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Ostranauts News

Ostranauts Patch v0.6.2.4 Available

Hey Folks!

Ostranauts v0.6.2.4 is now available on Steam, and your clients should be updating shortly. Hopefully, this addresses most (if not all) of the strange atmospheric stats we've been seeing.

Specifically:
  • Fixed a bug that could cause NaN gas stats.
  • Fixed a bug that could cause wild atmo pressure fluctuations.
  • Fixed a bug that caused game to crash on quit/death.
  • Added ability to rotate inventory items while dragging them via R key.
  • Fixed a bug that caused instant death when undocking from OKLG while facing sunward.
  • Fixed a bug that caused objects on a ship to stop updating after re-docking with it.
  • Fixed a bug that caused stations and ships to suddenly overheat/overpressure after returning from a long absence.
  • Fixed a bug that caused ship's gravity to be calculated incorrectly.
  • Fixed a bug that could cause an error when spawning inventory items.
  • Changed patrol ship AI to crash with player less often.
  • Added log message when character changes work shifts, to alert player.


Is this the end of wild/NaN gas issues? Too soon to tell. But testing so far hasn't shown it in the usual places, so I'm hopeful.

Also, with the undocking and AI patrol changes, we should be seeing fewer deaths by events beyond player control.

And of course, fewer crashes on quit, and some other cases.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

Ostranauts Patch v0.6.2.3 Available

Hey Folks!

Ostranauts v0.6.2.3 is now available on Steam, and your clients should be updating shortly. We might have finally found and fixed the "walking in place" bug! It was a bit of a bear to find and fix, but with any luck, incidents of it will be reduced.

As a result, fewer other fixes this patch. But we'll keep at it for the next one.

Specifically:
  • Fixed a bug that caused player to walk in place and ignore most commands.
  • Fixed a bug that caused loaded crew to gain extra copies of stat timers.
  • Changed NPCs to not use killing player as a social coping mechanism.
  • Fixed a bug that caused tooltips to go off screen in supply kiosk.
  • Fixed two incorrect RCS thruster orientations on Edelweiss ship.
  • Changed Zones and Social buttons to be disabled for now. (To avoid bugs.)
  • Added log message when character changes work shifts.


Still working on a fix for the NaN/giant pressure numbers, a more accurate ground inventory grid, and trying to get the AI to remember jobs after they are abandoned.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

Ostranauts Launch Recap & Roadmap Video

Hey Folks!

Still working on patch 0.6.2.3 here, which has a few deeper fixes taking longer than usual.

However, in the meantime, I've had several questions about where the game is going next. So I put this video together to help explain both the long term plans for the game, and what some of the earlier next steps might look like.

[previewyoutube][/previewyoutube]

I'll let the video do the talking, and get back to coding. Talk to you all soon!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

Ostranauts Patch v0.6.2.2 Available

Hey Folks!

Ostranauts v0.6.2.2 is now available on Steam, and your clients should be updating shortly. This patch addresses several construction bugs, adds save backups, plus some quality of life changes.

Specifically:
  • Added code to backup previous save file as captain_name.bak before generating a new save file.
  • Fixed a bug that caused canceled install jobs to leave items on ground that cannot be clicked.
  • Fixed a bug that prevented installs, uninstalls, and other actions from failing due to large target footprint.
  • Fixed bug that interrupted installs of RCS distro and cluster objects.
  • Fixed a bug that prevented installing coolers, and other large objects.
  • Fixed a bug that caused AI to stand around when it should be hauling parts to a repair/install job.
  • Fixed a bug that caused item to become inaccessible if user attempted to pick it up without room in inventory.
  • Fixed a bug that caused HVAC sensor connection to crash ship editor.
  • Changed door power usage to be more in-line with other appliances.
  • Fixed a bug that caused inventory grids for nearby items to close prematurely. Now should close only when walking away.
  • Changed top right outliner text to put more permanent items near top of list.
  • Added note to nav station cheat sheet mentioning auto-rotation-stabilize on Q/E keys.
  • Fixed a bug that caused reactors to use reactant canisters from other ships.


Now the game will attempt to backup your save file before creating a new one, which should help in the (hopefully dwindling) cases where the app crashes during save, which previously deleted the old save data.

Several of the fixes address construction jobs and AI, and gets us really close to removing the major blockers to building and repairing. (Still a couple left that I am aware of, though.)

And finally, several smaller fixes and improvements added to smooth out gameplay where we could.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

Ostranauts Patch v0.6.2.1 Available

Hey Folks!

Ostranauts v0.6.2.1 is now available on Steam, and your clients should be updating shortly. This patch address a mix of bugs and quality of life issues.

Specifically:
  • Fixed a bug that caused player to get stranded after walking at 16x speed.
  • Fixed a bug that left ghost items in inventory grid when moved from space to space.
  • Fixed a bug that prevented EVA battery control panel from showing true charge.
  • Changed inventory screen to return item to origin if unable to be placed in grid.
  • Fixed a bug that caused NPCs to be naked if game was saved more than once before visiting OKLG.
  • Added progress bars to more player actions.
  • Added custom width and height for inventory items. (Modder request.)
  • Added required part amounts to tooltips.


The first fix alone (16x speed) might actually solve quite a few reported issues, given how it came up frequently, and in different places. And some of the inventory fixes should reduce the number of times the game gets stuck or glitched.

Plus, several of these fixes and additions should reduce the pain points when doing more common tasks in game.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC