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Ostranauts Hotfix Patch (0.11.0.7) Is Live!

Hey Folks!

Ostranauts v0.11.0.7 is now available on Steam, and your clients should be updating shortly.

This is a hotfix to our recently released "Pistols & Punches" update that fixes several bugs and issues reported by players. Notably, the way crimes and faction changes are reported has been improved, NPCs should be less likely to disrupt important conversations, and gigs should stop targeting impossible people, among other fixes.

Saves from v0.11.0.0 and later should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

  • Fixed a bug that prevented nav (and other item) UIs from working again after loading an autosave where that UI was in use.
  • Fixed a bug that allowed NPCs to lie down and sleep in the middle of important conversations with the player.
  • Changed AI to avoid wandering off during important conversations.
  • Fixed a bug that left players stranded in an important conversation if the other party died or fell unconscious.
  • Added the ability to forcefully rouse sleeping NPCs.
  • Changed crime to require witnesses before it can be reported.
  • Changed crime reporting to be an action witness NPCs have to manually do (and can be interrupted). Police witnesses instantly log crimes.
  • Changed witness crime reporting so friends, crew, family, and other close relations won't narc on the perpetrator.
  • Changed crime so police acting on a known suspect don't become criminals.
  • Fixed a bug that allowed NPCs to log a crime on someone immediately after they finish the arrest process. (E.g. if they were in reporting in progress as police arrested target)
  • Changed police fine for public disorder to be a one-time fee, instead of recurring. So players can pay it all at once.
  • Changed crime so actions against known criminals don't count as a crime.
  • Changed faction boosts/penalties to only take effect if done to a person, or a person witnesses it done to an item.
  • Changed NPCs to not bother logging faction boosts/penalties if the person acting and the recipient are both foreign factions.
  • Changed NPCs to not log faction penalties on friends, family, crew, and other close relations.
  • Fixed a bug that caused the Fixer and Port Authority clerk to turn the player away immediately after succeeding with them.
  • Fixed a bug that could cause NPCs to not fight people they are currently in combat with. (E.g. police or muggers constantly shouting but never doing anything)
  • Fixed a bug that caused police to shout at unconscious people.
  • Added the ability for the player to refuse arrest if a different officer just finished arresting them.
  • Fixed a bug that caused honeypot gigs to target pirates or dead people.
  • Fixed a bug that caused courier gigs to target pirates or dead people.
  • Fixed a bug in career kiosk that caused some age-related condition removals to be immediately re-added due to crossing age threshold.
  • Added an autosave the first time a player docks with a derelict that has hostiles on board.
  • Changed several important kiosks and other objects to be indestructible.
  • Fixed a bug that caused inventory grids to overlap with the bottom UI, and hidden.
  • Fixed a bug that did not detect when a first-time player was starting the game, making it harder for them.
  • Fixed a bug that prevented people drinking/eating from containers.
  • Added a faction standings boost with employer for completing their gigs.
  • Fixed a bug that made honeypot final action hard to notice.
  • Added some extra options to the honeypot gig's action list.
  • Fixed a bug that made the snap photo gig impossible sometimes.
  • Fixed a bug that allowed the user to snap a photo for the gig without line of sight.
  • Fixed a bug that prevented loose wall lights from going into hand slots.
  • Fixed a bug that prevented loose beds from going into hand slots.
  • Fixed a bug that made being well-groomed have more trouble sleeping, instead of less.
  • Fixed a bug that caused some derelict corpses to not really be dead.
  • Fixed a bug that caused camera shake to be too powerful.
  • Fixed a bug that failed to update player's name in career kiosk header after changing it in the appearance GUI.
  • Fixed a bug that allowed the Mescaform bartender to do things only the Fixer should do.
  • Fixed a bug that caused wearing EVA suits to lessen effects of some non-work tasks/interactions.
  • Fixed a bug that caused a charge bar to appear on non-battery-like powered item info UI.
  • Fixed a bug in aberrant wound healing condition that made infections heal too fast.
  • Fixed a null error that could occur when loading the encounter for first derelict docking.
  • Fixed a null error when an AI was attempting to do a repeated action on a missing target.
  • Fixed a bug that allowed the user to select helper items in the game world that are meant to be invisible.
  • Fixed a bug that incorrectly calculated faction change amounts based on population.
  • Fixed a bug that prevented freshening up with water/wipes from working.
  • Fixed several missing conditions on the career kiosk's Review Resume page.
  • Fix several typos.


One big change in this patch affects the way crime and faction reporting works, so it is non-instant, non-omniscient, and makes sure NPCs are a little more careful about whom they fight.

Most crimes and faction changes now require that a witness have line of sight to the action, and that they be someone who would care. E.g. crew won't narc on their captain, nor will friends/family.

And police will no longer be flagged as public enemies for executing their attack warrants on public enemies.

Furthermore, crime reporting now happens on a delay, and you should be able to see the NPC reporting the crime in real time. If you are fast, you can stop them!

Another smaller, but very important fix, is to the way UIs work. A number of users ran into issues with UIs not working on some objects after loading a save (usually the nav station). The bug causing this has been fixed.

Several important kiosks were also made indestructible for now, so players don't lose access to the mediclinic, trade kiosks, refueling/docking kiosks, etc.

Another batch of fixes addresses AI behavior during important conversations. AI should be less likely to wander off during such conversations, and are also expressly forbidden from lying down to sleep during a stakes conversation. Just for good measure, we also added the ability to wake up sleeping NPCs.

Several fixes address the Gig Nexus system, and it should now be a little more selective about its targets. Namely, no more dead/pirate targets for courier and honeypot missions. And snapshot missions should be more reliable/realistic when attempting to take a photo now. (There are still occasional Gigs targeting very distant NPCs, though, so please watch the range info in the Gig closely!)

The infamous "middle aged unfit" bug has also been fixed. Now, if the player crosses the middle age mark as a result of removing negative traits, they won't be immediately re-added due to age!

Plus a host of other fixes.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC