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Ostranauts Feature Patch (0.12.1.0) Is Live!

Hey Folks!

Ostranauts v0.12.1.0 is now available on Steam, and your clients should be updating shortly.

This is a feature update to our recently released "Rate My Ship" update, and changes autosave to use threading and disrupt the game less, plus several game and UI fixes.

Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
  • Changed Autosave to run on a separate thread.
  • Changed the MegaTooltip (top right info) to show a consolidated damage bar on items.
  • Changes AI to make OKLG managers less likely to attack Criminals on sight.
  • Fixed a bug that allowed players to profit if they sold, bought, and sold the same ship immediately.
  • Fixed a bug that caused the AI AUTO setting to toggle when selecting tiles in the zones UI.
  • Fixed a bug that caused the trade UI Toggle All button to add non-sellable items.
  • Fixed a white preview image in the ship purchase confirmation dialog.
  • Fixed a bug that could cause derelicts to be missing preview screenshots.
  • Fixed bug that caused pilot AI to try and avoid ships that were not really there.
  • Fixed a bug that caused 1x1 battery, HVAC items, and others to be missing from OKLG Supply Kiosk.
  • Fixed several typos in game data.


The biggest change in this Feature patch is the new Autosave threading code. It should now only pause for a few seconds when it starts to autosave, then run the rest of the autosave in the background on a thread. You'll notice after the big Autosave pop-up fades out, a smaller icon remains in the corner while it writes to disk. Hopefully, this will be less intrusive than the old autosave!

We also noticed a number of players misunderstanding the way the condition bar in the MegaTooltip (MTT is the info box at top right when an item is right-clicked). Previously, it would reset to 100% when an item transitioned from "working" to "damaged" mode, which was a bit confusing.

Now, both modes use the same two-part damage bar. When the bar is in the red part, it is damaged. And when it is in the green part, it is working normally.

We also fixed a ship broker pricing bug that caused several issues, including the ability to print money by serially buying and selling the same ship. Several bugs with ship images were also addressed.

An AI tweak we made should also make Managers less likely to attack Criminals on sight, which would often cause both to be tagged as public enemies for the police to then attack. It may not solve all the AI chaos we're seeing, but we'd like to see what effect this has before changing more.

Finally, there were a few other fixes the AI toggling, missing items in the kiosks, and other typos.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC