Ostranauts Hotfix Patch (0.11.0.6) Is Live!
Hey Folks!
Ostranauts v0.11.0.6 is now available on Steam, and your clients should be updating shortly.
This is a hotfix to our recently released "Pistols & Punches" update that fixes several bugs and issues reported by players. Notably, several AI and UI fixes, objective mute toggle, and an overhaul of the damage colors on floors.
Saves from v0.11.0.0 and later should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
Probably one of the most visible changes in this update will be the damage colors on floors. Previously, all floors had a light damage color. And in most cases, this created a very intense mottled pattern on damaged floors, which could make it difficult to discern floor vs. other objects on the floor.
This update overhauls those damage colors so each floor type has its own color, and it is easier to see things on the floor when floors are damaged. Obviously, this makes wear & tear a little harder to see on a floor, but it's a case of finding the right compromise between recognizing damage vs. recognizing everything else.
Another big change is the ability to mute objectives and tutorials. Several players have asked for the ability to hide either tutorials, or all objectives. They can now do so via the Objectives UI in the PDA. Objectives are still created and visible in the PDA. They will just stop appearing in the main HUD while toggled off.
AI had several fixes and adjustments in this build, too. There were a few issues with AI in combat, either wrongly assessing targets, or miscalculating their faction effects when hitting a target. We also added some code to help them aid allies in combat before they take on a new target. Plus, a minor change to help AIs not suffocate when they take a nap while wearing a helmet.
We fixed a bug which prevented ordering or controlling crew that players hired. If this happened to you, re-hiring that crew should fix the issue.
Finally, several fixes were added for UI issues, stuck tooltips, and lost items in the inventory system.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.11.0.6 is now available on Steam, and your clients should be updating shortly.
This is a hotfix to our recently released "Pistols & Punches" update that fixes several bugs and issues reported by players. Notably, several AI and UI fixes, objective mute toggle, and an overhaul of the damage colors on floors.
Saves from v0.11.0.0 and later should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

- Added ability to toggle all tutorial objectives on/off inside PDA.
- Added ability to mute all objectives on/off inside PDA.
- Added code to AI so it tries to help other allies in combat before choosing a fresh target to attack.
- Changed the damage colors on all floors to be less intense.
- Changed sleeping so it is not possible to fall asleep while wearing a helmet.
- Fixed a bug that caused newly hired crew to be missing some functionality. (Re-hiring them should solve the issue in any affected saves.)
- Fixed a bug that caused QAB tooltips to remain open if they were visible when QAB was hidden.
- Fixed a bug that caused NPCs to suddenly change targets when they hit a target.
- Fixed a null error that could occur when opening/closing Funds UI while using the nav station.
- Fixed a bug that caused AI to attack someone because that person hated the AI, instead of the other way around.
- Fixed a bug that prevented using the machete's broadside slap attack mode.
- Fixed a bug that could cause lost/ghost items in inventory when a pocketed item was moved around.
- Fixed a bug that could cause items like pockets and pouches to appear on the ground when their parent was damaged/destroyed.
- Fixed a bug that could cause the contents of pockets/pouches to be destroyed if the pocket parent was damaged.
- Fixed a bug that could cause the Roster UI (and others) to briefly appear in background when opening/closing a control panel.
Probably one of the most visible changes in this update will be the damage colors on floors. Previously, all floors had a light damage color. And in most cases, this created a very intense mottled pattern on damaged floors, which could make it difficult to discern floor vs. other objects on the floor.
This update overhauls those damage colors so each floor type has its own color, and it is easier to see things on the floor when floors are damaged. Obviously, this makes wear & tear a little harder to see on a floor, but it's a case of finding the right compromise between recognizing damage vs. recognizing everything else.
Another big change is the ability to mute objectives and tutorials. Several players have asked for the ability to hide either tutorials, or all objectives. They can now do so via the Objectives UI in the PDA. Objectives are still created and visible in the PDA. They will just stop appearing in the main HUD while toggled off.
AI had several fixes and adjustments in this build, too. There were a few issues with AI in combat, either wrongly assessing targets, or miscalculating their faction effects when hitting a target. We also added some code to help them aid allies in combat before they take on a new target. Plus, a minor change to help AIs not suffocate when they take a nap while wearing a helmet.
We fixed a bug which prevented ordering or controlling crew that players hired. If this happened to you, re-hiring that crew should fix the issue.
Finally, several fixes were added for UI issues, stuck tooltips, and lost items in the inventory system.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC