Ostranauts Hotfix Patch (0.13.0.6) Is Live!
Hey Folks!
Ostranauts v0.13.0.6 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Lucky Number 13" update, which fixes a number of AI piloting issues, and some other bugs.
Saves from v0.13.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
This patch has been on the public_test opt-in beta for a few weeks now, and we felt it was enough of an improvement over the previous build to promote to live status.
The biggest change here is actually a series of updates to the way AI pilots work. We made some adjustments to how AI handle their approach to a target, to make them slow down sooner, drift off-target less, and be more efficient with fuel.
We also changed how the AI maneuvers after docking, undocking, or collisions, to hopefully reduce re-colliding. Plus a fix that caused extra collision damage.
There was also a bug which caused AI haulers to smash OKLG to bits when they incorrectly accounted for their extra size while towing, which should hopefully be fixed now.
We fixed a bug that caused apparent item loss after buying from a vendor and sending the item to an off-screen ship zone. Plus some causes of null exceptions.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.13.0.6 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Lucky Number 13" update, which fixes a number of AI piloting issues, and some other bugs.
Saves from v0.13.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

- Changed AI pilots to make them less likely to crash.
- Fixed a bug that could cause OKLG to get trashed if an AI ship pushed derelicts into it. (E.g. haulers)
- Fixed hauler ships not behaving correctly after docking to or dropping-off a derelict.
- Fixed AI ships trying to maneuver too soon after undocking.
- Fixed a bug that could cause double damage in a ship collision.
- Fixed a bug that could cause strange AI ship behavior after an AI crashed while docked.
- Fixed a bug that could cause AIs to attempt to sit in a nav station while players dragged it around.
- Fixed a few cases which could lead to null reference exceptions.
- Fixed a bug that could cause purchased items to disappear inside inaccessible furniture if sent to ship zone.
This patch has been on the public_test opt-in beta for a few weeks now, and we felt it was enough of an improvement over the previous build to promote to live status.
The biggest change here is actually a series of updates to the way AI pilots work. We made some adjustments to how AI handle their approach to a target, to make them slow down sooner, drift off-target less, and be more efficient with fuel.
We also changed how the AI maneuvers after docking, undocking, or collisions, to hopefully reduce re-colliding. Plus a fix that caused extra collision damage.
There was also a bug which caused AI haulers to smash OKLG to bits when they incorrectly accounted for their extra size while towing, which should hopefully be fixed now.
We fixed a bug that caused apparent item loss after buying from a vendor and sending the item to an off-screen ship zone. Plus some causes of null exceptions.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC