Ostranauts Hotfix Patch (0.12.1.10) Is Live!
Hey Folks!
Ostranauts v0.12.1.10 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Rate My Ship" update, which fixes several crew-switching bugs, as well as issues with saves and debug tools.
Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
A large portion of this patch's fixes involve crew cycling, which could introduce some strange bugs.
One such bug caused sub items and slotted items to be loaded improperly, and could result in missing items or body parts, and inventory UI containers suddenly disappearing or being inaccessible.
Another fix addresses the list of target actions one could see when cycling crew. It would often continue to show the actions for the previous character's target, and will now correctly clear that list.
We also disabled the crew cycling hotkey while inside a control panel, as that could cause issues, particularly when the crew was on another ship.
Several players have reported colliding with invisible objects while approaching OKLG from certain directions, and we tried to reproduce this without much luck. We added a bit more code to prevent collisions with invisible objects, just in case it was the cause.
If anyone has a save file where such collisions are happening, please share them with us!
Also in hard-to-reproduce bug news, a few players reported losing OKLG entirely in their game, and we haven't yet found the cause. To help with this, though, we've adjusted the debug Respawn Ship code so it will also now work if OKLG is missing.
Finally, we fixed two null exceptions that seemed to occur when the player had a stolen ship docked, and removed some spammy logging.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.12.1.10 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Rate My Ship" update, which fixes several crew-switching bugs, as well as issues with saves and debug tools.
Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

- Fixed a bug that could cause missing or broken items when cycling between crew on different ships.
- Fixed a bug that still showed previous crew's target actions when cycling to new crew member.
- Changed crew cycling hotkey to only work when not inside a control panel UI.
- Added an alert message in the trade UI for when a remote barter zone hasn't finished loading yet.
- Added more code to prevent collisions with invisible objects.
- Changed DebugRespawnShip to generate a new station, even if old one was missing.
- Fixed a null exception that could occur if toggling ship rating view switch while a stolen ship was docked.
- Fixed a null exception that could occur when loading a game saved on Mescaform/Commercial district with a stolen ship docked to OKLG.
- Removed logging for missing interactions, as it was causing too much spam.
A large portion of this patch's fixes involve crew cycling, which could introduce some strange bugs.
One such bug caused sub items and slotted items to be loaded improperly, and could result in missing items or body parts, and inventory UI containers suddenly disappearing or being inaccessible.
Another fix addresses the list of target actions one could see when cycling crew. It would often continue to show the actions for the previous character's target, and will now correctly clear that list.
We also disabled the crew cycling hotkey while inside a control panel, as that could cause issues, particularly when the crew was on another ship.
Several players have reported colliding with invisible objects while approaching OKLG from certain directions, and we tried to reproduce this without much luck. We added a bit more code to prevent collisions with invisible objects, just in case it was the cause.
If anyone has a save file where such collisions are happening, please share them with us!
Also in hard-to-reproduce bug news, a few players reported losing OKLG entirely in their game, and we haven't yet found the cause. To help with this, though, we've adjusted the debug Respawn Ship code so it will also now work if OKLG is missing.
Finally, we fixed two null exceptions that seemed to occur when the player had a stolen ship docked, and removed some spammy logging.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC