AppGameKit Studio 2021.02.09 latest version released!
Today we have launched AppGameKit Studio version 2021.02.09. This build fixes some issues and also adds some new commands. Here's a list of the changes:
Mac M1 Support
To help with media encryption and file verification we've added these.
We'll be releasing a similar update to AppGameKit Classic very shortly too!
Mac M1 Support
- Updated iOS projects so they will now run on M1 (ARM) Macs
- Fixed AdMob reward videos on Android that were sometimes rendering incorrectly
- Added SetAdMobChildRating command to notify AdMob if the app is targeted at children
- Added GetRewardAdValueAdMob command to get the reward amount from a reward ad
To help with media encryption and file verification we've added these.
- Added CreateImageFromPNGMemblock to convert a memblock containing a PNG file into an AppGameKit image
- Added CreateSoundFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit sound
- Added CreateMusicFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit music file
- Added GetMemblockSHA1 to hash the contents of a memblock
- Added GetMemblockSHA256 to hash the contents of a memblock
- Added SetImageSubImages to change the subimages.txt file currently applied to an AppGameKit image
- Fixed a bug where text objects could have missing characters if using DrawText with multiple text objects using the same font and character size with Vulkan
- Fixed TTF fonts rendering at lower quality if the text was place at a half pixel position
- Added support for the RequestAppReview command on Android (Google Play only)
We'll be releasing a similar update to AppGameKit Classic very shortly too!