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Ostranauts Hotfix Patch (0.13.0.7) Is Live!

Hey Folks!

Ostranauts v0.13.0.7 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our recently released "Lucky Number 13" update, which is a mix of bug fixes, fixes for crew behaviors, and fixes for visual issues.

Saves from v0.13.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

  • Fixed a bug which could cause ship layouts to overlap if there was a problem when docking, causing game to become unplayable afterward.
  • Fixed a bug which could cause crossing an airlock to become impossible in some ships.
  • Fixed a bug which could cause the ferry encounter UI to become stuck on screen if it arrived for non-captain crew when they were unconscious.
  • Fixed a bug which could cause the PASS ferry to fail to pick up player when it arrived.
  • Fixed several null exceptions which could cause the game to become unresponsive to mouse clicks when unpaused.
  • Fixed a null exception that would occur when attempting to set keybinds from main menu.
  • Fixed a bug that caused AI to don helmets when considering repairs on an item that was in unsafe atmo, even if it ultimately didn't decide to do the repair.
  • Changed Reply, Eat, Drink, Repeat, SurviveO2, SurviveCO2, and StandUp pledges to only fire when AI is on automatic mode.
  • Added code to make player eat, drink, refresh helmet, stand up, and reply automatically when in Behavior Auto mode.
  • Added code to retroactively fix saves from 0.13.0.6 and earlier to have captain survival behaviors.
  • Fixed bugs that could cause the fetch item plot to fail to end and/or re-trigger later.
  • Changed the vent plot to be clearer, and conclude correctly.
  • Fixed a bug that caused stacked items to be lost/inaccessible if purchased from a trader and sent to barter zone on an off-map ship.
  • Fixed a bug which caused broken lights to not flicker.
  • Fixed a bug which could cause the fixer to buy and sell at prices that allowed infinite money exploit.
  • Added new encounter illustrations to the game.
  • Fixed a bug which caused ship silhouettes in NAV UI to have wrong scale.
  • Fixed a bug which could cause null exceptions if an AI attempted to pathfind to a point on a ship that had recently undocked.
  • Added code to warn the user if attempting to debug dock to a ship which is already docked.
  • Changed some trigger-checking code to be faster, for slight performance improvement.


Most of this patch is to address bugs which were causing the game to become glitched or unplayable when certain events happened. These bugs could manifest in several symptoms including overlapping ships, stuck UIs, unresponsive controls, blocked pathfinding, or being unable to complete certain plots.

While this patch doesn't fix everything, hopefully these are some of the most severe or often encountered issues, and we can address any ones we missed (or new ones) in the next round.

The patch also includes some changes to how crew AI handle helmets. In particular, the captain now has some survival "pledges" to match regular NPCs, so if the player leaves them on Behavior Auto mode, the captain can autonomously eat, drink, remove helmet, and stand up if prone. Note what when Behavior is set to Manual mode, it works as it did before, and player must handle all those tasks manually.

Crew AI also had a bug which caused them to don a helmet when merely considering a task that involved an airlock opening, even if they ultimately never planned to follow-through. This has been fixed, and AI should now only put a helmet on if they eventually plan to use an airlock. (It may take a few moments for them to get around to said airlock task, though.)

Several visual issues were also fixed in this build, including the lights not flickering when broken, and ship silhouettes being too small in the NAV UI. Plus, we have some fun new artwork for you to enjoy when you see certain encounters now!

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC