a station.
- Changed AI so it won't complain about work as often when it is dissatisfied.
- Fixed a bug that caused quitting crew member to load old social combat UI.
- Fixed a bug that caused upset crew to just stand next to the player without doing anything.
- Fixed a bug that could cause officer to get stuck when replying to player, especially when player said they don't know why they were stopped.
Several of this patch's fixes address the trade UI and barter zones. Players should now see an updated trader UI that shows all items in the barter zones, including items the trader won't buy. Items which are not sellable will be listed as "Not Wanted," and the rest can be sold normally.
This allows us to show not only items on the floor of your ship, but also items in bins, racks, crates, and dollies, even if those containers aren't directly sellable. This also fixes the issue where it seemed like a barter zone wasn't found by the Fixer, when it was instead seen as empty because it only contained containers at the surface level which the fixer didn't want.
We also fixed a few more docking/undocking related bugs, including another situation that could lead to docking fees continuing after selling a derelict. Docking with despawned or hidden ships is also now prevented, and we added a fix which prevented piloting a derelict after ferrying to it.
Finally, we added a series of fixes to the AI for crew. AI should now pester the player less often when dissatisfied with their job, and will only attempt to quit now if the player is docked at a station. We also fixed the old social UI that would appear when they do so.
Another fix addresses crew that would just stand there and do nothing next to the captain when dissatisfied with their job, and even a bug that cause them to grab ahold of anything in the universe, tangible or not, when bored (including the entirety of outer space).
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC